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smilewood

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TimestampSince previousGamesmilewood's comment
Oct 5 00:37:36 DFA ♥ 1 Wonderful art, very clear and well executed concept. I had fun going back and forth and finding (I think all of?) the different reactions. While it is rather short I don’t thing that detracts from the experience, there is still enough depth to make it interesting. Well done!
Oct 5 01:25:41 48m 05s Hotel Mobi ♥ 1 Lovely game! You have nailed the calm and zenlike mood of this robot still doing its job 721 years after the last guest. I really the music lent a lot to the atmosphere, it was well done. I am also impressed by the mobius strip, I thought about trying to use one but had no idea how to start to bull it off, and you did it very well, even keeping gravity understandable enough to allow for jumping. Impressive!
Oct 5 01:26:20 39s WireTap ♥ 1 I like this puzzler, it is an interesting take on the “connect the power by rotating wires” type of game. I think that it was an inspired idea to have the player running around in the level and able to change the world as you go. I also thought that the pacing of the introduction of new mechanics and complexity was very well done. Unfortunately, the game crashes consistently in the ninth level when I try do disconnect the mess of wires in the top right from power. I would guess some kind of infinite loop, but I was unable to find a sequence of wires that did not cause a loop as I disconnected them, and there was a loop before I disconnected the last one with no issues. Despite the fact that I only got to the ninth level I really enjoyed this game; I would love to be able to play more of it. Well done!
Oct 5 01:27:30 1m 10s Populatio ♥ 1 Interesting puzzler, I always love games that throw some orbital dynamics at me! I thought that the mechanic of having a boost but not being able to adjust your orientation after launching was a good touch, it caused me to have to think a lot more about when to go, especially when my target was on the other side of the system. I think that this game could have benefited a lot from some sound effects when launching and populating a planet for the first time, as well as something ambient. The whole world of the game just felt very empty in the silence. With a bit more polish, and maybe one or two interesting twists on the mechanics introduced throughout the game, I could see this being a fully fledged and very fun puzzle game. Well done!
Oct 5 01:28:11 41s Oroboro ♥ 1 I think that this game captures the mood you were going for very well. I love the dynamic lighting, especially as more past versions of myself came out of the chamber. I didn’t read the instructions on the LD page before trying to play, so I was a bit thrown off for a while about what I needed to do other then avoid the red vision cones, it would have been nice to have that explanation in the game itself. Once I got into it though I enjoyed trying to figure out each puzzle room in sequence. One thing that threw me off there was that I could pick up the pieces even after slotting them into their slots, but they didn’t seem to be reusable. Overall a great entry, well done for your first jam!
Oct 5 01:35:20 7m 09s Infinite Rainbow Tower Smash! ♥ 3 This is a fun infinite tower; I like that the choice to go for the high score is up to you. The music is standout, it felt like it went really well with the game itself. I also liked the ever increasingly difficult enemies as I went downwards, that added just enough of a touch of variety that I wanted to keep going just to see how hard it would get. The first run I played I thought that just spamming s would be the clearly winning strategy, but as I found out that more often then not just landed me next to a moving enemy, who ran straight into me. This game was a lot of fun, and a well-executed take on the theme, well done!
Oct 5 02:04:59 29m 39s Danger Beat ♥ 2 This is a game that makes me wish I was better at bullet-hell games. I really enjoyed playing through it, the combination of ever-increasing rhythm and difficulty was really fun. I would also like to thank you for adding difficulty settings, it is a great touch that a lot of jam games don’t get. I was thrown off the first couple of times when completing the track, the spotlight went to the center and I tried to follow it onto the central turret, not having read the instructions, and immediately got blasted on a ‘hey’. Lots of fun, great job on your first jam!
Oct 5 02:05:27 28s Infinite Pinball ♥ 0 I like the concept of the infinitely looping pinball table; it is something I could never have thought of myself and I think it fits well with the theme. I did find the physics a bit janky though, the few times the ball got close enough to the paddles for me to interact I felt like it just went off whichever direction it felt like. I think that with a bit of polish to that interaction, and maybe a few fewer places where the ball went off and did its own thing for a while, this would be an immensely fun take on a pinball game. The use of “get X points as fast as possible” as the goal was a clever way to have an end state for a infinite loop, I like it. Well done!
Oct 5 02:44:50 39m 23s Loop Shoot ♥ 1 I like this take on the theme. It is an interesting and challenging game to play. The effects when the shots hit the enemies were great, and the moment of panic when hitting the wrong color one is perfect. I was confused by having an accuracy stat in this game, as I had to shoot away from the enemies in the first level, but as I got further I realized how interesting of a stat it is, letting me see how correctly I ordered the shots. The music fit well with the game, and the sound effects were well done. Great job on this entry!
