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Feedback comments for LD48
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| Timestamp | Since previous | Game | Aditya Kumar's comment | |
|---|---|---|---|---|
| Apr 27 02:09:23 | Eye will see you down there | ♥ 1 | The game's really neat, the audio and art style mesh together to sorta create an anxious feeling. I like the cohesive eye theme with the 3d glasses portal. The stamina bar also paces the game really well. While the audio you have is good, I would like to see some more variety though! | |
| Apr 27 02:12:40 | 3m 17s | DO NOT INSERT INSIDE THE EAR CANAL!!! | ♥ 0 | Fantastic considering the time spent, I like the humorous theme. The audio really ties everything together, especially the "Oh Yeah" when you get the swab in! |
| Apr 27 02:21:05 | 8m 25s | The Frozen Deep | ♥ 3 | The ambience is so great! The music, plus the color scheme plus the scrolls for the notes, I got immersed in this game before I realized it. The 3d rotation mechanic is super neat and looks beautiful when you activate it. The player character looks a little incongruous with the rest of the style, but not jarringly so. I also wish the minimap was more useful, I got lost before I finished the game, but I'm bookmarking to come back later |
| Apr 27 02:28:55 | 7m 50s | I'm So Deep | ♥ 1 | The free form input makes it kind of hard to figure out what the princess wants to hear. I love the humorous take on the theme and novel idea though! Like another commenter said, I'd love to see this in a multiplayer setting so humans could evaluate each other's humor (Cards against humanity style) |
| Apr 27 02:38:36 | 9m 41s | Tank Knight: LD48 Tactics | ♥ 2 | Great to see another turn-based tactics/dungeon crawler this jam! We had similar ideas, great minds think alike! I really like the interface of having buttons on the bottom that indicate what you can do and when everything recharges. It makes it really easy to understand my options. One thing we encountered while playtesting our game is you have to give players a lot of information if you want them to be able to strategize. but as I played through a level I got a feel for how enemies move. I'm still not sure what some of my abilities did though... Overall I loved the base idea though, it's a lot lighter and faster paced than what we ended up with and I think that works in your favor |
| Apr 27 02:47:25 | 8m 49s | DECAY | ♥ 1 | The camera-shake, dark color scheme, pointillist style, and whispers all come together to create a fantastic mood. I also love the creative "deeper into your own subconscious" take on the theme. My only critique is that the gameplay gets a little monotonous after a bunch of orbs, I'd like to see more variety if you want to improve on this further (and it is a fantastic atmospheric base to improve on further). great jam entry though! |
| Apr 27 03:04:43 | 17m 18s | She Waits Below | ♥ 2 | I love narrative driven jam games, and this one is so clean. Everything from the pacing of UI animations to the subtle sound effects when you pick things up all brings together a solid experience. And that's not even counting the quality of the writing! And the clever use of mutating text for the perspective mechanic. The audio is the cherry on top! |
| Apr 27 03:53:28 | 48m 45s | Nav's Endless Nightmare | ♥ 1 | The main character is so cute! in fact all of the art straddles the cute/creepy line in a really appealing way. The music adds a lot to it too! The only critique I have is the controls feel a little loose. I'd prefer if the challenge came from the level design as opposed to adjusting to the character mechanics. Great overall jam game though! Super well put together! |
| Apr 27 04:26:12 | 32m 44s | Deepest Sword | ♥ 1 | I love the art, the innovation, and the amazing amount of content. The game is frustrating just like "getting over it", but I feel like that's intentional. The polish is beautiful too |
| Apr 27 16:30:43 | 12h 04m | Third Party | ♥ 2 | Fantastic game and great level of polish! Sometimes during an LD I encounter games that I'd still consider good even if I didn't know they were mage under a time crunch. This is one of those games. The body mechanic is sufficiently fleshed out to provide interesting gameplay, sneaking around two factions adds a lot of depth to levels, and the art and music tie everything together incredibly well! I don't know if it was intentional, but the intense levels punctuated by the elevator sequences was quite funny. So overall, fantastic, one of my favorite games so far! |
| Apr 27 16:42:21 | 11m 38s | Into the Forrest | ♥ 2 | I love the concept, I'm a huge fan of base building games and I like the interpretation of "deeper and deeper into the woods." You clearly also got a lot done towards what others correctly pointed out is an ambitious scope. My only gripe is that the menus don't offer much feedback. I don't know what any of the buildings are before trying them, I don't get any feedback on unit building progress, and I can't tell if the game is glitched out or not. Critique aside, I know you didn't make the art and music, but selecting things that fit your theme still isn't easy and you did it well. This game is probably only a couple ours of UI improvements from one of my top games so far, I'd be interested to hear if you ever push out an update |
| Apr 27 16:56:20 | 13m 59s | Monkey Quest | ♥ 2 | Love the gameboy aesthetic and the audio. As others have said the polish on this game is super impressive. Normally I try to offer some point of improvement in my comments but I don't have one here. You had a pretty clear design objective and you accomplished it extremely well. Nice job! |
