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| Timestamp | Since previous | Game | bitdecay's comment | |
|---|---|---|---|---|
| Apr 5 03:49:36 | Wicked flame! | ♥ 4 | Definitely a cool take on the theme here! I had quite a bit of fun playing this. A couple things that I think took away from the experience: - I see why some of the oil spots had different flame propagation timings, but it felt weird to have some that instantly ignited, and some that would wait a second to start burning. I would like to see them be graphically different to indicate what is going to happen (it feels more like you have to lose first to know what will happen instead of being able to plan ahead). - The last room seems a bit random as to if you make it through or not. I just held up and would get very close some times, and not very close other times. After about 8 lives, I made it to the end. Not sure why the timing is like that. - I would have loved more sound effects to make the gameplay feel more immersive All that said, this game is graphically very cohesive. Overall, the mechanic was decently explored. This is a great entry in the jam. Congrats on a very clean game. | |
| Apr 5 04:04:23 | 14m 47s | Balloon Panic! | ♥ 1 | The mood is great here. The game is simple, but well explored. There is deeper strategy than I realized at first with how to optimally use the damaged balloon to move around the screen. I was a little thrown off by the mixels (different pixel sizes) between the action layer and the background. But while the game is simple, it is well-executed. I gave it a few good runs an managed to get a high score of just over 26k. Solid entry! |
| Apr 5 05:48:36 | 1h 44m | Puddle Boat | ♥ 1 | I have always been drawn to the idea of simultaneous turn-based games. This one is simple, clean, and fun to play. It took me a second to figure out how the cannonballs work, exactly. It also wasn't obvious how I was dying at first (I might be dumb). But once I got the hang of it, I managed to get up to 30 before getting destroyed. Fun game, and a great entry. |
| Apr 5 16:33:28 | 10h 44m | Mr. Fuse | ♥ 2 | I like the art here, but I'm having a hard time understanding exactly what to do. It feels easy to get the bomb stuck in a corner where you can no longer get it to jump up to a platform. I also get a really low framerate that makes it hard to play. The description says that you find fuses in the wild, but I haven't actually seen the fuses. I just explore and the bomb eventually explodes sometimes. I really like the idea of a sort of 'escort platformer' where you have to bring the bomb along with you. I think there is a good amount of potential here for puzzle-esque platforming and interesting interactions. |
| Apr 5 16:43:38 | 10m 10s | Fruitloose | ♥ 1 | A very clean entry! I played through twice, and I'm pretty sure I got a perfect score each time (-22). I feel a little bit of knowledge around cartesian distance goes a long way in this game. I would love to see the random levels be a little harder -- in my play-throughs I really only had to move 1 or 2 walls to get a 'perfect' path each time. I do really like that you can only move one wall between each movement of your character. There's a lot of potential for engaging puzzles in this design if you find the time to custom-tailor some levels. Art and sound fit nicely and have a very playful feel. A very solid compo entry, for sure. Well done. |
| Apr 5 23:41:07 | 6h 57m | Last_Second(ary) | ♥ 0 | Echoing other suggestions here. I'd love to see my time on the end screen so I can know if I hit that last second. I like the art here and the slowly shrinking play area as you make mistakes gives a good sense of claustrophobia as you play. I wish the enemies gave you a little more time to plan on how to shoot them. The way they rush in from out off screen makes this a little more of a 'twitchy shooter' than it needs to be. I was able to get somewhere around 34/35 seconds before being consumed by the evil red! |
| Apr 5 23:50:45 | 9m 38s | Battery Low | ♥ 5 | Very cool and unique entry. I've always been a fan of little minimaps in games. This one suits it perfectly. I also appreciate the little buttons on the Rover Computer to restart and return to the title screen. Tons of nice little game feel stuff hidden in here. The tracks left behind, the changing sound as the rover turns tighter and tighter, it all makes for a really pleasant experience. I managed to finish in 91.91 (an interesting coincidence of numbers). I would love to see an 'endless' mode to see how many artifacts you can collect before running out of power. Trying to optimize the path between the artifacts was more enjoyable than I expected. Solid entry! |
| Apr 6 00:03:17 | 12m 32s | Ayakashi: The Mystery of the Sea | ♥ 2 | The aesthetic your team is going for is really good! I would say the gameplay feels a little unforgiving. I would love to see some indication of how much time as passed, and how much "health" I have left. As it plays right now, it is impossible to know when the game is about to end. I had a run that felt much better than my previous run -- yet I died SOONER than my previous run. I would also love to see a reason to keep me from spamming my spears. |
| Apr 6 01:31:50 | 1h 28m | Claustrowordia | ♥ 0 | I didn't expect to spend so long playing this game. You've come across a really interesting mix-up to the crossword puzzle genre. Full of charm in a playful atmosphere. Not much in the way of criticism other than the game seems to run somewhat slowly. But that didn't really do much to detract from the fun. Well done. |
| Apr 6 02:44:14 | 1h 12m | Tactical Ghosts: The Impification | ♥ 2 | This game is the perfect sort of game I like to see come out of jams. A simple concept, well executed, and polished into a great little package. It took me a minute to figure out what the heck I was doing, but then I happily played until I unlocked everything. It has a warioware sort of feel to it. The art and sound mix well, though I think there's room for a little more immersive sound while playing. Great entry here! |
| Apr 6 05:34:10 | 2h 49m | Protocol Delta | ♥ 1 | This game slaps! I really like the enemy variation. Each one really does a good job of feeling different despite having a fairly small number of things they can do. The character feels great, the colors are easily readable, and the sound fits the visuals wonderfully. My only 'complaint' is that it doesn't feel like it captures the theme very well -- most games in this genre follow the sort of 'it gets harder until you die' style. It's a minor thing, because the game really is fantastic. Awesome entry. |
| Apr 6 05:46:55 | 12m 45s | Sorting Algorithm | ♥ 1 | Wow, what a ride. This has mad Ex Machina vibes mixed with some hints of The Witness and other things mixed in. Very cool experience. Clean audio, great atmosphere, and a strangely engaging game loop. This is a solid entry that doesn't feel like a jam game at all -- great polish on this one. |
| Apr 6 18:29:07 | 12h 42m | Shotgun King: the Final Checkmate | ♥ 2 | Wow. This is a super cool idea that has an incredible feeling mashup of mechanics. Really almost nothing negative to say about this game. I'm not very good at it (consistently getting to about floor 5 before making stupid mistakes...) Amazing work here. |
| Apr 8 05:11:30 | 34h 42m | Click to Continue | ♥ 1 | Well now.... A "game".... maybe not. An "experience"... absolutely. Strangely engaging and very entertaining. Cool take on the theme and pulling inspiration from unknown realms. Well done! |
| Apr 8 05:32:19 | 20m 49s | Cup Half Full | ♥ 1 | Very cool take on Tetris! The physics are a little wonky, but that's also the point. Your physics are a little more.... stable than the ones in my game ;) Great work here. Clean, silly, and entertaining. I managed to get 6050. Not good enough for scoreboard, but I felt I did well. I like the little explosion pieces as they add a nice touch of control to the otherwise chaotic feel. |
| Apr 13 02:27:00 | 116h 54m | Pixel-Panic | ♥ 1 | A cool take on what _feels_ like a twin stick shooter, but really isn't. The slow-mo mechanic really gives a good feel of control. This game ramps up quickly. I made it to just shy of 50ns multiple times, but couldn't get past that point. I really like the physics here. They are subtle, but meaningful. |