Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → BoltKey
Feedback comments for LD47
BoltKey's games and stats for all events →
| Timestamp | Since previous | Game | BoltKey's comment | |
|---|---|---|---|---|
| Oct 4 22:18:03 | Oroboro | ♥ 1 | 10/10 video, hilarious. Couldn't get myself to finish the game myself, as I don't really enjoy restricted vision and repeating the whole game over and over again. Also, I don't like forced full-screen. | |
| Oct 4 22:38:06 | 20m 03s | Loopball | ♥ 1 | I think it is polished. It is true that there are no sound effects, just a single level, no menu, not much graphics and yadayada, but it plays very nicely and smoothly and it is fun. Got 30 loops after a bit of practice. Infinite run is definitely possible with the correct technique. Would be really glad to see stats like best lap, avg of last 5 laps etc. And obviously more levels and online scores. Congrats for abandoning your previous work and still managing to put a game up! |
| Oct 4 22:53:49 | 15m 43s | Oplo | ♥ 2 | I love the graphics, effects, juiciness of the monsters and the models. Really polished and adorable. The game itself is very repetitive. I have no sense of progression, apart from a new monster every dozen levels. |
| Oct 4 23:03:12 | 9m 23s | SwingShot: Stuck in a musical loop | ♥ 0 | I tried pressing A on the thingies, whatever that means, but cannot get my thingy to move around. I have been clicking around and randomly mashing wasd for good 5 minutes now. |
| Oct 4 23:15:41 | 12m 29s | Loading: The Game | ♥ 2 | I love the idea and the game, but it is so hard, I cannot get past 20%. One of the things that annoys me is that I don't know where my shield ends, as there is a gradient, so I don't know whether I should stay or quickly rotate almost a full revolution. |
| Oct 4 23:29:21 | 13m 40s | Plasma | ♥ 1 | It took me way too long to realize what is going on. Not many people will read help, and while proper in-game tutorial is a pretty complicated thing to pull off for a game jam, something as simple as if (gameTime > 100 && gameTime < 200) displayText("Shoot those enemy ships by pressing space") if (gameTime > 300 && gameTime < 400) displayText("Send astronauts to replenish plasma from the planet") if (gameTime > 500 && gameTime < 600) displayText("Bounce the astronauts back using your ship") can do wonders and takes minutes to implement. That said, I think the core concept is really creative. The game got quite repetitive quite fast, with not much of difficulty curve (apart from shrinking number of astronauts). |
| Oct 5 00:18:17 | 48m 56s | Dino Chomp | ♥ 2 | Like it! Cute little animations! The controls get a bit choppy and not very fluent. Also, I keep dying randomly in the level with grass and flying spikes at start even though I am on a platform. |
| Oct 5 00:51:39 | 33m 22s | Loop Deleter | ♥ 4 | I love the theme interpretation, and the puzzle mechanism is just so compact and elegant. Just 2 elements, but so many creative uses and puzzles. I am actually really impressed. I don't give these out often, but this is definitely a 5/5 innovation. Nice tutorial narrative. I gave up at level 11. It is just too late for this. |
| Oct 5 00:58:00 | 6m 21s | Infinite Pinball | ♥ 1 | 2:59 on first run. Really getting the Windows XP space cadet vibes from this. I loved that game. Creative use of the theme. |
| Oct 5 11:45:29 | 10h 47m | Robotic Rewind | ♥ 1 | Nice and simple. Very well polished, platforming is fun and smooth. I don't like that I don't see how many levels are yet ahead of me. Maybe you know of [Chronotron](https://www.kongregate.com/games/scarybug/chronotron) back from 2008, it uses similar mechanics you do. |
| Oct 8 14:47:59 | 75h 02m | ...a loop is a loop is... | ♥ 1 | Great concept, great execution. Congrats! |