| Apr 27 17:05:23 | 9m 03s | A Way Home | ♥ 1 | I am very bad at this game, but I can still tell how fun it is. I love the UI aesthetic and the music. The cat's pretty funny too. the frantic pace makes the game a little hectic, but I suppose it's just meant to be a hard game 😄 |
| Apr 28 00:21:10 | 7h 15m | LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) | ♥ 1 | Nice classic shoot 'em up. I really like the music, and the theme interpretation of going deeper into a trip. The pickups that change the visual style were also pretty cool. The bow characters looked a little incongruous with the rest though. The shooting also felt a little floaty (though thinking about it now, maybe that fits the theme better). Overall, solid entry! |
| Apr 28 00:30:24 | 9m 14s | Get Down! | ♥ 6 | Awesome music! I'm quite bad at these sorts of games, I have trouble keeping track of the bouncing records and the enemies, but I had fun regardless! The disco theme was super fun too! |
| Apr 28 01:10:59 | 40m 35s | Go Deep! | ♥ 2 | Nice blend of lunar lander with an infinite runner! I loved the music and the voice lines |
| Apr 28 01:29:38 | 18m 39s | Fall Queen | ♥ 1 | I am horrible at these sorts of precision games, but that doesn't mean I can't appreciate the little details and tight controls! I love the animations too, I just wish the game was more forgiving of my mistakes. The game has solid addictive mobile game potential though! |
| Apr 28 01:38:56 | 9m 18s | Quick Scrap | ♥ 0 | It's like a less frustrating version of VVVVV! I like that the game isn't easy, but it's really easy to learn from your mistakes! I'm also really impressed by the polish and menus |
| Apr 28 06:20:02 | 4h 41m | Deep Humor Dungeon | ♥ 2 | I like the crypt of the necrodancer vibes! Rhythm + dungeon crawler is a fun combo. Given the emphasis on rhythm, I would have liked a more varied soundtrack. The gameplay also got a little monotonous after a few rooms (though the challenge was well paced). The time constraints of the jam probably kept you from showing this idea's full potential, but it's a great beginning nonetheless |
| Apr 28 06:27:57 | 7m 55s | Infini-Digger | ♥ 1 | I really like the puzzle concept, and I think your tutorial was quite well done, but it still left me a little confused. e.x. I still don't get the difference between the different types of diggers. I think introducing the mechanics one at a time might help a lot with fixing that. Maybe give a short tutorial on each building, then a few levels to let the user internalize what they've just learned? |
| Apr 29 22:54:13 | 40h 26m | Magic Frontier | ♥ 2 | I love the combination puzzle/base building mechanic! you pull a lot of depth out of just having 3 building types too! The UI is clean, and the overall game theme is appealing. The music fits the calm atmosphere of the game great! This is one of those games where I can't come up with any clear points of improvement |
| Apr 30 05:47:06 | 6h 52m | Deeper and Deeper | ♥ 1 | Love the "Brothers: a tale of two sons" vibe. I also really liked your humor in doubling down on the theme so many times. The game is far too hard for me to get very far, I'd maybe take a page out of Brother's book and let me control both characters at the same time. background music is pleasant and unobtrusive. overall great entry! |
| May 1 21:38:19 | 39h 51m | Mayhem of the Moles | ♥ 0 | You've got the base for an interesting plaformer here. Being able to deform the terrain could lead to interesting gameplay. I got to one point where I was trying to climb up and was digging out some stairs but I mined too much and effectively walled off the area I was trying to get to. Expanding on that situation by making you have to clever about where you dig could make for a fun game! I'm curious to see what you would have made if you didn't run out of time |
| May 3 20:51:42 | 47h 13m | loading... | ♥ 1 | The audio and mood are beautifully and masterfully put together. The game also really captures the feeling of loneliness being out in space. The graphics and narration reinforce everything beautifully. My only issue is I was missing having some feedback about what I'm doing and if I'm on the right track for long stretches of time. I don't know if it's possible to fix this without compromising the atmosphere (or maybe it was the point), but it did impede my enjoyment of the game somewhat! Overall great entry! |
| May 4 04:15:51 | 7h 24m | Rabbit Rappel | ♥ 2 | I have rated this game before, but it's not showing up here for some reason so I'll do it again. I love everything about this game! The innovative rappelling mechanic is so satisfying when paired with the recoil! Plus with the subtle camera shake, so great! You express the theme so directly with rappelling downwards - it's core to the game, not shoehorned at all The post-processed pixel art look is beautiful The background music is so soothing I feel super immersed into the game as I play, the dark aesthetic + the calming music feel really good I wish there was a sound effect on the gun There are a lot of games this jam with more polish and/or content and you didn't get to finish your level design, but to me this is the ultimate expression of what an LD game is supposed to be! It's an innovative mechanic demonstrated sufficiently that I know I'd buy a full game like this (please let me know when the post-LD version comes out) |
| May 9 05:16:14 | 121h 00m | Swab the Deck! | ♥ 3 | The soundtrack is fantastic, The cohesive mood is so great I love the PS1 aesthetic. The water looks gorgeous. The combat is engaging, and the deck building adds a lot of depth to the game! Overall great entry! |