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BoltKey

Feedback comments for LD47

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TimestampSince previousGameBoltKey's comment
Oct 4 22:18:03 Oroboro ♥ 1 10/10 video, hilarious. Couldn't get myself to finish the game myself, as I don't really enjoy restricted vision and repeating the whole game over and over again. Also, I don't like forced full-screen.
Oct 4 22:38:06 20m 03s Loopball ♥ 1 I think it is polished. It is true that there are no sound effects, just a single level, no menu, not much graphics and yadayada, but it plays very nicely and smoothly and it is fun. Got 30 loops after a bit of practice. Infinite run is definitely possible with the correct technique. Would be really glad to see stats like best lap, avg of last 5 laps etc. And obviously more levels and online scores. Congrats for abandoning your previous work and still managing to put a game up!
Oct 4 22:53:49 15m 43s Oplo ♥ 2 I love the graphics, effects, juiciness of the monsters and the models. Really polished and adorable. The game itself is very repetitive. I have no sense of progression, apart from a new monster every dozen levels.
Oct 4 23:03:12 9m 23s SwingShot: Stuck in a musical loop ♥ 0 I tried pressing A on the thingies, whatever that means, but cannot get my thingy to move around. I have been clicking around and randomly mashing wasd for good 5 minutes now.
Oct 4 23:15:41 12m 29s Loading: The Game ♥ 2 I love the idea and the game, but it is so hard, I cannot get past 20%. One of the things that annoys me is that I don't know where my shield ends, as there is a gradient, so I don't know whether I should stay or quickly rotate almost a full revolution.
Oct 4 23:29:21 13m 40s Plasma ♥ 1 It took me way too long to realize what is going on. Not many people will read help, and while proper in-game tutorial is a pretty complicated thing to pull off for a game jam, something as simple as if (gameTime > 100 && gameTime < 200) displayText("Shoot those enemy ships by pressing space") if (gameTime > 300 && gameTime < 400) displayText("Send astronauts to replenish plasma from the planet") if (gameTime > 500 && gameTime < 600) displayText("Bounce the astronauts back using your ship") can do wonders and takes minutes to implement. That said, I think the core concept is really creative. The game got quite repetitive quite fast, with not much of difficulty curve (apart from shrinking number of astronauts).
Oct 5 00:18:17 48m 56s Dino Chomp ♥ 2 Like it! Cute little animations! The controls get a bit choppy and not very fluent. Also, I keep dying randomly in the level with grass and flying spikes at start even though I am on a platform.
Oct 5 00:51:39 33m 22s Loop Deleter ♥ 4 I love the theme interpretation, and the puzzle mechanism is just so compact and elegant. Just 2 elements, but so many creative uses and puzzles. I am actually really impressed. I don't give these out often, but this is definitely a 5/5 innovation. Nice tutorial narrative. I gave up at level 11. It is just too late for this.
Oct 5 00:58:00 6m 21s Infinite Pinball ♥ 1 2:59 on first run. Really getting the Windows XP space cadet vibes from this. I loved that game. Creative use of the theme.
Oct 5 11:45:29 10h 47m Robotic Rewind ♥ 1 Nice and simple. Very well polished, platforming is fun and smooth. I don't like that I don't see how many levels are yet ahead of me. Maybe you know of [Chronotron](https://www.kongregate.com/games/scarybug/chronotron) back from 2008, it uses similar mechanics you do.
Oct 8 14:47:59 75h 02m ...a loop is a loop is... ♥ 1 Great concept, great execution. Congrats!