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Feedback comments for LD38
impiaaa's games and stats for all events →
| Timestamp | Since previous | Game | impiaaa's comment | |
|---|---|---|---|---|
| May 2 04:55:50 | Going Home | ♥ 0 | Building my own platformer? I dig it. The progression is super smooth, and the ending was nice too. A+! | |
| May 3 04:32:12 | 23h 36m | Human Tragedy | ♥ 1 | Joking or not, the whole "I want to die" thing is really not sitting well with me, sorry. |
| May 15 02:55:33 | 286h 23m | Arthropoda | ♥ 0 | In the beginning, I was a bit confused about what my long-term goal was, and gathering resources was a bit of a slog. But it's very well polished for a jam game, and it shows promise! |
| May 15 03:06:28 | 10m 55s | Planetary Defense Force | ♥ 0 | Way cool! Not a big fan of tower defense and I died on wave 2 (going too fast for me maybe?), but the limited re-positioning mechanic is a really neat idea. Great graphics and sound. |
| May 15 04:03:23 | 56m 55s | Insufficient Data | ♥ 0 | Neat idea, and good use of mechanics-as-message. Though considering you asked me to finish the game before rating, it took way too long to get there and to master the mechanics well enough to play quickly. We have hundreds to get through! :) |
| May 17 04:34:53 | 48h 31m | Deja Vu | ♥ 0 | Cute! I was actually surprised the worlds were procedural, they felt very natural to play through! I feel like each level I only just made it by a second or few, or only just missed it, which was stressful, but good balance. I feel like you had something going with the characters moving around - currently, it just looks like they shake in place, but if they actually followed a path, it would make planning movement much more interesting. Good music, but -1 for no actual sound effects. |
| May 17 04:49:50 | 14m 57s | Fossil Blastr | ♥ 0 | I love the pixel art! It looks like unlike some other commenters I was pretty easily able to figure out what to do - find the fossils, deposit them in the green target zone, avoid slimes, dig more around fossils you find. And that's a really neat and fun game idea! I wasn't able to finish my first level without running out of oxygen, unfortunately. I would have liked a sprint button to get back to where I was more quickly, but maybe that would make the slimes too easy. Oh, and I found out that teleporting due to death brings a held fossil with you, which makes things easier :) |
| May 18 04:45:17 | 23h 55m | Conquestia | ♥ 0 | Really simple, but really engaging! Great design work for 48 hours. I wonder how it would play out with real people. The graphics are nice too, perfect for a virtual board game. |
| May 18 04:55:54 | 10m 37s | Cat In the Box | ♥ 0 | Oh this is just so cute. 😸 I actually had to turn the mouse sensitivity way up, and even then it was a bit slow. Even with desktop computer speakers the spacial audio worked fairly well. I can't imagine the neck strain I would get playing this for real! |
| May 20 01:36:25 | 44h 40m | Ctrl + S the World! | ♥ 1 | Very clever! I found myself only using horizontal swipes, probably because they're much easier to pull off. Enjoyable music, too. I could see this going further with more animations, more varied enemy types, interesting attack variations, and maybe a waves or level system (oh! and boss levels where you have to use a sequence of patterns to take down a tough guy). |