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Not_AS_Artistic

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TimestampSince previousGameNot_AS_Artistic's comment
Oct 5 06:41:20 Deck Bomber ♥ 3 Came here because I liked your LD48 entry - and was not disappointed. The gameplay is simple but has surprising depth of strategy. The graphics and humorous sounds are all a plus in making this a simple and fun experience. My only gripe is that the AI is a bit too easy to beat, but hey, strategy games and AI are a hard pair to do. Loved the game! Hope you make a full release, or at least a board game out of this!
Oct 5 06:47:26 6m 06s A Hard Pill to Swallow ♥ 1 Challenging, humorous, a bit rage-inducing, but fun to the end. The sound effects remind me of old cartoons, the gameplay is nicely polished. Loved it! I predicted a lot of golf-like games to be submitted but this just might be my favorite out of those!
Oct 5 06:54:30 7m 04s SEXY BOOBY 95 ♥ 2 Called it. The moment I saw the title, I 100% called the ending. Did it ruin the experience? No. In fact, it made it all the more enjoyable, thinking of a clueless adolescent trying to find something -ahem- stimulating. Would love to see this expanded as a multi-ending game, a bit like The Stanley Parable, where the desktop or icons and such would reference the last ending the player saw. Awesome experience! Great job on this one
Oct 5 07:24:44 30m 14s A Long Way Home ♥ 1 그림1.png Nice game! I loved the artwork. The music was a tad loud for me, but not to the point that it annoyed me. The somewhat roguelike aspects of the ship's upgrades were a nice touch for replayability. I was expecting things to get a lot more hectic when it ended, so I think there's room to make it a bit longer, with more hazards and some general addition of 'omg I gotta do this but I also gotta do that' craziness. Loved your take on the theme. Great work!
Oct 5 08:07:27 42m 43s Lizzie's Lucky Potion Shop ♥ 3 Cute art, solid gameplay loop and easy to understand design! I do have a few nitpicks with the jackpot feature though. Maybe a more skill-based phase to determine the quality of the potion (e.g. stirring or brewing) would have made the experience more enjoyable. Nevertheless, I found myself going bankrupt trying to get a 3-star slime potion recipe while my friend laughed from the sidelines very enjoyable. Great work!
Oct 5 08:13:28 6m 01s Unstable Friends 🙃 ♥ 1 The first mobile game I had the pleasure of playing as a game jam entry! Clean cute graphics and solid physics make it very enjoyable, even as a person with *very shaky* hands. I could see this becoming a casual trend for mobile gamers if you go for a full release (and please do) Congratulations on the entry!
Oct 5 08:19:25 5m 57s Spelldraft ♥ 0 Nice risk-point managing game! The card interactions added a new wrinkle to the game (one that my smooth brain had a hard time following) I'd like a few tutorial levels that explain how the points work by gameplay. Still a nice experience! good job!
Oct 5 08:47:36 28m 11s Pocobot's Obligation ♥ 0 Awesome puzzle game! The interactions were a bit hard to grasp at first, but I was absorbed the moment it clicked. One little nitpick I have is the desire for an "undo" button to undo my last action. It feels a little unfair when I had the solution, but one missed input means I have to do it all over again. Aside from that, absolutely wonderful puzzles. I had a great time wracking my brain. Great entry! Congratulations on making it!
Oct 5 09:07:24 19m 48s Block'd ♥ 2 Perhaps my favorite game of this jam I've played so far! The twists with the glitches make the usual tetris experience so much more hectic, and the graphics are smooth, music doesn't get too repetitive. The leaderboard was a masterful touch, now this is the only thing I want to play. But alas, I need to rate other games so goodbye for now. Awesome entry! Had a lot of fun그림1.png
Oct 5 09:15:21 7m 57s Skew Pong ♥ 2 I've played Pong, I've played badly made Pong, I've played Pong that I've programmed and crashed immediately, but I've never played 3D Pong. I think it's also the first time I ever cursed audibly at a Pong AI. It's nearly impossible to predict the course of the ball and react in time, which makes it all the better. Craziest Pong I've played in my life, and perhaps the best Pong. Solid graphics and music to add taste to the experience. 10/10 would force my friends to play this game.
Oct 6 06:32:03 21h 16m Unstable ♥ 0 Nicely written and great narration too! I could definitely see how this becomes a choose-your-own-adventure game, and I like the premise. I hope you continue and finish it after the jam. As for being too ambitious and getting too little done... That makes two of us. I made a little text-based game myself, but had too little time to flesh it out, much like you did. Enjoyed the story! It was like listening to a Nosleep podcast.
Oct 6 06:47:29 15m 26s Ludumium ♥ 2 You know, people say these games are rage-inducing. But I on the other hand, find them strangely chill... Oh, who am I kidding. I was absolutely screaming in frustration by the second level. But the half-rage half-funny and three seconds later you're laughing bitterly at yourself kind of screaming. It's like playing Getting Over It in science class. Good game!
Oct 6 07:13:45 26m 16s Harry ♥ 1 Great presentation and great writing! Although I managed to get myself softlocked when I started the second therapy session (I think I may have clicked on "Therapy" multiple times, causing it) I liked the atmosphere it was bringing. The lack of visuals were somehow better at giving me an image of what was happening, it really felt like I was talking to a computer screen. Great work!
Oct 6 07:22:32 8m 47s The Blue Bedroom ♥ 2 I remember reading your posts after the jam started. Today I thought, 'hmm, wonder how that Gogh game is doing' and boom, there it was in the games list. Naturally, I had to try it. Though I'm not a huge fan of art, I do appreciate art games, and this one is top notch. The serene atmosphere, somehow nostalgic feeling, and yet a little sad and frightening at the same time. It was like playing that Cube Escape game based on Gogh (Cube Escape : Arles I think), but much calmer and less of the scare factor. I also really liked the painting 'secrets' in the game. Nice job!
Oct 6 07:29:01 6m 29s Unstable Concoction ♥ 3 "Last Minute Edition" and yet you bring some full-time editions (such as my game) to shame. I really liked the throw/catch mechanic, it's simple, unique but has potential for speedrunning type of mastery with how you throw and catch the potion. One little nitpick I have is that clicking the 'Resume' button seems to throw the potion right at the start of the level... Not really annoyed, I kind of burst out laughing when I thought of Juliet making it through a level just to throw it on the ground going 'Nope, I'm out! I'm done!' Graphics and sounds could use a little polish, but hey, I don't really care too much for polish in a jam game. Great work!
Oct 6 07:56:11 27m 10s WobblyWords ♥ 1 Nice game! My first impression was "it's scrabble with tetris" Then it became more of "oh no no no why is this not a word" I have a few issues with the gameplay, and it feels a little too unforgiving. The boxes fall out a little too early, there are way too many vowels spawning. I still like the concept, and I can definitely see this going someplace. Great job!
Oct 6 16:03:53 8h 07m Number Fission ♥ 1 Ingenious and unique idea, and you executed wonderfully! I really like this concept! As others have said, I'd also like a local high score mechanism in place. Other than that, I have no complaints whatsoever. I'm also a bit certain that this game is mathematically solvable, but my brain is too smooth and I am to lazy to go in that deep. It's games like these that show time and time again, simple is best. Great work!