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Feedback comments for LD48
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| Timestamp | Since previous | Game | qfeys's comment | |
|---|---|---|---|---|
| May 16 18:17:37 | The Stick of Many Things⢠| ♥ 1 | Easy to start playing. Nice graphics and lighting. From the second level onwards it started to get a bit boring. After I fell into the water twice I didn't bother to continue playing. | |
| May 16 18:26:59 | 9m 22s | Welcome to the Factory | ♥ 1 | Interesting idea, and well exicuted. However, it quickly becomes boring if you have to play through it a second time, for example when you die. There are also several dangers that are offscreen, so you have to die - or go slow - to spot them. Sound design is good, if a bit loud, but the music felt very quickly repetative, and maybe a bit irritating. |
| May 16 18:35:05 | 8m 06s | Down There Somewhere! | ♥ 0 | Started out looking neet, but quickly I noticed there is really nothing to do in this game, except moving. There is no skiill, chalange or incentive involved. As such, it is rather boring. Art was okay for a starting project. Sound was also a nice start. However, there should have been more for a good score. |
| May 16 18:47:56 | 12m 51s | Go Deeper | ♥ 0 | The movement system is original and good, if a bit clunky. The climbing mechanic is fun, but I would like it if you moved a bit faster. The level design is a bit weird, as it was hard to find all the 'keys' in the maze, or know where you are or where you have to go. It felt a bit like a procederaly generated cave system gone wrong. The idea of additional layers of music for different levels is a nice one, if the musiic was better. |
| May 16 19:01:48 | 13m 52s | Duskwood | ♥ 1 | At first, I had to search a bit before I found the way I had to go, but after that, it was straightforward to play. The mood was good. It was carried for a large part my the mist layer and wind sounds, but to great effect. I never felt the need to use the axe, since I could simply sprint past the scary trees. That felt a bit like a wasted mechanic. Other than that, there was not very much action, making it almost feel a bit like a walking simulator, but the game ended before it got boring. |
| May 16 19:19:39 | 17m 51s | Deep Dive to the wormhole | ♥ 1 | I remember playing Motherload, so this did not seem particularly innovative ;). Well made though. The graphics are good. Only unfortunalty that the text on the buildings was scribbled like that. It dropped the apparent quality by quite a bit. Sound was not to bad, as long as I played it rather softly. The game felt somewhat slow at times, but overall, it was an enjoyable game. |
| May 16 19:33:56 | 14m 17s | All Mine | ♥ 1 | Good puzzles, but it was difficult to figure out how to start playing. The controls - placing of the miners and collectors, were not the most intuitive. The existing tutorials did not particularly help. Otherwise: beautifull graphics and great music. |
| May 16 19:41:44 | 7m 48s | Congratulations, Debt! | ♥ 1 | I didn't really get the point of the game. I was collecgin stuff, and than I had to collect more stuff. There was no chalange, incentive or payoff to this game. Art was basic. Music was okay. |
| May 16 19:53:21 | 11m 37s | Deep Focus | ♥ 1 | For a game 'withouth' graphics, it was really fun and engaging. One point of improvement is that when you have a high focus, you can't see anything else of the game. That was initially a cool effect, but at some point, you can't see what's comming at you. Maybe make the effect vaguely transparent? The ingame tutorial diissapeared before I had completely read it, so I had to restart the game to read the rest. The music was a nice touch. |
| May 16 20:43:52 | 50m 31s | Mars Cave Explorer | ♥ 1 | This was an amazingly hard game to play, until I died a couple of times and inverted the controls and got the hang of it. Than it was still hard, and a surprisingly lot of fun. The only thing I can remark on the gameplay is that there could have been a bit more reward for the little victories (getting your ship back in one piece the first time). The graphicst were simple, but really neat, which I liked a lot. The music was good, gave off the right mood, and was not too short of a loop. The sound design was as well cool. |
| May 16 20:56:09 | 12m 17s | grem | ♥ 2 | Neat game. The light mechanic was well thought through and executed. I especially liked how you can light the torches on the walls, or have to light your own torch. The enemies hidden by the dark is a good mechanic, but sometimes they came a little bit out of nowhere, causing you to die without there being anything that you can do about it. On the other hand, restarting a level is easy, so I could memorise the patterns instead :) Graphics were as close to perfect as you can get with that art style, so congrats for that. Sound design was nice, but the music loop was a bit to short. Other than that, I wish there were a bit more levels ;) |
| May 16 21:31:46 | 35m 37s | Anteater | ♥ 0 | This feels like a prototipe of which you were not sure what direction you want to go to or what the gameloop is supposed to be. I can click to eat ants (although sometimes the click seems to do nothing), but there is no chalange, incentive or payoff for this game. When you make your next game, these 3 things might be a good guide when figuring out the concept of your game. |
| May 16 21:58:55 | 27m 09s | DigSweeper | ♥ 0 | This felt kinda interesting at first, but after not very much time, it already started becomming repetative. In certain cases, you also had to be carefull about dropping down a level in order to not bump against a mine one tile over. I can understand not finding the time (or skill) to make background music, but I would not have used wind sounds instead. I thought that windsound was rather hostile, in the sense that it discourages from palying. The graphics are honestly kinda shit. All in all I would concider this a neat concept, but I would reserve much more timie for polish when you make your next game. |
| May 17 19:41:08 | 21h 42m | RK XK | ♥ 1 | A really neat platformer. I think the concept is quite original, and I liked it. THe difference between the drill and the shovel was maybe a bit gimmicky, but I guess it made for a bit of a challenge where there otherwise wouldn't be one. I is unfortunate that the bombs were the worst way to excavate. The graphics were pretty good. I thought that the sound design was superb for the compo. |
| May 17 20:35:34 | 54m 26s | Dig 'Till You Drown! | ♥ 1 | The controls felt very 'floaty', and I thought that climbing with the pickaxe was hard to very hard. It was also not challenging, but frustrating. I think it could have done with stronger gravity, which would have make the game pacing a lot quicker. The graphics were basic, but okay. The sound design was decent. the music was just shy of being annoying. A bit longer loop could have helped. |
| May 17 20:56:14 | 20m 40s | Depths Mining Co. | ♥ 0 | Interesting concept. I think it is a bit slow paced. A big issue I have though is that when you go to the surface to sell, you loose the tunnel you've already made. The graphics were a bit crap, but it was cool how the diver had different mining animations depending on their orientation. The sound design was okay, but the music loop was just a bit too short. |