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| Timestamp | Since previous | Game | Not_AS_Artistic's comment | |
|---|---|---|---|---|
| Apr 28 14:51:03 | Krakonsequence | ♥ 1 | I bust out laughing from the intro. 10/10 In all seriousness, it feels like a fun little twin stick shooter variant. The kraken feels very heavy, as expected from such a chonky boi, but still gains momentum that allows it to move around quite nicely. One feature I would like to see is the kraken breaching water and up into the air, full great white shark-style. That could also allow for airborne enemies like choppers. Awesome work! | |
| Apr 28 14:55:55 | 4m 52s | Pond-zi Scheme | ♥ 2 | This. I was thinking about debt when I first saw the theme and oh boy, do I wish I had come up with an idea like yours. The color scheme makes it a little straining for the eyes, but everything else seemed very finely executed. The feeling of desperately grabbing at straws is real in this one. Nice game! P.S. I don't think I'd make a good corporate CEO. I'm *very* bad at making money. |
| Apr 28 15:06:15 | 10m 20s | Am I only dreaming? | ♥ 1 | Nice concept! I really liked the somewhat melancholic atmosphere. It felt sort of like Limbo and Inside, bit more peaceful. Maybe it was my screen resolutions, but there were a couple of 'leap of faith's which may be an issue. I got myself stuck on the box level, but somehow managed to walljump my way over it - but still was enjoyable nonetheless. Really good work on the atmosphere! |
| Apr 28 15:24:51 | 18m 36s | Memare | ♥ 1 | It's been said a number of times, but awesome work on the sound design! I feel like with a bit more context on the narrative, this could make for a powerful experience - in the form of something like a walking simulator. I guess it would be a diving simulator in this case? The use of the harpoon wasn't too clear for me, I just used it to shoot at sharks, but they didn't seem to want to attack me - that made me feel bad a bit. But I actually like it this way. The existence of sharks are enough to make me feel tense, but less combat (or less *chaotic* combat) made me more focused on the diver's story. What truth were they diving for? What happened in the sunken ship? It's a short but impactful experience. Well done! |
| Apr 28 15:34:40 | 9m 49s | Depth Gauge | ♥ 2 | Expected Minecraft after looking at the thumbnail, found just Mine. But don't take it negatively! I actually like that there is no crafting system. I don't have to stress myself over what resource to dig for and just D I G. I was pleasantly surprised at how you implemented mining "inwards". Although it's a bit difficult to see in a 2D view, it added more depth (literally) and provided more options. I do wish the sound and controls were a bit better, though. The sound of digging felt a little annoying after some time, and the sound of roping in was also jarring. Solid experience overall. With some tweaking on the visuals and sound, I think you've got a nice time sinker made. |
| Apr 28 15:47:14 | 12m 34s | What Happened in Addison's Grotto | ♥ 1 | Awesome entry! The atmosphere was just perfect. It felt like Stories Untold, with a dash of Her Story because of the mechanics. I don't know if it was intended, but I managed to get stuck in a loop of the same words over and over. Nevertheless, this kind of atmosphere was not what I expected from the theme. The implications that the words themselves give the player are very impactful. The related words generation may need a little tweaking, but I find this idea immensely intriguing. Great work. |
| Apr 28 16:16:56 | 29m 42s | Submarine Bean | ♥ 0 | Normally, I hate water in games. It's wet, it's cold, and it gets everywhere. This game, however, has none of the things I despise about water levels. The controls are tight, the physics don't have that annoying drift, and there are no bonkers size fish that chase you around and try to eat you. Fun little experience, and my only little gripe is that I would have liked to see more mechanics introduced. But it's a jam, so I get that it probably would have been difficult Satisfying experience. Good job! |
| Apr 28 16:25:50 | 8m 54s | Putaverunt | ♥ 0 | Nice job with setting the mood, and with tight controls! I somehow managed to push my buttons exactly in sync with the music for the first 4 notes, and honestly thought your movement made the music happen. I was awed for a second and half :P I also would have liked to see checkpoints, and maybe a bit faster speed for the player, but this might be just me. Overall, neat game and nice job! |
| Apr 28 16:40:47 | 14m 57s | memories.io - A Living Painting | ♥ 1 | I never thought triangles and squares would make me feel emotional. But it did. I really like the way you set the atmosphere, and the one-liners at the game over scene really drove it home. One little nit I have to pick is that I didn't quite grasp on how to survive longer, and maybe a short intro sequence would have made it a bit better. Other than that, great work! |
| Apr 28 16:51:06 | 10m 19s | crypt fiasco | ♥ 2 | Smooth and tight controls, great music, and overall great experience. I enjoyed the platforming and combat, everything was super satisfying to do. One complaint I do have is for the spikes to maybe instakill the player, as spike pits don't seem to have a way out and could feel a bit frustrating as you can do nothing but watch your character take damage *then* die. Except for that, I loved the game. Great work! |
| Apr 28 17:15:47 | 24m 41s | Physics Breaking Boxes | ♥ 1 | Adorable graphics, amazing idea, chill music in one game? Yes please. I could see this becoming as brain-melting as Baba Is You, and with a Recursed feel(it's also a great puzzle game on recursion, check it out on Steam if you haven't already). The implications of your mechanic is hard to put in words, but elegantly explained by the levels. Outstanding entry. I really hope you go for a full release on this idea. |
