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Feedback comments for LD48
matthewrobo's games and stats for all events →
| Timestamp | Since previous | Game | matthewrobo's comment | |
|---|---|---|---|---|
| Apr 27 04:21:29 | Deep in the Space | ♥ 1 | There's a safespot in the main pattern that I think you should know about. https://youtu.be/8NlamsLgYfY Using WASD is a pretty interesting control scheme for a PC shmup. | |
| Apr 27 04:31:15 | 9m 46s | GUNHOOK | ♥ 0 | Using the hook for traversal felt pretty odd. Good graphics! |
| Apr 27 04:38:24 | 7m 09s | Deeper Into The Forest | ♥ 1 | It's interesting to see a rail shooter in this day and age. Here's my score. I got a few penalties for blank firing before I knew what was going on. 1619498187-chrome_Y60eCyy8Gl.png |
| Apr 27 05:12:14 | 33m 50s | Inks | ♥ 1 | 1619500240-Inks-Win64-Shipping_PxFrQMfq12.png Absolutely a visually stunning game. Did have a weird graphics driver error but it didn't impact anything. |
| Apr 27 05:31:48 | 19m 34s | Recursive Repairman | ♥ 1 | 1619501354-RecursiveRepairman_CiOco6ZfPk.png This game is absolutely the best and most thematic game in the short amount of time I've been reviewing games already. Great job, but I am so thankful that it ended where it did because I think any more would have exploded my brain. This can absolutely be a full game of its own for people smarter than me. |
| Apr 27 06:28:49 | 57m 01s | BulletWell | ♥ 1 | The character feels a bit too floaty because they have inertia, which is a bit too floaty for a game that requires bullet hell-like precision. Also, the rate of descent is a bit too fast to react to some spikes. That being said, I really like the graphics, I like how enemies can die by being spiked, and the fact that you're just a bucket with a propeller. That's funny. |
| Apr 27 06:54:48 | 25m 59s | Sleep Walls | ♥ 1 | 1619506277-chrome_kmjO8iDYtq.png Somehow I got to the point where the RNG just kept giving me the same walls over and over. Pretty game. |
| May 15 07:50:35 | 432h 55m | MoleMole | ♥ 1 | It's super brave to make a local two-player game during this time, so it's neat to see them out. I thought you'd have to like, break blocks or something, hahah. First projects are always rough. Good luck next time! |
| May 15 07:54:44 | 4m 09s | Captain Zapdash | ♥ 1 | 1621065163-chrome_jBl9pAVBqQ.png Didn't score too great, but man, this game is _chunky_. It's crazy you managed to get the gamefeel so solid in only 48 hours. While I normally don't like having that much inertia in shooty games, the dash gives such a good amount of speed control that it stops mattering and starts being an actual gameplay mechanic. |
| May 15 07:59:59 | 5m 15s | What do cats dream of ? | ♥ 1 | 1621065447-chrome_RLLm3ZQD69.png Holy moly this game is brutal. To the cats. And to me. It's also incredible to look at. |
| May 15 08:06:14 | 6m 15s | Live Free | ♥ 0 | Why can't I put faith in myself? |
| May 16 18:28:13 | 34h 21m | Unearther | ♥ 1 | Not usually a fan of block puzzles but this game was pretty tight. I was surprised to find myself actually retrying levels to get the minimum movement count. That being said, holy moly the Death Ray sound effect is so loud that it jumpscared the the first time I got shot. ... _aaaand_ the third time. ... _aaaaand_ the forth. The second time I was ready though. That one was on purpose. |
| May 16 19:17:54 | 49m 41s | Deep Sea Phishing | ♥ 1 | It's a pretty fun game, though I think the typing part was a little overdone. I was hoping after the second one that typing sections afterwards would require fewer keystrokes as a "show" of how our hacking proficiency increased, especially since it's basically impossible to fail anyways. |
| May 16 19:24:55 | 7m 01s | Bucket Hat | ♥ 1 | Really neat idea, but I really wish that when you fired while standing still you would shoot your bucket hat in the direction you last travelled. |
| May 16 19:46:57 | 22m 02s | Halt | ♥ 0 | Neat and cute game. I wish the grappling hook had further range though, I think at Shrine 1 I would have liked to be able to take longer shortcuts by latching onto the overhang or ceiling or something. |
| May 16 20:37:21 | 50m 24s | Asteroid Mining Operations | ♥ 1 | Although I noticed the "secret mechanic", I didn't actually think too much about how it could be used. Interesting concept but drilling manually takes a really long amount of time. If drilling could be faster or if there was a indicator to show ores from further away that would be cool, like revealing all adjacent ores. |
| May 16 20:51:54 | 14m 33s | Earth Cannon地球大炮 | ♥ 1 | Neat game. I think having the background have such high contrast though was a little bit distracting as the acceleration piled up. A lower-contrast background might have looked less jarring. Also, I think the direction should be a little bit faster and the camera should be a bit more zoomed out because some droplets seemed impossible to pick up. |
| May 16 21:06:43 | 14m 49s | Into the Dark | ♥ 1 | Extremely clean look. Nice job. Probably the most atmospheric game I've played this time. Though I will say it started becoming annoyingly difficult to see things with my monitor the deeper I went, and not in a "this is probably intentional" manner. |
| May 17 22:54:00 | 25h 47m | Underground Chaos | ♥ 1 | Wait, this is definitely an interesting basis for a game. I already had fun screwing around with the warping mechanics and the digging pathways. Don't be hard on yourself because it's unfinished, be happy that you have an incredibly strong basis for a game. |