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Feedback comments for LD48
impiaaa's games and stats for all events →
| Timestamp | Since previous | Game | impiaaa's comment | |
|---|---|---|---|---|
| Apr 28 04:18:09 | The Ocean's Treasure | ♥ 1 | I noticed that I was able to play past the time limit, and pick up items with a full inventory (though did not get credit for them). I can see what you were going for, a kind of game made out of just inventory management. And while that could work, I think I'd need more motivation than a high score. Regardless, good work for the compo! | |
| Apr 28 04:21:00 | 2m 51s | Doodle Dig! | ♥ 0 | Same issue as gilborn. Unity should have created a "Doodle Dig!_Data" folder alongside the game executable, and that isn't in the archive. |
| Apr 28 04:42:01 | 21m 01s | Grafa | ♥ 1 | Ah, oops, I played a game without getting to the second page with an example. It wasn't clear to me that *both* card abilities activate. I guess I misread "If two abillities would activate at the same time you can choose…". The description for the hearts ability was also confusing. "the other card in the pair" sounded to me like the newer card, rather than the not-hearts card, though that makes more sense. I got to 21, which didn't seem like a great score, but maybe it's not so bad with a handicap. I'm not usually one for Solitaire, so I'm at least glad I didn't get frustrated. |
| Apr 28 04:52:28 | 10m 27s | Haunted Pizza Delivery | ♥ 1 | Really good and varied enemy design. I wish the platforming controls were tighter, the difficulty curve was more gradual, and the levels made better use of space. I love the concept though, I wish I could rate it for humor! |
| Apr 29 03:06:48 | 22h 14m | Help! I'm trapped in an arcade factory! | ♥ 0 | Great job! Making 4 games in different genres in 48 hours is impressive. Artwork was fine, music was pleasant (and I liked how it faded between different arrangements), and the adventure game stage was just as jank as I remember those games. I got stuck on the Tetris stage though. I was eventually lucky enough to make a line, but it didn't clear. |
| Apr 29 03:23:42 | 16m 54s | Deep Sea | ♥ 1 | Cute! And a little depressing. I love the minimalist pixel art, the stark end screens, the slow pacing, and the hint at a larger story. The idea to have your movement constrained is nice, and could even work into a narrative theme, but it didn't really become a challenge. Also the music was pretty distracting. |
| May 2 01:52:34 | 70h 28m | Drawn Out | ♥ 1 | Fun little art toy. I like the music. The shifting color reminds me of those gel pens with varying colored ink. |
| May 2 02:01:39 | 9m 05s | OceanMen | ♥ 1 | Nice! I really liked the music, and the peaceful tone that it set. I wish that I didn't have to keep the mouse button held down, and that the camera moved to show where I was going rather than where I was. I suppose if you wanted more of a challenge you could give the diver an air meter. |
| May 4 04:21:36 | 50h 19m | To the Center of the World | ♥ 1 | Ha! Very clever use of the medium. It was pretty frustrating to get sent all the way back to the beginning when I got hit, but I figured out I could "cheat" my way back by clicking the scrollbar. I liked how I naturally became more cautious the deeper I went, due to the creatures blending in with the background. I also liked the fake-out ending. I think it would have been really cool if the music changed as you got deeper—even just a low-pass filter that increased intensity as you got deeper. |
| May 4 04:37:16 | 15m 40s | Theodores Tumble | ♥ 0 | Very fun, and awesome music! One could spend a lot of time optimizing the way they play this game. |
| May 4 04:51:21 | 14m 05s | Dungeon Depths | ♥ 1 | Solid work all around. I'm impressed that you got a physics engine to work as gameplay within a game jam. I liked the (surprise) introduction of new mechanics. Good atmosphere. Did not like the blood/gore. |
| May 5 04:30:22 | 23h 39m | Deepest Ocean | ♥ 0 | Very professional looking game for a 48 hour entry. I didn't rate audio because you cite "freemidi.org" as a music source but compo entries are supposed to be entirely original. |
| May 5 04:36:43 | 6m 21s | Deep space | ♥ 1 | Neat little game. I had trouble figuring out how to actually adjust any of the instruments, and after that I found it frustrating that I couldn't tell at a glance which ones needed checking. Cute art. I feel like this kind of gameplay could fit into a bigger picture, like if you had to guide the ship to given locations. |
| May 7 04:35:34 | 47h 58m | Salvage | ♥ 1 | Very cool puzzle mechanics. They interacted with each other in interesting ways and the puzzles themselves introduced the concepts naturally. |
| May 7 04:53:31 | 17m 57s | Dungeon Faller | ♥ 0 | Cute! The music, art, and writing all really help to create a fun and lighthearted mood. I found it really frustrating that I wasn't able to control the character at all—even after sitting through a few rounds to get enough gold to get an airdash, I couldn't figure out how to use it. I appreciate how the level ends naturally after you reach 0 health. |
| May 7 15:21:51 | 10h 28m | Lies & Descent | ♥ 1 | Clever title. Impressive that you were able to make a 3D climbing game in 48 hours. The limited FoV, high mouse sensitivity, and very limited lighting made the jumping puzzle really uncomfortable, and it took me a moment to figure out that I could use movement controls while climbing. |
| May 10 01:38:58 | 58h 17m | Well Darn | ♥ 1 | I love the music. The noise graphic is a nice touch. |
| May 10 01:55:34 | 16m 36s | Digtet | ♥ 1 | Boy, this is very hard! It took a while for me to really grasp the concept, and even then I was sometimes confused why blocks would keep going deeper. I really like the vector CRT style graphics, and the beeps and boops fit well with it. I feel like a seasoned Tetris player would get a lot more out of this than I did. |
| May 12 03:05:17 | 49h 09m | Alice's fall | ♥ 1 | Oof yeah, it's really hard to actually play when the platforms are too dark and come too fast to move out of the way in time, especially in combination with the slow acceleration. The music is nice, though, and the theme is used well. |