Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Tsunscreen
Feedback comments for LD47
Tsunscreen's games and stats for all events →
| Timestamp | Since previous | Game | Tsunscreen's comment | |
|---|---|---|---|---|
| Oct 6 07:49:00 | Ouroboros Labyrinth | ♥ 0 | Yeah, agree about keeping more than one past attempt somehow. Would be cool. With some polish/assets, there could almost be a terminator-esque thing going on. A pretty neat idea regardless! | |
| Oct 6 08:07:34 | 18m 34s | Third Time's the Charm | ♥ 1 | I think the main game here has little to do with the assets used, so I don't have any issues there. I do think it might have looked better if even just simple shapes like boxes and cylinders were used. They can go a long way despite their simplicity. I can respect just focusing on the gameplay though. Overall a cool idea. Definitely challenging enough! |
| Oct 6 08:16:38 | 9m 04s | SUPERCONDUCTOR | ♥ 3 | This is BRUTAL. It's great though. As already mentioned, could 100% see this working on mobile. The background and juicy animations go a long way for the mood. |
| Oct 6 08:28:14 | 11m 36s | The Grand Torus | ♥ 1 | Echoing some previous comments, I did find depth perception a little hard, mainly when flying through rings, and the ship a bit hard to control at first. Once I got the hang of it I was set though. I wonder if it would've been easier if the ship went around the curve of the loop automatically instead of having to be constantly turning. Might make it TOO easy though. Overall pretty fun! I liked the variety of goals, and that they change. |
| Oct 6 08:37:34 | 9m 20s | Dwarven Delve | ♥ 1 | Pretty cool! I think it fits the theme well, and it's pretty fun! Can't say I've played a matching game like this before. |
| Oct 6 08:46:05 | 8m 31s | Roller Coaster Defender | ♥ 1 | Took me much longer to get through the first round than any of the following, so maybe the first round should be made a bit easier? Overall though once I got some more cars it got pretty fun! |
| Oct 6 08:51:13 | 5m 08s | Stuck in a loop with you | ♥ 1 | Yeah, that was pretty nerve wracking. Being able to distract the friend is pretty neat, I dig it. Aesthetics and sound are on point too! |
| Oct 6 08:56:15 | 5m 02s | Die with the spikes | ♥ 1 | It does feel slightly like I'm just bruteforcing a code of numbers 1-5, but the visuals and sounds are quite good. Appreciate the delay between dying and trying again being short. |
| Oct 6 09:01:28 | 5m 13s | Loop Shoot | ♥ 1 | Agree that some simple models or sprites would go a long way. The polish is great though, love those particle effects and sounds! |
| Oct 6 09:09:13 | 7m 45s | a Damsel a Day | ♥ 0 | Not much to say. This is great! |
| Oct 6 09:12:16 | 3m 03s | Ticket to Loop | ♥ 1 | Big fan of the train, and shooting is very satisfying the more cars you get, although It felt like the difficulty increased a tiny bit quick. Still Great! |
| Oct 7 02:37:33 | 17h 25m | Heaven Slash | ♥ 1 | I wouldn't have minded being able to strafe, but aside from that it's amazing. Totally hit the mark with the PC98 feel. I didn't expect there to be multiple themed levels so that was a nice surprise! |
| Oct 7 20:01:24 | 17h 23m | Tomb of the Mummy RL | ♥ 1 | I'm a sucker for neat map (tomb) generation, so that was pretty cool! |
| Oct 7 20:24:26 | 23m 02s | Minute Sniper | ♥ 0 | I managed to catch one of them in the act. Pretty neat! |
| Oct 8 06:39:22 | 10h 14m | Legendary Orbit Golf | ♥ 2 | I wasn't sure which planet I was actually trying to get to, but I had fun slingshot-ing around for sure |
| Oct 8 06:49:39 | 10m 17s | Lazy River Racing | ♥ 1 | So, uh, I'm guessing I wasn't supposed to be able to go through walls? I didn't actually notice at first until I turned too late once. Otherwise pretty chill. |
| Oct 8 06:56:54 | 7m 15s | Nailed it | ♥ 0 | I definitely found jumping a bit hard at times while on screws, but the concept is cool |
| Oct 8 06:59:34 | 2m 40s | Janky Marble | ♥ 1 | Some more visuals to give you an idea how well you're doing would be nice, but I dig it! |
| Oct 8 07:07:38 | 8m 04s | Red Venom | ♥ 2 | Looks very pretty and handles well (especially like the exhaust of the ship), The lack of stage collision/music is definitely a shame, but I've been there. Still cool |
| Oct 8 19:20:50 | 12h 13m | Record Runner | ♥ 3 | Extremely polished! I feel like it might've been easier if there were less tracks/grooves on the record to switch between, but maybe I just needed to get better haha |
| Oct 8 19:28:26 | 7m 36s | Development Purgatory | ♥ 2 | Humour is spot on. Enjoyed it! |
| Oct 8 19:44:50 | 16m 24s | F Minus 1 | ♥ 1 | As others said, It did feel like the AI was just superior in every way, but other than that was pretty cool. |
| Oct 8 19:48:36 | 3m 46s | COLORSPACE | ♥ 1 | Pretty and polished. Looks and sounds great! |
| Oct 8 19:51:28 | 2m 52s | Infinite Space (C64) | ♥ 1 | Pretty impressive for what sounds like was only a day to work on it! Let alone it being C64 |
| Oct 9 05:01:53 | 9h 10m | Aztec Ride | ♥ 2 | The camera jumping back upon finishing a loop was a bit odd, but that's as far as my complaints go. All around pretty great! |
| Oct 9 05:10:03 | 8m 10s | Aboard | ♥ 1 | Mood and message is great. You nailed it! |