Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Hybitous
Feedback comments for LD48
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| Timestamp | Since previous | Game | Hybitous's comment | |
|---|---|---|---|---|
| Apr 28 19:26:37 | grGRIDid | ♥ 1 | I love the innovative concept and level design! The controls are getting in the way and I had some trouble figuring out, that I needed to walk back from a movable piece and walk back to it to rotate it. This seems to be intentional, as some puzzles make you turn a piece so you can walk back on it to face another. The minimalistic music and sound effects also really suit the vibe. Good job! | |
| Apr 28 20:43:46 | 1h 17m | EveryDay | ♥ 2 | I didn't expect the mood to change so fast, but I love how you create the mood change on the piano! |
| Apr 28 21:56:33 | 1h 12m | Deep Breath | ♥ 2 | I love the vibe of this game! The different layers of music and art really awesome! I think the level design is great, but if the player would jump just a little bit higher some frustration at hard jumps could be avoided. At some points I wished that I could switch to an higher level faster, though I get that the point is to calm down, so I wouldn't change the breathing time to much. I'm also very impressed on the result of the layer changes in the dialogue. It's crazy how one's perspective can change/manipulate the perception of meaning and intention. Definitely food for thought! I played the WebGL Version and the controls seem to work on my QWERTZ keyboard layout. Though I feel like "W" is a bit unergonomic for jumping. Midgame I switch to my steam controller an mapped the controls to it, which helped me a lot. While writing this, I checked if you had controller support on my XBox controller and I noticed you can move and jump with the default Unity layout (Left-Stick + Y [though A would fit better, imho), but I couldn't switch layers. I'd love to see this with controller support to explore a longer journey 🙂 |
| Apr 28 22:51:45 | 55m 12s | Go No Farther | ♥ 1 | I like the arcade style! Good job! |
| Apr 28 23:39:06 | 47m 21s | I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe | ♥ 1 | This is mindblowingly awesome! I love the music and humor is top notch. When can I upgrade my upgrade my free trail to the full version, so I can fry my brain completely? 😄 |
| Apr 29 19:41:12 | 20h 02m | Danger Rat | ♥ 6 | I love the music and the smooth & snappy controls! It also launched SteamVR for me (my headset is connected). The parallax background is also a nice addition and suits the style very well. |
| May 6 18:22:24 | 166h 41m | Deep Sea Trip | ♥ 1 | The online leaderboard is a great idea. I had a lot of fun competing with a friend. It took me a few rounds to get familiar with the controls. The music is also spot on, great job! |
| May 6 18:33:30 | 11m 06s | DO NOT INSERT INSIDE THE EAR CANAL!!! | ♥ 1 | I love your interpretation of the theme. It's impressive that you managed to pull it off in 4h. Good job! 😄 |
| May 6 21:12:05 | 2h 38m | Vast Trivia Of The Void | ♥ 1 | I love the art style. The characters are unique and I had a lot of fun unlocking them **all**. Characters.PNG I had the feeling that the balance of question categories is not that even. I'd like to have more than one music that that I can reach each round, **without teleporting**. Either way, I had a lot of fun and the time went by faster than I realized. Highscore.PNG I'd love you to continue working on this and add more questions and maybe new boards? 😄 Good job! |
| May 13 22:15:54 | 169h 03m | 6 Feet Under | ♥ 3 | I love the music! I can't get enough of it, OST release when? 😄 The flow in the gameplay feels amazing! I really like how you introduce more elements with short tutorial levels as you go deeper. The art style is very lovely as well. It took me more time and deaths than I'd like to admit, but I'm glad I made it through to the end. |
| May 17 17:01:16 | 90h 45m | Sam Sludge: The case of the dirty runoff | ♥ 0 | I really like the atmosphere and pixel look. In place where I could theoretically look far into the distance, I'd prefer it, if the effect would be turned down a bit. I'd also recommend giving the player some sort of feedback (sound and/or text) when they interact with a gate without having a key. I also really liked the npcs. Some of them will haunt me in my dreams, but that's a good quality for this atmosphere 😄 |
| May 17 18:14:07 | 1h 12m | Swab the Deck! | ♥ 3 | It's nice to see a fellow card game. I had a lot of fun with the real time battles and the deck building. To me, it had a similar feel to mmorpg fighting as in you need to wait for energy/mana to play your cards/cast your spells. It's amazing how you managed to add deck building in 72h! Good job! |