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impiaaa

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TimestampSince previousGameimpiaaa's comment
Apr 23 04:37:01 Red and Black Wordly ♥ 0 Very hard to understand for a tired jammer like myself! 😅
Apr 23 04:43:49 6m 48s Jet Boy ♥ 1 Very visually and aurally impressive! Good colors, nice effects and animations. It's a shame, then, that I couldn't get past the first level! A few invincibility frames couldn't have hurt. 😄
May 1 04:53:00 192h 09m Pseudonarrative Dissonance ♥ 0 I don't have much feedback to give, but I just wanted to add just how blown away I was by how clever and detailed and charming this entry is, especially for being made in 48 hours. Incredible graphics, incredible music, incredible writing, and a really clever use of UI components for the puzzles (and the transition between mouse states is really smooth!). Of course I realized after I played it how simple much of it really was, but that just goes to show how cleverly it was put together! (but also I don't know what genres its mixing--eh, whatever, it's a bogus theme anyway) (Edit: Oh, I guess I could see the combo being something like "adventure+puzzle" with the little QTE minigames)
May 2 05:12:19 24h 19m Golf War ♥ 1 Clever and funny! I liked the voiceover intro. Good choice of aesthetic. I had no idea when the fighting was going to happen, so it took me by surprise when it did! One-hit-KO, especially when the enemies don't telegraph their attacks, seems a little too difficult, but hey, it's golf.
May 3 04:37:28 23h 25m Between Dimensions ♥ 1 Fine graphics, good audio work, and smooth 2D/3D transitions. I just had a really hard time playing the game. I can't see enough of what's around me to react quickly enough, especially when falling. I didn't realize there was a reason for the 2D/3D transition until I figured out that it was on a timer and I was forced to use it. I got stuck in level geometry and turrets a few times, and some vines damaged me every frame (the ones at the start only hurt me sometimes). Sometimes in 3D, W moved me forward, and sometimes it moved me backward--I suspect this is because one was moving me 2D left and the other 2D right, but it was disorienting. In 3D, the cursor wasn't captured, at least for me, so movement was limited.
May 4 05:30:00 24h 52m Not the Pixels! ♥ 0 Windows detected it as a virus (Trojan:Win32/Emelent.B!cl) and deleted it before I could play :(
May 5 19:58:19 38h 28m BBall ♥ 1 Very good! Great aesthetic and feel despite the minimalism and lack of audio. A clever concept, confusing at first but easy to catch on. Really hard to keep juggling!
May 5 23:51:53 3h 53m Cosmic Potato Trader Simulator ♥ 1 It looks nice, but it's a little too easy to just dodge on the shmup stages, and if I understand correctly that the only way to gain money or potatoes is through buying and selling, the profit margins are really slim to get anywhere quickly.
May 6 02:07:08 2h 15m The Matter at Hand ♥ 1 Wow, that is a whole lot of levels and cool mechanics for a jam game, and very smooth and clever tutorializing! And the puzzles are a good level of difficulty, too. Music is a little weird for the graphics, but well composed. Sound effects also would have been nice. Well done!
May 6 05:21:52 3h 14m Oceanscapes ♥ 1 Hah, funny concept, but really tedious of course. I did notice some oddities while playing, like that a whole row of 4 disappeared instead of 3 (or maybe I was placed somewhere I didn't expect when it disappeared), and that you can't clear a row by moving a non-matching thing (in these games I usually expect the two things to swap, so it doesn't matter which one you move).
May 7 01:35:00 20h 13m Real Time Tower Defense ♥ 0 Hm, interesting, two-way tower defense, basically. Tower offense? From that perspective it would seem like the AI should be allowed to place turrets, otherwise the player has a huge advantage. I did actually die pretty quickly in my first round though, since I was still figuring things out when enemy units had already started spawning, and one took down my castle in like 5 hits. The end game is a bit of a slot too, just continually sending units over and hoping for the best. I wonder what would have brought out more of the "strategy" aspect--multiple lanes, maybe? Edit: Oh, one more thing, your link says "Windows/Mac/Linux" but it's Windows only.