Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → tinykidtoo
Feedback comments for LD47
tinykidtoo's games and stats for all events →
| Timestamp | Since previous | Game | tinykidtoo's comment | |
|---|---|---|---|---|
| Oct 5 18:32:28 | BOOTLOOP_RECOVERY | ♥ 2 | Really well polished for a 3d compo game. I also created a game with a roaming monsters where the play must complete tasks. Its not easy. Is the monster set to go the players location? I am just curious how the searches the station. | |
| Oct 5 18:41:36 | 9m 08s | Guesser | ♥ 1 | I am stuck after making the coffee. I found the toast but don't know what to do with it. I got it in the toaster but nothing happened and I couldn't start the toasting. But I do like the creepy song playing as you go through your day. Although I have to say my life is not too far off from this right now. |
| Oct 5 20:09:08 | 1h 27m | while(true) | ♥ 2 | I think it might be interesting to have more hand crafted loops and levels. As currently the game is quite easy. It would also be interesting to have enemies that might roam a bit more. Or the chance to have a move enemies in the loop spawn more often. Overall for a first ludum dare game, this is really well executed. |
| Oct 6 00:47:19 | 4h 38m | Dear John | ♥ 1 | Really cool effects with the clouds and background. A nice mood for this story. Although, I got stuck when the camera zoomed in on the office table. I couldn't get back out of it. |
| Oct 6 01:47:11 | 59m 52s | GIANT Sushi Party! | ♥ 3 | This is pretty fun I just wish I had a way to find out what people wanted faster. Seems the only way is to send around some sushi for awhile. I like the sick sound when some bad sushi goes around. Great job. |
| Oct 6 01:53:54 | 6m 43s | Stealthy Suspect | ♥ 3 | The effect when you change levels is really cool. Very clever slick animation. Its too bad the web GL is bugged in that way it really is fun. I have experienced the web gl version having unforeseen issues at the last minute. it just doesn't work like the other export options. One suggestion I would like to make is to add more information on the state of the AI. maybe change their color if they are chasing and have something show that they were alerted. |
| Oct 7 01:48:00 | 23h 54m | Newster - A Fantasy Social Media Sim | ♥ 0 | I guess I need to stay off twitter, I was too gullible. But I sure did laugh the whole way through. |
| Oct 7 02:48:11 | 1h 00m | SORO BORO | ♥ 3 | Man this was challenging, I never did figure out the timing. I just kept dying over and over. It might be too hard for me. I don't play many platformers. Awesome art and sound though. |
| Oct 7 02:58:24 | 10m 13s | Co-Routine | ♥ 1 | I find it a bit too challenging to have to swap from different nodes each time. It makes the puzzles extra tedious at times. I like the art and music, very well done. I was thinking, maybe there should be spots where there is a super swapper pad. That would allow you to pass the tedious points buts still sequence out the puzzle elements. |
| Oct 7 03:25:34 | 27m 10s | Mr Ballman | ♥ 2 | Love the thumping bass, makes the frantic gameplay much more fun. I wish I could know a bit more when I am at minimum energy. |
| Oct 8 23:27:21 | 44h 01m | Rampage Derby | ♥ 2 | This was pretty fun, but I can see how the bots are not very smart. Maybe they need to go buy upgrades when they get low. Other than that I had a good time. |
| Oct 8 23:42:05 | 14m 44s | THE INNER CIRCLE | ♥ 4 | I like the atmosphere between the music and the mysterious corruption. A really fun mood overall. The only issue is I got lost for quite a while in level 2 looking for the orange keycard. I missed it on the table, might need to be bigger. But I still had a lot of fun. |
| Oct 9 00:01:06 | 19m 01s | YesBots | ♥ 0 | The effects are really good looking, I like how the screen tears in half and stretches like a computer glitch. I did notice that there is a stuttering effect on the character. This usually happens in unity when the rendering the movement are out of cycle. You might need to move the position updating into or out of fixed update. |
| Oct 14 01:14:02 | 121h 12m | A Timed Loop | ♥ 2 | I got stuck on the level with the platforms that are dashed. I could make it to the button with 1 second to spare, but no more. These limits are extremely tight. Neat concept though for a precision platformer. |
| Oct 14 01:19:26 | 5m 24s | Eternal Punishment | ♥ 1 | Just make it through the gates he said. Man, this really feels like im stuck in a loop because I am not getting very far. A bit too challenging for me I guess. Really love the art work and the nice background music. |
| Oct 14 01:25:52 | 6m 26s | No-End-To | ♥ 1 | I get it now, I see there is no end to it. Man I felt the tension rising. Really cool stuff with the atmospheric sounds environment. I did notice the camera's near clipping plane is set too far out, so when I get close to a wall I can see through it. Unity lets you set this on the camera component, which prevents this. |