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Feedback comments for LD48
Francesco's games and stats for all events →
| Timestamp | Since previous | Game | Francesco's comment | |
|---|---|---|---|---|
| May 2 20:34:39 | Mission: Descend | ♥ 0 | I restarted several times but I wasn't able to get back to the spaceship, either that I couldn't reach the wall by jumping or that I blew away the rocks away (Which you need to if you want to progress) :( Nice artwork and atmosphere ! | |
| May 2 21:01:09 | 26m 30s | Space Time King | ♥ 1 | Quite short indeed, but the concept is nice, I'd like to see it applied on more developed levels :) It seemed to me that the character was unbeatable by the monsters, so a first suggestion would be to had health mechanics. Also, when going up one reality and falling into void I tried going quickly down one reality and the character got stuck (well, the going up key still works so that you can die, so maybe it was done on purpose). |
| May 4 20:21:56 | 47h 20m | Deeper and Deeper a Self Care Journey | ♥ 0 | Not my cup of tea, but the idea is interesting :) |
| May 4 20:53:29 | 31m 33s | What Happened in Addison's Grotto | ♥ 1 | So simple... and yet so effectively SCARY !!! Once I understood the mechanism, I loved the concept of gaining information by association of keywords. However I found it a bit confusing to understand at first. Well done ! |
| May 4 21:13:08 | 19m 39s | Raid' Simulator | ♥ 2 | Took me some time to figure out that that the mechanic of the enemy attacking, I think more gameplay instructions would be nice. It's also not clear to me which health bar corresponds to our character. The gameplay idea is nice though, I could easily see it extended with different bosses having different attacks and requiring different strategies. Also hinted by the icons next to the health bars, I think there could be different classes of characters (healers, fighters) that could lead to interesting gameplay. And what about the theme ? |
| May 8 22:13:29 | 97h 00m | BreakEven | ♥ 1 | First of all congrats for this nice little game ! I liked the retro style, and the funny dialogues ! About the gameplay, I think it gets quite repetitive the third/fourth time around. The tank is quite hard to maneuver sometimes, and I found the enemies not really responsive. I also suggest increasing the challenge... ... and adding the possibility of crushing the soldiers ! |
| May 8 22:26:10 | 12m 41s | Deep into the Forest | ♥ 1 | I was a bit hard for me to enjoy the game because I felt so bad for killing all those plants and insects, not to mention the cat 😢 And I found it a bit scary too (That worm attack !!!) I saw that you could buy items but I didn't need them to finish the game. So my first suggestion would be to make those items essential to beat the boss, that would make the player explore more. Also it was not clear to me how my attack improved after selecting it in the levelling up. An idea I loved was the music during the final fight that evolved with the attacks ! So my second suggestion is to add a soundtrack with other responsive effects of that kind. |
| May 12 21:00:29 | 94h 34m | Deep Cross | ♥ 1 | I struggled to figure it out how to play and it was not already in the comments... so here it is, hoping it'll help: you can superimpose one vertical word and one horizontal word that have a common letter at that letter place. The idea is really creative, well done ! I did not finish it however, it got a bit repetitive for me. Do the words actually tell a story ? About the music, I could only hear some sound effects. So my suggestion would be to add a nice background music ! |
| May 15 13:20:21 | 64h 19m | Bioluminescence | ♥ 1 | I found the concept so innovative and was even more surprised with the jellyfish part ! I really enjoy swarm algorithms, and I even found some aesthetical charm in the patterns formed, especially in level 4. More levels exploring new gameplay ideas, and a nice ambient soundtrack would make it perfect ! Well done ! |
| May 15 22:07:10 | 8h 46m | The Clinic | ♥ 1 | Nice audio, it fits well with the atmosphere of the dialogues, and I also liked the graphic design. I guessed it was about a Shakespeare's character being psychoanalysed but unfortunately I don't know his works enough to grasp the significance of the idea. In term of gameplay however I found it a bit weak and I was also a bit disappointed that the images were the same each round. So let's go deeper ;) |
| May 15 22:16:44 | 9m 34s | Fly Brie To The Moon | ♥ 0 | Hilarious !!! This calls for a CHEESY soundtrack ! An end animation would also be nice too to respond to the introduction. |
| May 15 22:41:26 | 24m 42s | It came out of space | ♥ 1 | I really like the art design. From the texture of the trees in the beginning to the colour madness of the end and the deformed trees, I found it great ! The music fits the mood, and some creepy sound effects would make it even better. There were a lot of levels but it got a bit repetitive for me. However I found some thrills towards the end when it got trickier with a lot of enemies, and that's also were you get to really feel the mechanics of the game. So my suggestion would be to dig on that stress vibe: being surprised by enemies making terrific sounds, adding some survival gameplay, and a psychological plot, etc. |
| May 15 22:59:44 | 18m 18s | Investigate | ♥ 0 | I like the idea, took me some time to figure out the whole gameplay with the hints given below the "Trespassing" bar though. I think the game could be extended to more levels exploring the mechanics possibility, and set to a police movie soundtrack. |
| May 15 23:05:47 | 6m 03s | Downfall | ♥ 0 | Simple but effective and fun ! I liked the pixel effects and the soundtrack fitted the game. Well done ! |
| May 16 07:17:04 | 8h 11m | Yawning Fathoms | ♥ 1 | Nice idea, I'd like to see more entries that are "terminal based" ! I found the event windows were disappearing quite fast, it was sometimes hard to get everything. I did not make it to the end though, the gameplay got a bit repetitive for me (not sure what some items are about). So I suggest working on that, for example a soundtrack could make the experience more immersive. |
| May 16 07:36:12 | 19m 08s | DeepDream | ♥ 1 | The idea of playing mini-games is really great, but somehow it didn't work for me. I felt it lacked some plot or purpose, and the connexion with the theme was a bit loose for me. I liked the sheep counting part, but it was a bit annoying to lose the bike and have to wait 15 seconds and I also got quite stuck with the rock, paper, scissors (is there only one winning possibility ?). Of course, I imagine the amount of work required to program this, so congratulations anyway ! |
| May 16 08:08:50 | 32m 38s | Deeper Every D8 | ♥ 0 | Sorry but I did not like it at all: the gameplay was too easy and lacked diversity, the dialogues were meaningless, the typing sound got on my nerves, and I can't even rate the only interest of the game, the graphics ! Some bugs that I found: In fullscreen, when I click to change character I get a blackscreen and the typing sound going on continuously. Also it displays "I love you, $PLAYER_NAME" when a girl "fall" in love. (Why they fall in love with a sheep that say yes to everything and has no personality is still a mystery to me though, is this game a big metaphor on the meaninglessness of certain relationships or a criticism of the fact that to seduce we're taught to please the other instead of being ourselves, or am I going to deep ?) |
| May 16 08:22:40 | 13m 50s | Abyssal Secrets | ♥ 0 | I tried several times but did not understand how to get items, so once I was chased by fishes, it was impossible for me to go on :( I like the atmosphere though ! Why are graphics not rated ? |
| May 18 20:22:48 | 60h 00m | Blackout | ♥ 3 | Hats off for the music ! |
| May 18 20:43:42 | 20m 54s | Deeper and deeper | ♥ 0 | What I really liked were the graphics that give the game a unique touch from the start. What I really disliked was the background noise which quite annoyed me after a while. I think you could improve the game by giving the money a purpose, and also you can increase the level of difficulty. |