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Feedback comments for LD47
Sean Holloway's games and stats for all events →
| Timestamp | Since previous | Game | Sean Holloway's comment | |
|---|---|---|---|---|
| Oct 6 22:12:21 | WhileLoops | ♥ 1 | Really was able to re-capture the stress of having to fix a build problem with an hour before the deadline. Great job. | |
| Oct 6 22:13:00 | 39s | unfinished | ♥ 0 | Lives up to its title |
| Oct 6 22:30:58 | 17m 58s | Stealth Line | ♥ 3 | Cool idea, the music definitely sets a vibe. It's hard to tell where the zombies will be once you reach them, so it becomes a bit of guesswork. Could be well served with a "slow down" and "speed up" button, giving you some minor control. Also could use a pause button since it's full screen, so I had to alt-Tab out. |
| Oct 6 22:39:53 | 8m 55s | RevolveWare | ♥ 2 | This is fantastic. Snappy, fun, funny. I'm legitimately super curious how the Fallout/DKC style pixelated 3D graphics were done. The only thing I would say otherwise is that "roll the hoop" is a little unclear. |
| Oct 6 22:45:30 | 5m 37s | Floopper bloopper | ♥ 0 | As someone who spent hours and hours in college classes trying to get ARM Cortex embedded software working, I am hugely impressed by this effort. Good job. |
| Oct 6 22:59:48 | 14m 18s | Brainwashed | ♥ 2 | Very good game, it's a great twist on the "retry a level a bunch of times" sort of formula. Once I reached the end goal my game stopped moving, I'm not sure if that was the end or if it was a bug. Either way, overall great work. |
| Oct 6 23:16:20 | 16m 32s | Last Lap | ♥ 1 | A fun, snappy little game. The landmines are a bit hard to utilize, since you have to drive straight into the zombies to place them near. Altogether, good work. |
| Oct 6 23:42:49 | 26m 29s | Re:Live | ♥ 2 | Very fun, a really nice play on the sort of time loop mechanic. The web player seems to not work for me, but everything is smooth on the Windows version. |
| Oct 7 03:38:06 | 3h 55m | ok | ♥ 0 | You've probably gotten this enough by now, but yeah, the .exe required me to install the java runtime environment then threw an error when I tried to run |
| Oct 7 03:41:55 | 3m 49s | Barnyard Animal HR Sim | ♥ 2 | Ultimately, this game was very confusing. I didn't realize that I was on a timer until I was given a game over screen. I think the descriptions of job responsibilities are supposed to unclear as a joke, but I just didn't know what I was supposed to go on to decide whether to hire or dismiss. |
| Oct 7 03:54:21 | 12m 26s | Gene Cycle | ♥ 1 | It's a fun concept, but could use something built on top of it. Otherwise it just becomes a little tired. I like the vibe though. |
| Oct 7 04:13:44 | 19m 23s | Aboard | ♥ 3 | An interesting little loop, of a very Lucas Pope-esque slant. I'm glad I stuck around for the turn on day 4, but ultimately by the third day I was confused as to what I needed the money for or why I bothered doing a good job or not. |
| Oct 7 04:22:18 | 8m 34s | Defuse in under 5 | ♥ 0 | This looks great and sounds great, overall it's a tight little package. I'm not sure if this is universal but typing the numbers into the keypad and then xing out was especially hard for me, could be tightened up. |
| Oct 7 04:29:31 | 7m 13s | Circadian | ♥ 2 | Feel good hit of the century, fun for the whole family |
| Oct 7 04:34:12 | 4m 41s | Stuck in the system | ♥ 0 | There's a lot of information on the screen but most of it doesn't seem to explain how to play the game. Could really use a slow ramp up with extremely intuitive levels first, because I don't understand why things are doing what they are. |
| Oct 7 04:41:30 | 7m 18s | Orbital Loop | ♥ 2 | When you're about to die and your cerebral cortex is flooded with psychic visions from a DMT rush, this is what playing flappy bird looks liks |
| Oct 7 04:44:55 | 3m 25s | The Square's Breakjail | ♥ 1 | It's clear you had a rough go of it, but I think you should go a little easier on yourself, it's better to learn from mistakes than to punish yourself for them |
| Oct 7 04:55:37 | 10m 42s | Loading: The Game | ♥ 1 | Haha I did not realize until about 90% that spinning the wheel makes the loading faster, it's not just a time thing. Overall very fun, I loved the graphics-over-real-photo look. |
| Oct 7 05:01:19 | 5m 42s | River Express | ♥ 0 | This game is really well put together, surprisingly satisfying, and good at explaining itself via the levels. Great work. |
| Oct 7 05:08:18 | 6m 59s | Something to Tell You | ♥ 2 | Very intense, great voice acting. There were some times when the mouse sensitivity was extremely low and I couldn't figure out why. Overall, great work. |
| Oct 8 01:02:15 | 19h 53m | Lights Out on Pluto | ♥ 1 | Impressive scope, creepy, challenging. Looks great too. |
| Oct 8 01:06:14 | 3m 59s | Solar Sailor | ♥ 1 | It was a little hard to know what was going on at first, but once I figured out that throwing wrenches gives you momentum, I was having fun. Good work. |
| Oct 8 01:19:28 | 13m 14s | Clockwork | ♥ 1 | Very moody, looked good and sounded good. I think the controls were a little difficult, things would be smoothed out a lot with a mouse-look camera. |
| Oct 11 06:31:57 | 77h 12m | Caterpillar Cowboy | ♥ 1 | In every epoch of human history there is a defining work of art. The Sistine Chapel. Hamlet. The Mona Lisa. And now? Caterpillar Cowboy. |