Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → waynetron

waynetron

Feedback comments for LD46

← LD38   LD47 →

waynetron's games and stats for all events →

TimestampSince previousGamewaynetron's comment
Apr 22 00:52:01 Tamagotchu ♥ 1 Super cute. I went back and tried all the options. Would have loved to see some more branching and tangential story.
Apr 22 02:21:12 1h 29m Space Exodus ♥ 2 The sound did not seem to work in Safari for me (I tried refreshing), but swapping to Chrome resolved the issue. I like the visual style, the pixel art is really nice, and I like the colours. But I'm not a huge fan of varying pixel sizes, particularly the comparatively high resolution fonts. Actually, I think if you stripped away most of the UI it could be quite beautiful.
Apr 24 12:14:35 57h 53m Angry Aphid ♥ 1 This is a great example of what can be accomplished with very minimal graphics and coding. For a simple arcade style game like this game feel is really important. So relying on system keyboard repeat isn't great for movement. Lowering keyboard delay in my system preferences helped. I'm on a Mac, so maybe it is better on Windows. I think it would be really interesting to push the cellular automata aspects of this. With enemies that reproduce to move and more sophisticated plant growth.
Apr 24 12:40:22 25m 47s Woodpunk ♥ 1 The visuals and the music are great. It's incredible the scope of this for a 3 day game, even with such a large team. Who organised everyone? They should probably get an extra credit! The crafting mechanic didn't do it for me. I really like the idea behind it, but I think in it's current form picking up plants to craft bullets is really just picking up bullets with extra steps. There is definitely something really interesting there though and worth exploring further.
Apr 24 13:57:56 1h 17m The Adventures of Eggbert ♥ 1 Love the music. Very classic arcade feel. I think the horizontal movement of the player feels quite slow. Would be nice to see some more interesting movement as that is the core of the game. Perhaps the bird could hover for a short time if I keep the jump key held down. Perhaps when picking up the egg the players movement is altered in some way.
Apr 25 04:09:33 14h 11m Efi ♥ 0 Gorgeous visual design.
May 5 01:44:50 237h 35m DDoS is coming ♥ 0 Really unique idea, I love it. Took me a few goes to figure things out. I think you could look at ways of easing players into the mechanics. Perhaps firewalls aren't available immediately (either starting with too little money, or gating it with an upgrade first). Things like that.
May 5 02:22:05 37m 15s Adventure Watch ♥ 1 Wonderful concept, cute visuals. I think the game would be stronger if my actions in the mini game have more meaningful impact on the adventurer game. Right now I see no reason to pay attention to what is happening the adventurer. Instead I can play by just focusing on the UI and the mini game.
May 6 12:54:10 34h 32m Kings Orders ♥ 1 I'm a sucker for a simple arcade game with tight game feel.
May 8 03:16:58 38h 22m Untitled Phoenix Game ♥ 3 I found the controls a little difficult to get used to. I think they can be simplified: Reuse jump key again in the air to glide. Reuse left click to throw the egg once carried. Otherwise, really cool game.
May 8 03:38:36 21m 38s ADRENA-LINE ♥ 1 Finally got around to playing this. Really really great. The interactive title screen is a work of art. A web version would sit really nicely on the itch page. Just saying ;-)
May 8 04:01:40 23m 04s Interstellar Connection ♥ 1 I love everything about this. The UI is beautiful. The story and the gameplay complement each other really well. Just lovely. My only irk is that the subtle animation on the signal strength tricked me into thinking the puzzle was timed. And it took me a few puzzles to realise.
May 10 04:12:26 48h 10m Save the torch! ♥ 1 I found SPACE to jump and X to pick up in the updated version much harder to use than UP and SPACE in the original. But my preference is actually neither. It's rather to have 2 keys that are side-by-side: either Z and X or X and C. I imagine you're probably over it by this point. But my suggestion would be to bind Z as jump and X as action. Then in addition throw in extra jump bindings (undocumented) of SPACE AND UP (for those weirdos) and C (for people with European keyboard layouts). Anyway, the game is super cool.