Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Corporation
Feedback comments for LD48
Corporation's games and stats for all events →
| Timestamp | Since previous | Game | Corporation's comment | |
|---|---|---|---|---|
| Apr 26 18:08:02 | Umbra | ♥ 0 | Love to see such a polished game! Simple but great idea and amazing implementation, but maybe doesn't really fit the theme) My recomendations would be to make game harder, it probably too easy. You can add clicks counter to challange the player. Also game being windowed, sometimes I was clicking outside) | |
| Apr 26 18:16:13 | 8m 11s | The Final Frontier | ♥ 1 | Amazing graphics - overall visual style is very pleasing, but there's alot of interactions feedback is missing: you can't really tell when you got hit, especially when you cross like 3 corals in a row by moving to the side at just die) But in the end still a nice game and great entry! |
| Apr 26 18:23:37 | 7m 24s | A Shallow Dive | ♥ 1 | Best entry i've seen so far! So much polish, amazing pixel art style and color palette choise for the mood. And idea with hook activating half the time is a great and fresh approach on old and well known puzzle game typpe. My recomendations would be to not restart on death in games where levels stay the same) |
| Apr 27 19:44:49 | 25h 21m | Azure Dreams | ♥ 0 | Good job) nice pixel art, but i would recomend to remove filtering so it won't look blurry. Also fun bug when there's only half of the body appearing under the water) |
| Apr 27 19:51:08 | 6m 19s | Project Orpheo | ♥ 1 | Cool game! Controls actually felt responsive enougth and extended of feeling being deep in the water) Pixel art is nicely done, but for some reason it was very jittery even on windows build( |
| Apr 27 19:55:55 | 4m 47s | BREAKIN! | ♥ 1 | Good idea and good implementation) minimalistic graphics offtenly good, but I think some effects and particles would fit this gameplay. Also controls felt a bit too fast and sometimes I was missing the ball becouse of it (or maybe I'm just bad) |
| Apr 27 20:02:14 | 6m 19s | Deeper into hell | ♥ 2 | Nice to see someone also is using his own engine) as I noticed it is based on sdl? that's cool. Game was fun overall, but controls felt a bit wierd and also there were some levels where you enter and just instantly die) |
| Apr 27 20:07:54 | 5m 40s | Titan Spear | ♥ 1 | Fun idea and good fitting graphyics) I would love to see it eveolves in some kind of rythmic game with corresponding soundtrack. Just so you know, but game is a bit hard to run on 3400x1400 monitor as upper part of content (tutorial) get cut off. |
| Apr 27 20:44:41 | 36m 47s | Industrial nightmare | ♥ 1 | Good graphycs and color palette for the lava) Some animations would be nice to extend the visual part. Also smart idea to kind of give player a second chance when he is falling through) |
| Apr 28 18:42:08 | 21h 57m | Drill18^2 - This is Just a Drill | ♥ 1 | Smart and actually felt balanced, nice game) I would agree that starting screen is a bit overwhelming with information |
| Apr 28 18:53:30 | 11m 22s | Throneless | ♥ 0 | Pixel art is amazing without a doubt, very pleasing to watch. Controls are pretty hard to understand and maybe too minimalistic. Tactics games should probably come with more explanation of what is hapenning. Also I got stuck at some level becuase recruited units blocked me) |
| Apr 28 19:09:46 | 16m 16s | Archeo | ♥ 1 | I feel like this is kinda great concept, but missing a bit of player control - I mean at most moments it felt like a clicker game without real dessision making. But still fun in terms of discovering new items and progressing. And very unique what is important) great job! |
| Apr 28 19:11:15 | 1m 29s | Holey Hell | ♥ 2 | This is such a great inspiration from a technical aspect, sad that this is not compo entry (in a good way ofc)). Great work!) |
| Apr 28 19:17:19 | 6m 04s | Saving Greg | ♥ 0 | That was strange experience) weird ground textures and amazing menu buttons only added up for overall picture. Pretty funny) |
| Apr 28 19:23:06 | 5m 47s | Clear the system! | ♥ 1 | very fast controls) but I actually think this can be seen as some kinda mechanic and can be unique part of the game. This one in partucullar was fun but could be more challanging and have more types of enemies to fight) Well done anyways) |
| Apr 28 19:46:55 | 23m 49s | Deep digger | ♥ 1 | nice to see someone alse is using his own engine, I know that recuires a lot of work and can get you into trouble when jam starts and you find out some inner bugs) Cool little game, nice touch with players clones who also dig. Maybe I would recomend adding more obsticles to the player to make it more challenging. |
| Apr 29 18:33:36 | 22h 46m | Deep Diver | ♥ 1 | amazing artstyle, really nice style and all decorations and species left into place extending immersion. Also ambient sound was good and fitting the theme. There were some moments that fell out of place - like very generic unity particles for coins - for this art style I would recomend draw particles as animation by frames. And gaps between walls, but thats probably just a bug) still a nice entry! |
| Apr 29 18:58:16 | 24m 40s | Deeper-Geddon | ♥ 2 | Amazing! always love to see someone tries to create something strategic. Thats something I also like to explore. This game is nice little fractory simulation with creative addition of a lore and even "Don't wanna miss a thing" easter eggs)) Some small stuff I would rather change - rotated conveyors was hell to use), also font and some of UI was out of pixel size with other graphic, but thats minor. Overall amazing game!) |
| Apr 29 19:15:03 | 16m 47s | Grave Hammer | ♥ 3 | nice graphics and good controls) interesting idea of combining loot into drinks, strange but fun ganre combination. I think adding a bit of new enemies and also some way to progress so money would make sense would be nice) well done still) |
| Apr 29 19:34:41 | 19m 38s | Mini Miner | ♥ 1 | Nice little game) well done. What I would recomend: game is relatively easy, enemies are slow and you can avoid them with no challange. Pixel art in some places is out of size, for example player is noticably bigger than enemies. |
| Apr 29 19:39:33 | 4m 52s | Color Bomb | ♥ 0 | Lightening your path with throwable objects is smart idea, probably fitting the theme well. May could ne expanded to some more interesting interactions later) From something I would change is definitely camera movement - idea of it following the mouse is rather questionable.. |
| Apr 29 19:47:37 | 8m 04s | Abyssonaut | ♥ 1 | Easily the most beautiful graphics I've seen in this jam. Impressive! |
| Apr 29 19:49:45 | 2m 08s | Deep in the Well | ♥ 1 | Idea of messing with players controls is cool! But I think it should happen not that often) nice entry) |
| Apr 29 20:01:18 | 11m 33s | We Have to Go Deeper! | ♥ 1 | This artstyle is unique and very impressive! Well done |
| Apr 29 20:04:42 | 3m 24s | OVERDRILLED | ♥ 3 | very well drawn and also so polished, great game. For me it is very difficult, too much stuff going on at the same time) |