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Feedback comments for LD47
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| Timestamp | Since previous | Game | Francesco's comment | |
|---|---|---|---|---|
| Oct 10 20:01:18 | Stuck with myself | ♥ 2 | I really liked the idea of relating depression to the theme "stuck in a loop" and I think the highlight here is definitely the mood ! The soundtrack is great, but I was surprise not to be able to rate it, is that an original one ? | |
| Oct 10 20:29:38 | 28m 20s | Wild Loop | ♥ 1 | Amazing job on the graphics, and I also liked the hints of humour in the dialogues and the sheriff situation, a direction in which I could easily see the game being expanded. In terms of gameplay it gets repetitive of course, but I found it great that just when I was thinking about quitting the game, it actually asked me if I wanted to :D (Well, at least it led me to this existential thinking: do bandits always escape to the east ?) |
| Oct 10 21:43:04 | 1h 13m | Loop World | ♥ 1 | That was PURE FUN, minimalistic but very effective, it got me going till the end !!! The first level took me 43 seconds to complete: I had to understand that pressing an arrow while ejecting increases the range. And the last level of world 2 took me ages, it really forces you to master the physics of that "sandwich" man (the blue ring is especially punitive, a similar situation also occurs in the last level of world 3). I spotted one glitch: you can stand to the far left of a spiked cube. And one bug: when you duck on a moving cube, the character stays in place. And one idea that could be exploited during further development of the game: in the screen just before going to a next level, when the character falls it actually comes back on the top of the screen, a mechanic that could be used for other level designs. The graphics are simple, yet I liked the moving background (I somehow felt like playing an old playstation 1 demo). Maybe adding a soundtrack could add to the atmosphere. |
| Oct 10 22:13:22 | 30m 18s | Infinite Shootout | ♥ 0 | Nice little game, and I really liked the bullet sound :) Some improvement ideas for the soundtrack: during the audio recording make sure that your surrounding is completely silent (here for example we can hear various noises, a dog, a sink, voices, etc.). And about the music itself, try to play with a metronome, and ask somebody to play with you a bass line to accompany your melody. Keep going, it'll get better and better with time ! |
| Oct 10 22:33:18 | 19m 56s | Where's my glasses? | ♥ 1 | I would have really like to figure it out but I couldn't manage to make the mole go where I wanted it to go, the direction chosen felt like random to me :( The introductory animation and screens are great, as well as the graphics ! I just felt like the soundtrack did not match with them though. |
| Oct 10 23:03:09 | 29m 51s | Edge of Ludum Dare | ♥ 2 | "Tienes resaca": eso es la loop :D (Un poquito corto, me hubiera gustado mas contenido.) |
| Oct 11 02:59:56 | 3h 56m | Free The Rollies! | ♥ 1 | Nice idea ! The graphics and the music totally fit together. (I also had trouble with the elevator in level 3, web version) |
| Oct 11 03:38:30 | 38m 34s | WHAT I SAW | ♥ 1 | I made it to the "escape sequence" but then I got stuck where you have a sentinel just upstairs after the checkpoint mirror. The sentinels are quite slow and that can make the waiting phases a bit frustrating, especially if you die just after. Also it was not clear to me how the game fitted the theme (but maybe this is because I didn't get to the end ?) But overall nice game with beautiful graphics and atmosphere ! Was this influenced by the game "Celeste" ? |
| Oct 11 15:24:43 | 11h 46m | Cattle Ropin' | ♥ 0 | Nice little game ! It is not clear to me how the mechanic works (is it the quickness with which you drag & drop, or the length or the drag, or both which determine the throwing ?) but I managed to catch 15 cows ! Some suggestions: - It gets loooong, I think the time allowed could be reduced ;) - Adding an end screen. - And why not milking that humorous vibe of the description all the way through (cows with different assets, audio for the cowboy, etc.) ! |
