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matthewrobo

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TimestampSince previousGamematthewrobo's comment
Oct 8 08:16:15 GMOD ROPE TOOL: IN SPACE ♥ 1 I started with a Z shape and got destroyed. Got a pod racer the second time. That made more sense. Your compose is like, super legit btw. Good track.
Oct 20 00:42:47 280h 26m Going Postal ♥ 1 1634690443-chrome_OwURvsVbqc.png An interesting game. I felt like I wasn't doing much because I don't think I ever saw a mail die, but that's probably because I'm just very tired. Despite that, I made it this far.
Oct 20 00:45:52 3m 05s You won't believe your result from this personality test! ♥ 0 I'm an UNFRGH, and I basically got jumpscared by the giant doggo suddenly appearing on my screen. Nevertheless, it's interesting to see someone try to make a game out of an online quiz. This could definitely go somewhere.
Oct 20 00:55:04 9m 12s gone. ♥ 1 I got to the end, and wow, that was actually a much neater experience than I thought I'd be getting. I actually kind of want more stupid finger-breaking action, I'm not gonna lie, but I also think that where it ended was pretty interesting. For a second even _I_ thought I was losing it when it just started getting harder. The only thing I really have to say is that the clicking might be an accessibility issue (RSI and everything). It'd be neat if I could also hit any button on the keyboard or use the scroll wheel instead of clicking to grow in the base game, but the one-buttonness does help that final section stand out. Here's the obligatory scoreposting: 1634691317-chrome_knMPxpMdTk.png
Oct 20 01:10:49 15m 45s 鬼心伝 - A Story of Heartful Oni ♥ 1 I like shmups a lot, but I think this one just had an incredibly slow movement speed for such a narrow shot type and fast enemy bullets, like putting bullet hell player movement in an old school shmup. It was a bit frustrating, and I couldn't get to the parts where the instability showed up. Incredible music and art though, as usual for a Sukeban Games game.
Oct 20 01:20:14 9m 25s STAR STRUGGLE ♥ 1 1634692622-StarStruggle_juKdbeCEAk.png Okay. That was interesting. I actually kind of liked it, in the way that you hate something because it's kicking your ass but it's still kinda sick despite. It takes the #1 lesson in shmups (no inertia) and turns it into its main thing. You've basically strapped a gun and a jetpack onto a pendulum and turned it into Hellsinker-lite. Enemies appearing from more angles could make this _really_ unique, where you have to use the aim to your advantage.
Oct 20 02:00:48 40m 34s Doc. Noggin ♥ 1 Graphically really cool, too cool for its own good. Sorry, once I got the MacGuffin I actually felt woozy and nauseous. I think it's very Zelda (or what I think Zelda is like anyways) with a palette of sokoban (or is it the other way around?) But, again, yeah, I can't stand how sick I felt after more than a minute of post-MacGuffin. Maybe that's some instability right there though, so, good job.
Oct 20 02:09:34 8m 46s Asterogunner ♥ 0 1634695664-Unstable.Space.v1.2_POG1BZrAJh.png Lord almighty, once your gun overheats you're basically dead because you have to wait for the gun to reset back to zero before you can shoot again and that's rough. The lack of feedback when getting hit is also rough, but damn it's pretty fun after you get hit because dealing with the recoil pattern is pretty fun. Maybe you should start with at least one "hit"'s worth of shakiness by default?
Oct 20 03:50:43 1h 41m Black Ice Fracture ♥ 0 That was pretty fun! It was kind of weird that you had a non-gridlocked player for a grid-based game, but it made movement a challenge in terms of making sure I didn't hit corners and it really made your train look unstable when you fell off, so that was neat.
Oct 20 04:32:27 41m 44s Umine ♥ 1 I jumped into my own bomb out of curiosity and I don't think the camera stopped shaking and it hurt my eyes a bit.
Oct 20 04:38:38 6m 11s Full Tilt ♥ 1 1634704559-chrome_ZfNspiP11e.png It's actually shocking me how responsive the controls were. There was basically no noticeable latency and I had some fun, even if I didn't play long. I think it'd be neat if there was a "snake" mode though, where you'd have to avoid your tail, and if the tightest turn radius was tighter.
Oct 20 04:46:14 7m 36s Running Keys ♥ 1 1634705029-chrome_5GUJRQHjgc.png I wish the keys were more responsive (e.g. being able to buffer or queue keys up). I think I could have literally gone on forever if I wanted. It feels like the speed the keys fall at is determined by whether or not I'm pressing keys, but as long as I'm pressing (even slowly) I don't think I could have died.
Oct 20 05:00:07 13m 53s Tables & Tremors ♥ 1 1634705849-Tables_&_Tremors_8mucs6Drml.png That was super cool. I just wish it was easier to home onto tables and maybe a table indicator (much like a hit indicator) after a groundslam so that it would be easier to find and chain dash -> groundslam combos.
Oct 21 18:10:48 37h 10m Unstable Spore ♥ 1 After I figured out that the strat is to just rush down the boss it was pretty easy, but I still had fun. Movement is king. Good first LD entry, and doing a compo first is pretty wild. Nice job.