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bitdecay

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TimestampSince previousGamebitdecay's comment
Oct 6 22:12:08 SPÅRVAGN ♥ 0 I see I'm not the only one to notice the Mini Metro inspiration here. The atmosphere of this game is wonderful. Very cohesive and very zen. Great polish and the theming around an Ikea style tutorial fits very well into this while also (just as why Ikea uses it) eliminating any language limitations. I'm sad there weren't more levels to play. Awesome entry.
Oct 7 03:48:24 5h 36m Transit ♥ 0 The aesthetics of this game are really nice. I was digging it for a bit, but I seem to be unable to drop off customers after the first couple batches of 3. But that issue aside, this game is super clean. Solid entry, even though I don't think I got the full experience out of it.
Oct 8 03:22:51 23h 34m Songwriter's Block ♥ 1 Cool entry with a good atmosphere! I overcame my creative blocks (I see what you did there). The "ball" having a rectangular collider made for some very strange situations, some good, some bad. At one point I had the ball allllllmost stop and had to wait about 30 seconds for it to get to the guitar so I could hit it again. I like the little touches (like the sfx when the guitar gets to the edges).
Oct 8 03:29:25 6m 34s Around ♥ 2 I like the notion of having to re-trace your steps. The game is short, but explores the concept pretty well. I wish the enemies were a little slower so players have more time to respond to them -- I feel like the goal of the slimes is to understand how to manipulate them, not how fast your reactions are. Nice entry that I had fun playing!
Oct 9 00:12:02 20h 42m VINYLED ♥ 2 Nice game! It's got a lot of similarities to the game we submitted -- but with one major difference: You got your spawns to work nicely. Nice soundtrack! The curved track made it much more difficult than it seems at first. The hitboxes seemed overly forgiving at times (I definitely drove right over some of those and didn't take damage), but the game was fun to play and to get to each new song. Solid entry!
Oct 9 00:36:49 24m 47s Knights of the Holy Loop ♥ 1 Start with some good stuff: The UI looks and feels great! The music and sound effects are very fitting. The art looks super crisp. Some critique: I ended up with enough gold to just buy everything every time I found the Wanderers. It might be cool if you can only have a set number of units in your loop to force you to make choices about who you take into battle. I failed this game my first time through, but the second time, the first Boss got negative armor and I was hitting him for 55 damage per turn... Not sure if that was intentional. I ended up getting to the third "floor" and it had no boss, so my run ended there. Wrap this up with other stuff I like: The random map generation came out really nicely. The little touches like the custom cursor, the bobbing marker on the overworld, and the little watch-handle widget under your team as you fight --- they all came together to make a very polished end product. A great entry and one of the more interesting takes on the theme I've played so far. Very nice work 👍
Oct 10 04:59:23 28h 22m GLITCH LOOP ♥ 1 It's clean... it's fun... it's really hard. There's a couple crystals that I think I know how to get, but couldn't quite get the movements correct. I think one thing that would be a nice touch is the ability to just quickly reset the level so your past self doesn't show up (I found myself very confused sometimes when all I wanted was to start over). Not much to complain about here. Great compo entry!
Oct 10 06:42:16 1h 42m Legendary Orbit Golf ♥ 2 I'm a big fan of the gravity mechanics going on here. As you already called out, conveyance is a little weak here (without reading all of your text here, I had a hard time understanding what was going on). There's something good in this game, and it feels like it has a lot of potential.
Oct 15 03:31:58 116h 49m Ribbon ♥ 1 Not at all what I expected! There's some cool ideas in here. I could see this expanding to some really cool ideas and ways to manipulate the level "tape" as you play. The gameplay otherwise is fairly basic, which isn't a bad thing. The music fits well, but I'm sad there weren't more sound effects to accompany it. Great job and very innovative! By far one of the more unique takes on the theme that I've seen so far.
Oct 15 03:42:20 10m 22s Project R.O.O.M ♥ 1 It has some of that PT vibe going. The ambiance you have going here is really cool. Definitely gives me a dissonant feeling. As far as gameplay goes, however... there's not a lot here (perhaps intentionally). The questions didn't seem to have a lot of coherence to them. They did have the creepy theme weaving in and out. I made it to 27 questions and had to bail with no end in sight. A cool entry overall, but I wish it had a little more to engage me in the environment.
Oct 16 05:23:00 25h 40m Aztec Ride ♥ 3 Very cool idea for the game! It seemed kinda boring to me at first... then I realized the little note about catching guests. I managed to get 8473! The graphics and audio fit together pretty well. Though I wish that you didn't lose the clarity on the coaster cars themselves once you get going quickly. A minor complaint. Great entry overall.
Oct 18 05:13:47 47h 50m SORO BORO ♥ 1 A very well rounded experience. I had some issues with how the hitboxes work (I may be missing something with the rules of the rockets). So I died a lot with slopes and other situations. I found it very difficult to navigate the level segments as there isn't much feedback. I felt like I was going through the door at the same time, but I would end up in different places. All that said, I enjoyed the game, and it's hard to not enjoy playing games to some DnB :)
Oct 19 05:19:43 24h 05m Slitherflip ♥ 1 It looks like others have also requested the same kinds of things I would like to see. Namely, sometimes it's really hard to understand WHY my solution failed. Some animation to accompany the "Check Solution" such as flipping the tiles over and showing which adjacency constraints failed would make learning this game much, much easier. But I like the concept a lot. It's definitely a thinking game... This made my head hurt XD. Nice entry, overall -- I think with a little animation/polish on this, it would be something easy to sink some time into.