Oct 5 02:45:23 33s Endless Void ♥ 2 Interesting little shooter. I couldn’t tell if the items were looping directly back around, but I could definitely feel them pile up when I stopped shooting them. It was interesting that even aiming with the mouse I could only fire in the 8 directions rather then just aiming directly at the mouse, that constraint made me think a lot more about my positioning then I normally would in this style of game. This was very well done, especially for a first ludum dare; you even got to sound! Well done!
Oct 5 02:46:03 40s Stuck in a Loo ♥ 1 Fun and funny game. ~~Not all that much depth going on in the gameplay, but it is well executed.~~ Well then, went back to it a second time and realized that the movement is completely different when using arrows vs WASD. That adds a lot to the interestingness of the dodges as suddenly I have an option to get out from under some of the pinecones right above me. How interesting. The art is very well done, and the sounds go well with the gameplay. All that and a hilarious take on the theme makes a great entry. Well done!
Oct 5 02:46:34 31s TRiXIT ♥ 2 Good music, fantastic visual effects, punishing hitboxes, and trolly random generation. What more could you want in a game? This is a great execution on the concept! While I was… poor at playing it I enjoyed it enough to keep trying over and over again. Great entry!
Oct 5 02:46:47 13s The Hand That Feeds ♥ 1 This game was surprisingly difficult, especially before I realized I could just through the walls instead of trying to go around them. The abundance of information on the screen wonderfully distracted from the one thing that mattered, catching the bouncing child. Your art style in this is great and adds a lot to the frantic feeling that the game elicits. The use of voice-overs between the levels adds to the comedy, and when the cats started throwing themselves at the child, sending him spinning through the house I lost it. Fantastic game, well done!
Oct 5 02:56:39 9m 52s Mel's Bells ♥ 1 That got difficult fast. I thought that I had the hang of it when I started breezing through zombies, then got demolished by inverted + reversed land. Matching the tones was a fun mechanic that I got the hang of quite quickly, and the background music was perfectly low key to not distract form the bell tones. The voiceover at the beginning made me laugh. Overall very well done!
Oct 5 03:06:22 9m 43s EXIT CODE 0 ♥ 1 Clever puzzler, I had brainstormed a similar loop interpretation, but this is much better executed then I would have pulled off. I really like the multiple looping of having the control be an executing loop and the level looping around. The art style is a lot of fun, but also manages to be very simple where it needs to be to maintain perfect understandability. I did run into an issue when I tried to hit the stop button once, it kind of stopped but also kept going, and the slime ended up split between the top and bottom. Once the loop finished for real the level reset and worked fine. I really liked this game, well done!
Oct 5 03:16:38 10m 16s Ribbon ♥ 7 Alright, that was really cool. The transition between moving around on the ribbon and “pulling” the ribbon through the larger world was so seamless, and incredibly satisfying the first time it happened. This game also has just the right amount of comedy, I quite liked the little forest man and the fact that I had just stitched the ribbon with my house into that world. The music was great, I think that it added a lot to the mood of the game. About the only thing that disappointed me about this game was that it ended so quickly, it was really well done, and I was so engrossed in it that it was a shock for it to end. Very well done!
Oct 5 03:25:36 8m 58s Assembly Loop ♥ 2 I think that this is a fun take on the theme, and the longer I played it the more I felt stuck in the loop. This is a cool concept for a game, although it was a bit rough around the edges. I found it confusing to have different interaction keys for picking up and putting down the robot parts, I think that as the pickup required the mouse pointer to be in the right place anyway it may have been nicer to allow clicking to do the interaction. The frantic nature of the game, trying to find the right parts for the requested templates was interesting, although it felt like I could never keep up after three or four robots. I think that this is a game that could have benefited a lot from some sound effects, but I understand not having time for them in a game jam setting. Well done overall!
Oct 5 03:40:54 15m 18s BLOOP ♥ 1 This is a really well but together little game! The art is great, and the screen warp effect when going back in time is really cool. I can’t understate how much I like the art, the enemies are fun and the whole opening scene is a fantastic setup for the game. While the gameplay is not extravagant, it is very well polished and works to serve the story perfectly. The story is interesting enough to keep playing to get the rest of it, and I like the way that it is told from the middle out in both directions. Fantastic work!
Oct 6 04:19:41 24h 38m The exit is in ----- ♥ 1 I think that the core concept behind this game could be interesting if refined a bit, having rooms that are different as one comes back to them is a cool idea, but the gameplay surrounding it in this case could have used more polish. The biggest issue I had with playing it was the movement mechanics; left/right is slow to start, hard to stop and jumping is floating to flying. Because of this navigating the rooms or getting into position for enemies was quite difficult. I had trouble figuring out the timing on my attack, it did not trigger the instant I clicked, but it also seemed to hang around for a while afterwards and only sometimes damaged the enemies. Huge props for tackling 3d animations in a 48-hour event, that is always a difficult challenge! I feel that if the actual mechanics of this game were polished up a bit it would be really great. Well done!