Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Junebug
Feedback comments for LD48
Junebug's games and stats for all events →
| Timestamp | Since previous | Game | Junebug's comment | |
|---|---|---|---|---|
| Apr 29 04:00:34 | Reel Deep | ♥ 2 | I loved this one! I think the music and audio might have been my favourite part, it was so upbeat and the music for reeling in matched the feel of trying to dodge all those fish and rocks. The fish felt a little hard to shake when they started tracking you. The C to blast them away helped, but I wished that they would stop chasing after some time. It felt like the screen got really clogged up if a lot of them spotted me. Thanks for sharing this! I had fun. | |
| Apr 29 04:40:57 | 40m 23s | The Depths of Science | ♥ 2 | I'm really impressed that this was your first time doing 3D! The gameplay was a little repetitive, but I enjoyed how each level was themed differently to keep them interesting and memorable. I got jump-scared by the first scientist in the reception area pretty bad, which was great. One other specific feedback would be it felt a little odd to have the enemy melee attacks make sound even when they didn't hit me or a wall. Not the most important, but it was something I noticed. Great job! |
| Apr 29 04:52:38 | 11m 41s | 50 Step Treasure Hunt | ♥ 1 | Cute little game! The sound effects were fun but the clicking after every sound spoiled them a little. Congrats on finishing something for your first jam! |
| Apr 29 05:51:57 | 59m 19s | 6 Feet Under | ♥ 4 | This was a really great entry! The drilling mechanic was a lot of fun to play around with, even if it did feel a little out of control at times. The difficulty in some of the earlier levels almost turned me off, but once I got into the groove I found myself really pushing to get past those tricky sections. I liked the longer key level at the end, it was a relatively chill way to wrap it up, and the final ending was cute. I streamed it for my girlfriend, and she wanted me to say that the keys floating behind you was her favourite part. Thanks for the fun experience! |
| Apr 30 15:42:54 | 33h 50m | Ziggurat | ♥ 1 | What a stellar entry! The music, art and low-action gameplay really combined to create a reflective mood. I'd mentioned before, but the tileset for the environment was especially impressive and was reminiscent of the freeware version of Cavestory. I didn't have the same issues others had with the walljump, I actually found it a lot easier to pull off than similar mechanics in other games. I guess it really just comes down to what different people find intuitive. My only real complaint was that the moment at the very end felt like it went by a little fast. I'm guessing if I had been moving slower it would have felt a little more impactful, maybe if I'd been forced to move at a slower speed it would have worked better. Overall this was a great experience! Good job! |
| Apr 30 16:51:48 | 1h 08m | Deep Dish Delivery | ♥ 3 | This was fun! I enjoyed the pun take on the theme. The character animation was great, I was really impressed with it. The skeleton enemies felt unexpectedly challenging, when taking into account our relative attack ranges, how attacking them knocks them out of the player's attack range without interrupting their attack, how you can't move while attacking and how they turn to continue facing the player mid-attack when you roll past them. It's really hard to fight them without taking at least one hit, and I ended up just running past them instead of fighting. Kind of a multi-layered problem, but I think there could be a few different solutions. I liked the tennis mechanics in the boss fight at the end, it made it a little more interesting! Puzzles felt just tricky enough. Overall, good job! |
| May 2 02:42:08 | 33h 50m | Tomb of the Old Gods | ♥ 1 | I loved a lot about this! The melancholy music, the hand-crafted environment, even the way the camera follows a little behind instead of snapping to the character, they all really work together to set a kind of reflective mood. Good stuff! |
| May 2 02:52:12 | 10m 04s | MION FOREVER | ♥ 2 | I really liked the visual and audio effect for the pulse attack! |
| May 2 19:29:50 | 16h 37m | Deep Dark | ♥ 1 | Good job with this one! I loved how juicy the sound effects were for lighting braziers and losing were. It's also neat how both the player's health and the kind of "timer" mechanic of the descending tentacles tie into the torch and relighting braziers. Only weird thing was wall jumping. I'm not sure if I was supposed to be able to do it, I was able to a couple of times, but it was pretty inconsistent to pull off. |
| May 2 19:42:25 | 12m 35s | That Sinking Feeling | ♥ 1 | I loved the art style! The handcrafted look of the submarine and the character was really cute. It would have been great if there was one or two more mini-game-esque activities like the green buttons, but I recognize you don't always have time during a jam. |
| May 2 19:47:49 | 5m 24s | Blub blub Ottersub | ♥ 3 | Nice work! Like others have said, some feedback on if you actually got a picture or not would have been good. Nice work with the light being blocked by objects, I imagine that was a challenge. Cute game! |
| May 12 13:58:03 | 234h 10m | YARGS | ♥ 0 | I thought the adaptive soundtrack was really cool, with how it panned left and right or faded out depending on how fast and in what direction you were going! The way the root looks as it moves was also really well done, there was clearly a lot of effort put into how that looked and how it should feel to move around rocks, etc. Only suggestion would be to add some sort of reward for collecting a certain number of water pockets. It wouldn't need to be much, just a little "Congratulations" pop up or a small visual effect, so the player is given permission to stop playing before they get completely bored. |
| May 13 03:48:14 | 13h 50m | The Devil Lurks in Coin | ♥ 1 | Having the bulletin board build up with the different clues you've collected and letting you rearrange them is super cool! Moving the pieces around gives you a sense of ownership over it, this is YOUR board of clues. It's a really cool way of granting access to the different story events. Great job! |