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waynetron

Feedback comments for LD47

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TimestampSince previousGamewaynetron's comment
Oct 6 10:40:50 Fort Loop ♥ 3 Fantastic as usual. I really appreciate the auto-attacking of enemies, felt really satisfying and chill.
Oct 6 11:15:45 34m 55s The Loop ♥ 1 Very cute, well done. Somebody go to door 150 and see if there is an easter egg, I really don't want to walk that far!
Oct 6 11:26:01 10m 16s Friday Night Funkin ♥ 1 Super cute. Impressed that the timing feels tight (have played several rhythm games in previous jams that failed to get that working well) . Visuals are funky and the music is just amazing.
Oct 6 11:59:35 33m 34s DEATH STRING ♥ 0 WebGL build ran fine for me (Chrome on Mac). I have noticed WebGL games do tend to run poorly in Safari. Love the lasso mechanic, very original. The lightning effects are really well done.
Oct 7 02:16:15 14h 16m you are dead ♥ 1 Love the aesthetic :D
Oct 13 09:08:11 150h 51m looper ♥ 1 It's a complete game and you should be really proud. I found it really difficult, and I feel it should be difficult, because the entire game is driving around in a circle. But it wasn't a very fun difficult. I would start by juicing the hell out of it, skid marks, particles, screenshake etc. The point of the juice should primarily be to help communicate to the player how the game is responding to their inputs. When I am on the grass, then the car is bumpy. If the handling is starting to lose control, then you see skid marks etc. And I would iterate on the driving until it feels really really good. Then you'll want to something in there to ensure the user takes risk. A lap time limit would be the obvious way. Without that there is no incentive to take risk (drive fast, which is fun). And the user will follow the degenerate strategy of taking their time (which is less fun).
Oct 20 10:57:30 169h 49m Countercl0ckwise ♥ 0 Lovely little game. Simple controls, interesting obstacles. I think it could work well with clean vectors rather than pixelated. But the aesthetic still worked. Some more juice would have really sold it, particles, animations, screen shake etc. One of the other comments asked for scoring, so I'd like to add that I really appreciated that it doesn't have scoring. It's a complete experience that ends, which is nice.
Oct 20 11:16:28 18m 58s Loopomotive ♥ 2 The visual design is absolutely gorgeous. Even the logo is great. I got bored before each level ended, but I kept going to see what each level would look like. Would love to see how it plays with a higher top speed. Maybe even 5x what it is now. And when it approaches the top speed it should shake and rumble and throws sparks as it turns corners. That would be thrilling. Then make the brakes better to balance it out. Finally I would tied the win condition to a set number of laps rather than number of cars. To encourage people to go faster and take risks. Encouraging them to play the game in a way that is more fun. Just my 2c.
Oct 26 10:09:07 142h 52m Goblin Alchemist ♥ 1 Cool concept. I enjoyed experimenting with different combinations, but found it difficult to remember what they were.
Oct 26 10:20:47 11m 40s Dude Ranch ♥ 3 Nice use of the theme. The golden dudes are hilarious. The main gameplay loop got repetitive fairly quickly for me. I think if the lasso mechanic was a bit more interesting / had a higher skill ceiling, that would help. And I think some clear behavioural differences between the different dudes would also help.
Oct 26 10:54:31 33m 44s Aztec Ride ♥ 2 I've never seen anything like this before!!! 🙆‍♂️🙆‍♂️🙆‍♂️🙆‍♂️🙆‍♂️🙆‍♂️🙆‍♂️🙆‍♂️🙆‍♂️
Oct 26 11:06:02 11m 31s Looper ♥ 0 Best itch.io page design I've ever seen. Haven't even played the game yet!
Oct 26 11:25:11 19m 09s Paper Planes ♥ 0 Best execution of this concept I've seen, very elegant. Beautiful visual design too.
Oct 27 08:22:27 20h 57m GLITCH LOOP ♥ 1 The presentation is on another level. Such beautiful motion design.