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Feedback comments for LD47
Junebug's games and stats for all events →
| Timestamp | Since previous | Game | Junebug's comment | |
|---|---|---|---|---|
| Oct 7 04:15:37 | Frantic Daymare | ♥ 1 | Weird! In a good way! I don't know what else to say about it really that won't spoil it for future players. Having the visual effect when you were going in the right direction was a good idea. I wonder if you could have made it possible for players to see again the number of the house they were supposed to find. The first time I played it I wasn't sure I found the right one and had to restart because I didn't remember which number exactly I was looking for. | |
| Oct 7 04:28:33 | 12m 56s | SORO BORO | ♥ 2 | You did a great job with this! As folks have pointed out, the music and art was great. Sometimes it seemed like the rocket passed right through enemies though, which was a bit annyoing. The character was also a little slippery for my tastes, but that's a more personal opinion. Might have been nice to be able to take more than one hit before dying, but it does emphasize the "stuck in a loop" aspect of the game, so it does have a positive aspect as well. Once again, great job! |
| Oct 7 14:50:56 | 10h 22m | Tank Fall | ♥ 1 | Everything in this game looks super polished! It's such a tight concept and execution, so everything combined really makes it feel like something that was made over a month or two, not in a weekend. The graphical style is very cute, the tank tracks left behind when you move were a nice touch. Great job! |
| Oct 8 03:01:28 | 12h 10m | Cycle of Pawmerce | ♥ 2 | The cats are so cute! I had a fun time playing it with my girlfriend, racing around the island and buying an inadvisable number of boots. So many boots. |
| Oct 9 02:49:24 | 23h 47m | Aztec Ride | ♥ 3 | This is such a unique concept! Having to catch the passengers to gain back fuel is a really out-there mechanic, it's very innovative. I think I was maybe most impressed with the audio. The soundtrack really supported the theme of the game, and the sound of the coaster travelling along the cart both evoked a rollercoaster, but also rocks sliding and cracking against each other, really selling the concept even with the minimal visuals (which were also gorgeous). Great job! |
| Oct 10 03:06:58 | 24h 17m | Cycloop | ♥ 3 | I love the graphics for this game, your pixel art has a really clean and consistent style to it, which I appreciate. At first I felt like the gameplay was kind of repetitive, and would just involve going around hitting switches until the door opens, but by the last 3-4 loops I was starting to really think about the puzzles and the system grew on me. If you don't mind telling, were there any features or gameplay elements you wanted to add but didn't have time for? I'm curious what kind of things you might introduce in later levels beyond the scope of this jam game. |
| Oct 10 20:33:11 | 17h 26m | Color Loop | ♥ 1 | Feels like it has potential as some kind of rhythm game! It would be neat to try a version with a pulsing beat that matched when you hit the colored barriers. |