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Feedback comments for LD48
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| Timestamp | Since previous | Game | onnofal's comment | |
|---|---|---|---|---|
| Apr 26 14:59:57 | Drowning in debts | ♥ 3 | Very well, working and looking cool, interesting underwater fauna being revealed the *deeper and deeper* you get. Dash is an essential primary purchase, fish are pretty skilful in not being caught. I've played on keyboard and missed the directional freedom of analog stick when hunting, I'd definitely recommend to try that way first. | |
| Apr 26 18:04:37 | 3h 04m | Into the Abyss | ♥ 1 | Your anchor is close to my harpoon, but way much better in the meaning of implementing it into puzzle mechanics. Actually you have real puzzles! (that I do not :) |
| Apr 26 18:24:41 | 20m 04s | Suluben | ♥ 1 | At first I was confused, red plates are not evil, they are actually good ones! And the point is to get deeper, but to avoid gaps at the same time. Still I got it after a short moment. I also do not much enjoy the inertia of character, I think in such a game some non-physical based controller may work more snappy. Nice tribute to the Nebulus, I loved it as "Tower Toppler" on DOS, that was an incredibly difficult game. I was surprised I haven't seen any modern approach to this yet, so congratulations that you are the first. If I may have one more wish, I would populate the platforms with some more kinds of obstacles or enemies or anything challenging - often you need to move a long distance and it gets repetitive a slows down the pace. |
| Apr 26 18:50:29 | 25m 48s | Pretty Flower | ♥ 2 | Excels in visuals, lacks a bit in character control. Yeah I know, as @listonos already mentioned, platformer character controller is pure science to do right. I haven't done any myself yet and I am sure I would not make anything better during 48 hours than you did. It just feels a pity when you suffer climbing up the stairs. Perfect length for a jam game, flew through it and enjoyed the visual surprise. |
| Apr 26 19:03:20 | 12m 51s | Cecil & Dawson Asylum | ♥ 1 | Pleasant surprise. Upcoming jammers do not fear a lot of reading, after slow beginning it gets catchy interesting and if you are not used to play gamebooks, this is pretty enjoyable, smart and not overcomplicated. |
| Apr 26 19:37:37 | 34m 17s | Miner Rescue | ♥ 2 | I was mostly descending just by hovering with cannons pointing upwards, so I can thrust with arrow up in order to decrease my falling speed. The other way around my brain failed to accept slowing down by pressing any other. But then when turning around towards enemies got slow and complicated. Definitely not easy to handle the ship. Works very well anyway, and the music - I really like music present in compo games. Foreword quite long, you read it once and pretty fast, but still, you know that famous John Carmack quote, and here maybe really not necessary to be so verbose :) |
| Apr 26 19:55:45 | 18m 08s | Tunnel Rats | ♥ 2 | Yep it is definitely not easy and to simplify a bit would make the game more accessible, ^^ @ristoretto touched the point. I got little trouble with the tiny fonts, especially when you want to read what your commander has to say in the middle of action. But I have already tired eyes from the LD weekend. Overall I was impressed, started with nice starfield simulation, then onwards with very nice tunnel run, using such a simple but smart way of implementing it - like old games used limited hardware capabilities to make 3d feeling with sprites. And optional but detailed tutorial, included as a checkbox in main menu? You are a hero. |
| Apr 26 20:05:26 | 9m 41s | Rogue Elevator | ♥ 1 | Looks appealing, reasonable amount of bloom added, very good feeling of movement and dashing - tilting the camera on strafe is a hit. Unfortunately I am unable to fully appreciate the action, I am used to inverted vertical mouse axis and here I am lost and unable to fight robots properly. |
| Apr 28 12:57:47 | 40h 52m | Ocean Is Your Friend | ♥ 1 | Looks awesome, sounds great, plays pretty good too. At first I did not understand completely either, but those gifs here say everything important in an eyeblink. The in-game tutorial is not bad, but to see it in action helps a lot: the whole visual is very neat and I like it a lot, the downside of it is that it does not make obvious what is clickable or draggable. Also struggled working with the sliders as was already mentioned, but it is a very solid submission and so far my favourite one. |
| Apr 28 13:06:37 | 8m 50s | Treasure Dive | ♥ 1 | Treasure. Feels so good to control - that is a very good job and important thing done right. Looks fantastic too, I appreciate the detailed starting scenery and fine tiny animations and particles. And the whole idea. Pleasant surprise. Bubbles in water does not fit in the art style, but that is a (literally) tiny detail. |
| Apr 28 15:38:35 | 2h 31m | Way of the Lights | ♥ 1 | Damn I like it a lot but at the same time I miss movement with arrow keys as alternative option to WSAD. If you are considering carrying on post-jam, it is worth finishing. |
| Apr 28 18:23:34 | 2h 44m | Deep Dark Discoveries | ♥ 1 | Very pleasant submission, it is balanced - no complains on thruster force or physics in general. Not too easy, no crazily difficult, with fine allowance for mistakes, I like that. Nice modelling too. Interesting selection of engine. Funny you have a rich controls settings, but (I know I repeat myself with this) yet no way to let me invert mouse vertical axis. Quake's console and *m_pitch* to the rescue! In other submissions missing this option not that easily adjustable :) There is something to see, not too deep, worth of descending! |
| Apr 28 18:44:37 | 21m 03s | Dive | ♥ 1 | Definitely hitting the fish. Creative enjoyable entry. Art style is distinctive, music fits and is always appreciated in Compos. |
| Apr 28 19:00:44 | 16m 07s | The Fool's Descent | ♥ 2 | Looks simple, but there is unexpectedly a lot of mechanics in this game and it is progressing nice. No barriers, everything works and plays well. I did not event mention the arrow shooting, and that is important and very enjoyable. And as written, feels good to find out how stuff works myself. Accidental teleporting back up did not bother me, but maybe the slowdown when I needed there to resupply, breaking my exploring (and arrow shooting - never enough of it and arrows running out so fast). |
| Apr 28 19:20:27 | 19m 43s | The Root | ♥ 1 | I noticed in some of it's early stage on the main page and it immediately did attract my attention. I enjoyed the original curved path, but not missing it now when playing the final submitted entry. I like to find meaningful and well polished games like this here, such stand out. |
| Apr 29 07:50:08 | 12h 29m | LumenBrink | ♥ 1 | This game deserves more attention. Really polished, nicely done, enjoyable and smart, sharp controls. And everything fits together. Fantastic balance of difficulty stepping up slowly with your progress. Many levels, like truly a lot, half of it would be fine for a jam game, this is a finished puzzle game. |
| Apr 30 13:14:23 | 29h 24m | Piranha Drama | ♥ 1 | That was real fun and yeah totally thanks to piranhas :) Music sounds very "underwater", nice touch. Graphics looking cool and having compact and original feeling. I would wish for arrow keys to work as well (when already taking care of gamepad too, just why not), myself not being very left handed. |
| May 1 10:20:09 | 21h 05m | Tides | ♥ 1 | It is absolutely a visual piece but I am definitely even more impressed by the work on the music track and it's dramatical rise and cooldown, in harmony with graphics. |