| Apr 28 17:28:11 | 12m 24s | Mole Hole | ♥ 1 | The game seemed to have gone into an infinite loop when I had one block of ground left and two bridges. Other than that, this makes for a neat little puzzler and time sinker. It feels like it could be up there with 2048 on the App Store. It's also quite hard to optimize your moves, so there's a lot of room for strategizing on what gem to get next and where to go. Fun game! I had a blast playing this one |
| Apr 29 15:46:29 | 22h 18m | The bomble mines | ♥ 1 | Nice game! Tight controls and good levels. The only thing that I might do differently would be to have some sort of visual indication of how high your jump will go when you step on the bombs. As far as I know, there are two types of bombs : one that sends you higher about 3~4 times than your default jump, and one that sends you about twice as high. I think it would be more fitting for a precision platformer if you could differentiate one from the other; I found it a bit hard sometimes to gauge my jump. The character feels a bit heavy, but its movement and physics are consistent so it doesn't matter too much. Overall great job! I also found the black and white pixel style graphics endearing. |
| Apr 29 16:13:29 | 27m 00s | Substrate Mining Co. | ♥ 2 | I'm all about well made walking simulators, and this just might be the best one I've seen on this jam yet. The atmosphere was great, and the artwork and music went along quite nicely. The narrative was short but personal which added to the air of mystery, but you can still piece together the whole narrative without too much blank spaces. The "leave anytime you want" was also a plus, as actually encouraged me to walk around more. Amazing work and props to everyone on your team! |
| Apr 29 16:25:51 | 12m 22s | Drillromantik | ♥ 4 | Fun little clicker game, relaxing atmosphere and music. I was hooked on it for quite a while. One thing however, is that when you use your first "copper tool" somewhere other than "copper too production", it seems to get stuck with no way of producing more copper tools and every other building needing copper tools to upgrade. I think a bit of tweaking on what resources are needed to produce what. I could also imagine the forests having something like a click limit to show that you'd have to destroy forests in order to upgrade your town/facility, but that's a narrative thing that wouldn't matter too much. Nice work! |
| Apr 29 16:33:17 | 7m 26s | The Depths of Science | ♥ 1 | Nice work! Though for me, the mouse sensitivity was waay to high and had to manually adjust it. It would have been nice to have an option to adjust that, but with the timeframe, I'm not disappointed that there isn't one. Once I got that sorted out, however, it was a neat little horror fps. Horror *or* shooters aren't exactly my cup of tea, but I could definitely appreciate the work that was put into it. So as a token of respect, I grit my teeth and played till the end. With a bit more polish and maybe some introduction of narrative, I could see this released as a full game. Great game! |
| Apr 29 16:39:36 | 6m 19s | MENACING MINER | ♥ 1 | Fun game! I played this for a good bit more than I expected to, and the idea was neat. A little bit of feedback that I would like to give is to make the hits a bit more satisfying(maybe with screen shake and all that kaboodle), and maybe some variations to the weapon as well as enemies. The core idea around this game is solid, so with a bit more polish and content, it would become a wonderful time sinker game perhaps on mobile or more. |
| Apr 29 17:10:34 | 30m 58s | Just Fishin' | ♥ 1 | Came because of the nice looking graphics, stayed for the fish. There seemed to be a bit of an issue initiating the fishing, as the player kind of moved around all jittery around the lake. I think it might be a mismatch of the click hitbox. It was on web build, but sort of went away after the second or third time it happened, so I guess it's not a huge issue. The balance between the sound effects and music were a bit tilted to the music side, but a volume slider would fix that easily. It kind of reminded me of Animal Crossing as I fished around. Overall great game to play while chilling. Also, nice polish for a game made in such a short time! |
| Apr 29 17:18:52 | 8m 18s | Deep into the Forest | ♥ 1 | Nice twin stick shooter! I liked the art style, but had a little trouble discerning the colors; I had to wander around for some time in the first room before I found the door. I also love that the bird unironically starts with a gun and goes "Aight, time to go Rambo". A bit of nitpicking : it would be nice for a hit animation for the player as well as the enemy - also health bars could help. The sound effects were nice, though a tad loud. Good work! |
| Apr 29 17:59:11 | 40m 19s | You Killed Someone | ♥ 2 | This. As a fan of detective games and conspiring to pull off nefarious plans, I loved this game. It was brilliant playing as a reverse-detective, noting all the information you can get and using them to your advantage. Killing those who know your lies the first. The typewriter sounds and the animations for the text was excellent in setting the tense mood. The 'joke' categories, however, sort of killed the mood for me. I would have liked a bit more realistic settings, as well as maybe a bit of information on where all this is happening to fit in with the narrative. I can see this as a full game with more options, and maybe an 'action phase' where you actually do the killing and take care of/plant evidence. Lovely game and awesome job! |