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a333

Feedback comments for LD48

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TimestampSince previousGamea333's comment
Apr 26 22:27:52 Deep Rescue ♥ 2 Congrats on your first entry! It's a shame you didn't include the mood rating, because I really liked how you tied everything together, particles, music, fish, dying light and illuminators, the constant sense of descending down. I didnt really expect any interactions, so mines were both awesome and terrible - awesome because it added some skill requirements, and terrible because you only have 1 hp, and dying means diving from the start, which is ok, but not really fun to do twice. Otherwise - nice music, solid controls. Well done =)
Apr 26 22:59:23 31m 31s Home Below ♥ 2 Good idea, and nice 3d work. Coral areas were quite interesting. Unfortunately, I can't say the same about the gameplay. I felt the world too big for the amount of content in it, so swimming was boring for me. Which is sad, because swimming is what are you supposed to do in the game most of the time. So, after the 3rd bottle spawned even further than the second one, I had to stop playing. Maybe it's just not my genre, though.
Apr 26 23:38:28 39m 05s SPERMA ♥ 3 Oh well, it wasn't half as bad as I expected! It's unusual to play with the swarm controls, and yours were executed quite well. I also liked the genetic nature of the gameplay, where more chaotic sperm got lost early, while more consistent ones stayed together till the end, although I'm not sure if that was truly the case, or just the impression. My only complaint is that it's a bit too hard for Ludum Dare level of games. It required all the upgrades, quite a bit of luck and some grind to finally win.
Apr 27 00:34:01 55m 33s Bumpy Drilly ♥ 3 I expected to jump and drill, but got a slow-slow drilling instead. But then it got faster! And then slower again. I hate those kind of games because of how addictive they are =) Also, ending got me scared to no end, when I realized I have to navigate my not-so-optimal maze which I obviously didnt bother to remember. Great mechanic.
Apr 27 00:48:31 14m 30s The Great Machine ♥ 2 Absolutely loved the setting and execution. The stones effect, elevator music, just so damn good. The difficulty grind sure spiked a lot on the very second floors though. That platforming required some skills I do not posess.
Apr 27 12:13:57 11h 25m Falling Bot ♥ 6 Excellent work with animations and graphics, and a cool environment too. I wish falling speed was a little slower, though. After all these jam hours I don't have enough brain cells to play hardcore games yet.
Apr 27 12:20:18 6m 21s Deeper and Deeper into Outer Space ♥ 2 Congrats on completing the second jam! Sometimes it's even harder than the first one. Good stuff that you've made enough content in your game, different kind of obstacles, shooting, and even sounds and music. It's simple, engaging, and fun. And most importantly, it's a complete game.
Apr 27 12:55:43 35m 25s Dwarf Inc. ♥ 2 I'm a simple man. I see the dwarf game, I play. Loved the numerous shoot-outs and log messages, everything was on point and goblins still stink. Gameplay was good enough, on the maximum speed it was a decent dvarfish frantic management simulator. Although events felt a bit interruptive at times.
Apr 27 13:19:05 23m 22s Sporelunk ♥ 1 Superb animations, tight gameplay, a bit more dependence on luck than I'd prefer, full of anxiety, trippy and scary as fuck. Awesome. Btw don't forget that if you don't rate other games you won't get any ratings yourself
Apr 27 13:45:26 26m 21s Into the Deep Web ♥ 1 As I started to appreciate combat system flexibility, warmed up, hoped for the weird imageboards, forgotten tumblrs, myspace relics, personal webpages, the game ended just like that. I guess that's the only minus in this little gem of a compo. Thank you.
Apr 27 14:29:35 44m 09s Deepest Sword ♥ 0 This game has so much goodness in it. Great art style, awesome animations, cute humor with just the right amount of innuendos mixed in. I loved the mechanics, I loved how you let me skip the previous levels with the alternate paths, I loved everything. Till the very last level and its starting edge. Reach for it my `***`. Whoever decided to put this in, and the rest of you who didnt stop the person - I'm not proud of you. Anyways, GG WP, nice game. Music is much quieter than sounds for some reason - which is a pity cause I liked it very much.
Apr 27 22:06:51 7h 37m Holey Hell ♥ 2 Dope little game! Masterfully crafted and menacing with spikes of white. Your visuals are always superb, and you rendered the theme perfectly.
Apr 27 22:13:49 6m 58s Corpse Clue ♥ 1 Certainly a very original idea. I suddenly discovered that I like hunting for clues in dessicated corpses. Mad respect for putting the lighting system together.
Apr 27 22:54:48 40m 59s dark mind ♥ 2 Beatiful, haunting graphics and music supplement the dark mood. I don't really understand what was happening there, but it was stylish and nice to look at. I only wish I could participate more, I'm sure it was your decision not to let player shoot, but in the end it got a bit boring because of that.
Apr 27 23:36:02 41m 14s Dome Romantik ♥ 0 Very beautiful, and exceptionally made. Most memorable moments were, of course bying the argon laser + turret speed, knowing that there's no threat anymore - and maxing out drill and carry upgrades. Bringing home that 12+ pack of resources was immensely satisfying - it's a pity it wasn't even necessary at that point. Kinda wish for more enemies and defences - but it's balanced well as it is. I really liked the death animations too. Got some Heart of Darkness vibes from it =)
Apr 28 07:43:18 8h 07m DOWNHELL ♥ 1 I think, every LD game should have a game reviewer mode, haha. Actually, I enjoyed the challenge, but, as @warrrkus said, due to the way enemy spawns and how fast their projectiles fly it's sometimes near impossible to avoid damage, and it happens often enough before even the first shop, so there isn't much in terms of sustenance. Add the beam weapon nuances, which require holding aim and locks your movement while firing - and you've got a very difficult game to learn and tackle in 5-10 minutes of average LD reviewer attention span. But screw the negative feedback, I've still tried to learn and play it because how stylish it looks. Controls, visual feedback, sounds, everything is really tight, nice work.
Apr 28 09:49:05 2h 05m Ore Lord ♥ 1 Loved playing it. It definitely felt a little on the easy side, but it's not a bad thing for LD game. Mad respect for the amount of content you've put in. Animations amount is truly huge. Not sure if there should be some ending scene after I reached the final treasure. Enemies just kept coming.