Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → a333
Feedback comments for LD47
a333's games and stats for all events →
| Timestamp | Since previous | Game | a333's comment | |
|---|---|---|---|---|
| Oct 6 19:09:09 | Retro Loop | ♥ 1 | Congrats! you did well. I like the looping inertia motion and the fact that you can have multiple tries on your objective. As you make more games, you might want to put some time to give it to play testers and adjust difficulty based on feedback. It might feel easy for you, but remember you have far more experience than those who play for the first time. PS? I wish LD has some kind of play testing hour in the middle of the event, but most of the game makers are usually.. super preoccupied, to put it lightly. | |
| Oct 6 19:17:37 | 8m 28s | Contract Killer | ♥ 0 | haha, those pew pew balls were fun to play with. Also, nice accent ;) Good job on completing the game! making a good shooter AI isnt something I've ever considered doing on compo. And also.. LD29? damn. Welcome back after the long skip! |
| Oct 6 19:38:31 | 20m 54s | Doodle-Oop! | ♥ 2 | Absolutely adorable graphics, and interesting take on the loop theme. Your control scheme might be tuned and explored further, but nevertheless, I've had a great deal of fun playing with it. |
| Oct 6 19:47:03 | 8m 32s | Stealthy Suspect | ♥ 0 | Those vocal samples are lit (even if it's not yours you still pick it ;). And the game is mad as my morning espresso! Absolutely greeat idea with level scaling. Not sure if I'm stuck or not, some levels doesn't seem beatable, so probably I am (or may be I need to git gud). Congrats! |
| Oct 6 19:59:42 | 12m 39s | Again | ♥ 0 | I'm.. not sure what happened, but time warp was quite pretty! Died couple of times while looking at it. Did you use my past self movement as enemies? If so, it's really cool! |
| Oct 6 20:12:01 | 12m 19s | Re-Peter | ♥ 2 | You know, for only 3 levels, you've managed to balance the game almost perfectly - the tutorial, the learning, the test - and the last one requires some outside of the box thinking. Great job! |
| Oct 6 20:35:56 | 23m 55s | BL0CK | ♥ 3 | I'VE NEVER BEEN SCARED BY THE RECTANGLE SO MUCH ARE YOU HAPPY NOW? Alright, on a serious note - best one I've seen so far. Whisper really seals the atmosphere. As for the difficulty, well, Аtari style demands tough difficulty and figuring the game out, so I'm ok with it. P.S. Found the manual. It's a bliss to read. Thank you. |
| Oct 6 20:46:15 | 10m 19s | Universalis | ♥ 0 | That's really.. uhm. I... I want to see the night sky now. |
| Oct 6 21:45:38 | 59m 23s | Solar Edge | ♥ 5 | A great game with a cool narrative and palpable sense of urgency. I very much loved the tiny hex tiles. Kinda angry and sad, because it's really nice and I want to explore it further, but the difficulty is off the charts. Never survived past the second planet, and I have to move on to play other games. I wish it has more forgiving error margins, or a lower difficulty options. Ambient guitar track - mad props. |
| Oct 7 18:41:58 | 20h 56m | Infinite Wheel | ♥ 1 | Great take =) congratulations! I'm not good with that kind of games, but managed to get to 40s. Then I dropped off the wheel, unable to tolerate more than 5 spikes. Liked the character animations, btw. |
| Oct 7 19:30:27 | 48m 29s | Loopback | ♥ 3 | Sorry, I don't want to give you some "nice graphics, great mechanics" shit, I liked the game, so I'll just stream my honest thoughts directly. Maybe you can find it useful, maybe not, whatever. `%stream starts%` > Finally, a tactical game! With the team of differently able operators, no less! I'm so excited. Okay, the walking seems pretty straigtforward. Cool, I can rewind! Niiiice smooth effect. > No enemies nearby, let's end the turn. `*shooting sounds*` What? where did you come from? > Ok, the second turn, let's kick some ass, blue 1 go go! how do I shoot? I just.. click? Ok, apparently. *some weird stuff happens, apparently, because I cannot in my life predict how enemies would move* > What's next? wait, replay starts from turn 1 instead of where I left? that's.. not very convenient. > Sniper shots are cool. Too bad I cannot see where I'm shooting. Although I can go look, rewind and aim, hmm... *after that I've re-read the instructions and felt some shame about shift key. > Tough guy activated shield. Cool, shield is damageable! nice effect. Oh wait, he is chonk and stuck in the corridor now. Rewind cannot pull his ass back out, he's apparently too heavy for the temporal generator! **Sir, we have a problem..** > Oh what's that in the end? a boss? I'm gonna unload everything! It's going to be an epic fight! it's.. wait he just died? > ..ok, the zone is clear, what do I do next? guys? guys?.. `%stream ends%` Replays from the start majorly suck, 1) because I'm tired seeing same events again and 2) they are not really consistent, one time my guy is killed, the next loop he's alive and well! Action feedback is also really required here to be able to play somewhat predictably. Also, some explanations about units and abilities will be nice. You've made a hell of a lot of abilities/secondary fire options, but I cannot really know how and when to use them. Otherwise - nice graphics, great mechanics, got quite a bit of fun out of it <3 |
| Oct 8 19:29:07 | 23h 58m | Takinfin | ♥ 1 | wow, that's a nice game =) Hello, fellow tank game builder. Kind of expected tanks from the cover image, but the graphics was nice as they were. I personally prefer faster bullets - we usually do that by applying bigger values through RigidBody.AddForce - but for some games authors deliberately prefer slower bullets so player has to shoot where enemies would be. I also liked the way you can hit yourself in the ass with your own bullets, very interesting =) it doesnt hurt you, which is good - I tend to forget to set proper damage logic sometimes. Bullets also tend to collide each other, believe it or not, we also had the same problem in our game. It was solved by setting collision layers, because otherwise you can't do stuff like miniguns. Html5 version is really useful, because many people are tired after LD and don't really want to go extra steps of downloading games - we also learned that lesson over time. Just remember that web build should be made early - they tend to have some nasty problems which might not happen in the editor. Good game! |
| Oct 8 19:59:04 | 29m 57s | HONK II | ♥ 1 | music: starts as E1M1 me: oh, ok then music: goes straight to megalovania me: wait that's illegal! |
| Oct 9 06:49:46 | 10h 50m | Tempus Locus | ♥ 3 | That's absolutely awesome. I haven't had much problems with FPS (I was too enamored by mechanics :), but is it expected to see black screen after the emerge level? Hero raises the staff, I hear the rewind sound, and everything goes black (although I can press R and hear the restart). I've played on Firefox, and there are some texture errors in console. |