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BoltKey

Feedback comments for LD48

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TimestampSince previousGameBoltKey's comment
Apr 26 12:09:37 Manic Miner ♥ 1 It got a bit samey after a while with nothing more to explore. Got 451 first try, and don't really feel I could do anything differently or use different strategies on my second try. Nice vibe.
Apr 26 12:12:45 3m 08s Monster journal: a short story ♥ 1 Nice concept and vibe, but there is desperately little actual gameplay with no replay value.
Apr 26 12:25:15 12m 30s Pipeline Traveler ♥ 1 Using music that you did not create is against the rules and the spirit of Compo. I invite you to prove me wrong, but I doubt that you single-handedly created over 15 minutes of high-quality soundtrack along with the game over the weekend. I don't know where you got it from, but I also suppose it is under a license that obliges you to cite the author. And lastly, you should *at least* opt out of the "audio" rating category.
Apr 26 12:49:39 24m 24s Deep Fall ♥ 0 I like the absurdist vibe of this. I don't understand at all how does the multiplier work and for what do I get it and lose it. Sometimes, impossible situations happen, which is a shame.
Apr 26 13:19:15 29m 36s Deep Sleep - The Sandman ♥ 1 Absolutely love the art style and voice acting. I would appreciate a steeper difficulty curve and faster gameplay to improve replayability. Also, is there no ending? My human has been sleeping for 24 hours straight now.
Apr 26 13:56:06 36m 51s Deep Learning Simulator 2021 ♥ 1 I really, really like the game. It has nice replay value, great game design and learning curve. After a while of trying, I got score of about 1100. Audio is really fitting and not annoying (as often happens with custom chiptune). I still don't understand what the purple pills are for. I like the theme interpretation.
Apr 26 17:32:41 3h 36m Deep Fried Pancake! ♥ 2 Finally, after a few tries I got a clean run. But I am pretty sure 139k is possible. Cute, fun, quick. Like it. I would appreciate a quick restart option.
Apr 26 17:45:05 12m 24s Deep Blue ♥ 1 I want my money back, the fish can fly in the sky. Pretty scary and well polished. Controls don't work in webgl version.
Apr 26 22:43:59 4h 58m Magic Frontier ♥ 2 I thought I was getting into a resource management RTS, but instead got a nice little puzzle game. Can't say I am complaining though. The game ended just as at it started getting samey.
Apr 26 23:45:40 1h 01m Bunny Bunny Dig Dig ♥ 1 Great job on the overall vibe and polish. Really impressive for 48h. The game, however, feels a bit unfinished. I was able to reach the bottom consistently with only about half of the upgrades. There doesn't really seem to be an end of the game, unless I am missing something. I was even able to dig through the bedrock, only to find out I ended up being stuck. Also, I understand that more enemy types were planned but you didn't make them in time, but that aspect of the game feels a bit unfinished too. One thing that really bothered me were the combat animation times. The animation that tells me I got 3 gold (the same 3 gold I get from every other space) takes 5 seconds to complete, and is completely unskippable. I ended up avoiding combat not because I would not be able to finish it, but only for the long animation times. That definitely didn't feel correct.
Apr 27 12:19:37 12h 33m depthscraper ♥ 2 I think I won. I managed to get an area of size 73. The trick is to select a side and only place one color on it. Fun puzzle game, reminds me of 2048.
Apr 27 21:08:19 8h 48m Tower Tower Defence Defence ♥ 0 Awesome concept and superb execution. Gets a bit laggy after a while.
Apr 27 21:39:27 31m 08s Fine Line Mine ♥ 1 Really like the careful mining mechanic. The webgl build has much slower cart for some reason. Also, great job on the music and art.
Apr 28 23:02:05 25h 22m Mineshaft ♥ 1 Wow, this is really fun! Any plans on making it a physical game? Feeling like it could be worth it.
Apr 28 23:23:22 21m 17s Archeo ♥ 1 Really like the concept. Adorable graphics and decent sound effects. What a shame the gameplay is not really completed. After understanding what is going on, I was quickly able to go infinite. I would like to be able to automate more, maybe if it went just a bit in the direction of idle game. It was weird that the "shaking" artifacts took much more time to get than the "rock" artifacts.
Apr 30 16:44:24 41h 21m Mole Hole ♥ 1 Very creative, fun and working concept. Some mechanics were a bit confusing. It took me a while to realize that when I pick up a hammer, not only one bridge is destroyed, but also I gain another hammer into my supply. Also, it took me a while to realize why sometimes I build a bridge of length 4 and sometimes 3. Also, animations could use some work. It is always nicer to watch things move around fluently rather than choppy.
Apr 30 19:20:03 2h 35m OVERDRILLED ♥ 4 Wow. This game is hands down my favorite for this LD, let's get that out of the way. Absolutely adorable graphics and animations, creative and extremely addictive gameplay, catchy and fitting music. It lacks a bit in polish though. These are the problems I have noticed. * Way too many controls. Fixing walls and refueling should be imo triggered by left click. * Space does not always cause jump. * Mole sometimes glitches into digger, out of reach of Johnny's hammer. Game breaking and really frustrating. * When digger lands, Johnny changes direction when repairing walls, so he stops repairing. * There is always only one of the 3 sound effects for the digger playing, so when it needs both fuel and water, it sounds like it only needs fuel. * No sound of crumbling walls: incosistent with sound of the digger * Fuel / overheat warning triggers when there is still a lot of time to deal with it. * Sometimes, resources hover above Johnny's head. I feel like resources should not collide with Johnny. * Johnny sometimes gets stuck just near the bottom of the drill and becomes completely unresponsive, breaking the game. With that out of the way, I am proud to announce that (after much longer that I am willing to admit) I won and demand that sweet spot in the leaderboards. The score is not great, but at least I won. won.png
May 1 22:22:38 27h 02m Safe Cave ♥ 2 Nice! Interesting concept and decent execution. Cute graphics and sfx.
May 3 01:06:59 26h 44m Digging In ♥ 0 Nice polish, it feels really good to play and control. The difficulty curve was a bit slow and the playthrough a bit long.