| Oct 11 22:01:19 | 6h 36m | Escape from House | ♥ 1 | It's a short game but it really succeeded in setting a scary mood ! It reminded me of the game "Clock Tower". I suggest adding the controls in the description :) |
| Oct 11 22:22:19 | 21m 00s | Pufferfish Panic : Proliferating Pressure | ♥ 1 | Quite fun to try to optimise those pufferfish "supply chains" :D And the soundtrack reminded me of Brian Eno ! Not sure about the zooming out mechanism though. And what is the difference between the basic shelf and the one with a towel on it ? |
| Oct 12 22:20:03 | 23h 57m | I Can't Get Anything Done | ♥ 1 | My favorite game so far !!! YES for the epic introductory animation, YES for the soundtrack, YES for the mood, YES for the hamster cage and moreover, YES for the first game that I play where I really find a feature innovative: that game mechanics with the "x" button is surely interesting ! I was also pleased with the physics of the elevator, it's only a detail but it does make a difference. The only thing is I'm not sure that I got what it was about :D |
| Oct 13 10:26:21 | 12h 06m | Dryad's Quest | ♥ 1 | Great pixel art (so much nostalgia !) and great mood ! Suggestions: - I think the melody of the music can be improved, the flute was a bit spicy for my sensitive ears :D (That being said the flute totally fits the theme of the dryad, as well as the third instrument which adequately evokes water.) It also got a bit repetitive for me, a longer track would make it perfect. - The comment "That plant is doing just fine" pops a lot, I think it would be better if it occurred less. - More gameplay, more gameplay ! |
| Oct 13 11:13:56 | 47m 35s | Hide and Seek | ♥ 1 | Hats off !!! I thought while playing that it's the kind of game I would be proud to have programmed, it's so refined and it just tickles all the boxes for me. Thank you for this experience ! |
| Oct 13 20:39:08 | 9h 25m | Stuck In A Loop | ♥ 0 | Link still broken. |
| Oct 13 20:50:56 | 11m 48s | Sound Breaker | ♥ 0 | Unfortunately I also did not understand what you have to do to fix the "bug". Keep working on it :) |
| Oct 13 21:16:42 | 25m 46s | SandLoop | ♥ 0 | OH MY GOSH, THAT'S ACTUALLY A WILD FLYING JEAN-GUY !!! It's a bit bugged (sometimes Jean-Guy gets trapped off screen or do weird things), but it's cute :) Suggestions: - The timer is counting in base 100, it should be in base 60. - A soundtrack of course ! - I liked that you added those yellow discs to add difficulty, and this clearly points a way in which the gameplay could be extended with more elements of difficulty being added with time (e.g. variation in the rotational speed of the hourglass). - For the graphics, you could add various backgrounds changing with time and why not a Jean-Guy ageing from baby to grandpa ! Capture d’écran de 2020-10-13 23-02-32.png |
| Oct 14 13:08:50 | 15h 52m | Spaghetti Quest | ♥ 1 | - Hats off for the theme, for relating "stuck in a loop" to rolling spaghetti in a fork, I think you deserve 5 stars ! - I love the italian voices, especially "L'appetito viene mangiando" :D - What is missing is the name of the dish when you go to the next level, it would be even funnier. - This game deserves to be played, I encourage you to rate other games to increase its visibility. |
| Oct 15 08:39:47 | 19h 30m | Myself | ♥ 0 | Nice little game ! - The way I played it to add fun is that I kept the "D" button pressed, transforming the gameplay into jumping on time (which made me think could be a metaphor of depression, when you're dragged by things and doesn't have control). - I liked the graphical interplay between light/shadow and black/colour. - The first thunder sound is great but I think the following ones get quite annoying in the long run. |
| Oct 15 08:53:43 | 13m 56s | LoopHole | ♥ 1 | My immediate thought is that those minimalist graphics call for a full contemplative soundtrack, which could turn the vertical looping into a relaxing experience :) |