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bitdecay

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TimestampSince previousGamebitdecay's comment
Apr 27 00:48:01 Extreme Deep Sea Fishing! ♥ 1 I had a bunch of fun with this. Critiques: There seemed to be a lack of stuff in the depths. You can go far deeper than where content stops. The net is kinda awkward, especially with the earlier engines. I also wish there was some audio to complete the ensemble. The kudos: The graphics really fit well together. The little polish effects like the bubbles from the propeller are very clean. The fish interactions are awesome to watch and... interrupt with harpoons and dynamite. Overall a great entry that has tons of potential.
Apr 27 06:09:50 5h 21m Deepenguin McPool - Wants a deeper pool ♥ 3 I've never been a huge fan of clickers, so take from this what you want :) The art is coherent and clean. There were a few UI things that were off, like the prices hitting 320 caused them to have a line-break in the middle. Not sure how most clickers sort of behave, but I got to a point where the upgrades were very slow to get between. I made it to depth 200 (well... 199), and it was likely going to be at least a few minutes before I'd have enough money to buy the next thing. But overall, a solid job. It's crazy to see a team with one programmer and so many artists! My team is the exact opposite. Great submission!
Apr 27 06:52:53 43m 03s Fetal Fury ♥ 1 Not what I expected to see in this jam XD. I actually had a ridiculously good run my first try... but choked and didn't quite make it. This has classic NG vibes with a spritz of Edmund. Great game! Best time so far is 1:32
Apr 28 04:35:14 21h 42m Deep Pocket Digs ♥ 2 I really like the idea of what you've got going here. The idea of have more options 'in' the ground than 'on' it is fun and likely has a wide breadth of gameplay possibilities. I found getting into digging mode really hard/inconsistent. On both controller and keyboard I found myself having to mash the button between 1 and 10 times before I'd start drilling. This sadly took away from the experience. I did enjoy the incentive to be careful with your movement as the coins can fall out of your pot if you play too crazy. Overall a cool game with a lot of potential. Also... I see some Monty Mole inspiration in that character! Moles and shades just have a certain kind of coolness about them.
Apr 28 04:48:16 13m 02s Soil Surfer ♥ 1 This game has a lot of similarities with my game, but with an entirely different feel. Hex grid is a great thing. I have yet to make a game that uses a hex grid. The environment is fun to run around in, but it's really hard to get long! Those d@mn centipedes are too fast to get out of the way without losing a bunch of yourself. I wish the controls would allow me to hold left or right to keep turning instead of having to press it many times to make more than one turn. Overall, a very cool entry and a great use of the theme. Great job!
Apr 28 04:57:41 9m 25s Nostril Navigator ♥ 1 I had no idea what exactly I was in for when I clicked this game. XD I would have loved to have a depth meter to know I was making progress. The scope was pretty narrow for this, and you cleanly executed on what you made. And nothing is wrong with a little toilet humor -- most of our game ideas incorporate it in one form or another. Either way, this is still a solid entry that while small, is a finished game and has good polish around what is there.
Apr 28 06:36:21 1h 38m Nuclear blaze ♥ 2 Wow. Such a great visual aesthetic here! I can only imagine how much audio would have added to this experience (as it was already quite fun in the silence). The fire and water effects are very cool. It was hard to understand how the fire spread (it seemed to show up far away from where existing fire was). I'd love to see this project go further. Amazing entry.
Apr 29 03:31:15 20h 54m depthscraper ♥ 2 I quickly put 30 minutes into this game. A solid idea you have going here. It might just be that I don't have a good strategy, but the random nature of the missions and the rows to choose from feels a little unfair sometimes and your game ends abruptly because of how the proverbial dice roll. A very solid game, though. I had more fun playing this than almost any other game I've played so far. Great job.
Apr 30 05:59:59 26h 28m Goose Root ♥ 2 A very nice aesthetic, quirky, but presented in a very... quaint way. I wasn't able to quite wrap my head around the scoring system, as it didn't seem to play a part in the game. The various objects made me chuckle, and the bottom came pretty quickly. Overall a cool mood, but short lived because of a fairly small area to explore.
May 1 23:33:18 41h 33m Nefarious Dive ♥ 1 Very cool game. I managed to find the treasure! I will say that in the beginning, it is really hard to get going because of how hard it is to hit fish with your weapons compared to how fast they swim. But after maxing out the primary, it became quite easy. I didn't really put much money into the secondary as it seemed best to just keep my primary going. Solid entry, thanks for giving me something fun to play :)
May 9 00:49:06 169h 15m Deep Paper ♥ 1 Looks like I'm not alone in feeling that the inverted y-axis on the mouse controls was very difficult to get used to. Once I got to the tunnel, I got very frustrated with not being able to see the tiny enemies as I was moving towards them and died too many times :( It is a very difficult game. That said, the paper/graph paper aesthetic has a cool feel to it (especially with the effects/colors added to them).
May 12 04:59:22 76h 10m Unsoiled ♥ 1 Money flows easily in this game. By day 7, I was pulling in 500k each day. The audio got really messed up after about the 4th day -- to the point where I can't really hear anything else over whatever static-y sounds I'm hearing. That said -- this game was really fun and has a really simple, clean aesthetic. Had much more fun playing this than I expected. I also appreciate the tutorial in the beginning (something we always WANT to do, but never have time to get in before submission). Great work here!
May 13 00:05:29 19h 06m Deepest Sword ♥ 2 This game clicked with me. Still not sure what the 'slow fall slip less' meant... but I had a pretty good time of 13:39. A leader board for speed running this would be fun. Graphics are super nice. Gameplay is on-point. Audio was pretty good, though I don't think the song fit the game very well --- even though it is a good song in its own right. I'm curious if you made the end stages first, or last? You did a good job of exploring the mechanic of the sword. Solid work here.