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pichuscute0

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TimestampSince previousGamepichuscute0's comment
Oct 7 03:49:47 GLITCH LOOP ♥ 1 This is extremely well done. The puzzles are what I'd expect out of a completed retail game tbh. The design work is gorgeous, music is good, concept is interesting, and it's very polished. If I were you, I'd consider working on it a bit more and then releasing it. One thing I did notice: if you go back into a level you've already done (like I did on accident lol), it resets your collectibles progress on it. But that's the only weird thing I noticed while playing.
Oct 7 03:54:00 4m 13s Hyper Racer ♥ 1 I really enjoyed this honestly. It's a simple idea, but I like the idea of past lap ghosts becoming obstacles in future laps. It's a bit unfortunate there's nothing much else to work towards, but that is the nature of game jams. Also, as a side note, I much prefer the music you guys did to the stuff that comes after. It fits significantly better. The graphics all look great, though.
Oct 7 04:07:11 13m 11s AutoMate ♥ 2 Once there were 3 robots in the mix, it got to be a bit much for me, since the robots felt a little bit difficult to move around. The camera also didn't quite feel ideal for a game like this, making it difficult to grasp the puzzle at times, but works well otherwise. The art looks fantastic and the design is otherwise very well done. The music feels a bit like a mismatch to me, but that's just personal preference in the end. Great job overall!
Oct 7 04:08:53 1m 42s Cycloop ♥ 3 It felt a bit on the repetitive side, but I really like the sprite art!
Oct 7 04:14:49 5m 56s Schrodinger and the Quantic Forest ♥ 1 I really liked the art & sound here. It's pretty cute. Unfortunately, I'm a bit of a dummy and didn't really understand the level switching mechanic. ><
Oct 7 04:30:46 15m 57s Beyond Death ♥ 7 Quite liked this. It's a bit slower than I originally expected, but it's actually a pretty great time once you get readjusted. For a game jam, this seems pretty ambitious, at least on the art and sound front, and I can easily see how you could expand this into a bigger game.
Oct 7 04:54:32 23m 46s SORO BORO ♥ 2 Not sure I quite understood what was going on here. The graphics are looking nice, but the music is a bit annoying. I liked the feedback of the shooting, but I was much less a fan of the jumping physics and that you could fall down hills. Overall, it felt a tad sloppy, but I do appreciate what was done here nonetheless.
Oct 7 04:59:41 5m 09s Aztec Ride ♥ 2 LOVE the art and concept here. It's got a lot of charm. Going fast is always stupid fun and this has all the pieces necessary for that to still be true. Great job!
Oct 7 05:07:06 7m 25s Loophole ♥ 0 I found myself wishing there was a bit more to play and that you went a little farther with the mechanics, but I really enjoyed the time I spent with it. That's probably one of the best things a game jam game can do, so I'd say you nailed it. Really liked the overall presentation too. It enhanced everything quite nicely.
Oct 7 05:37:39 30m 33s Frozen in Time ♥ 3 The physics make platforming very difficult. While I understand speed is needed for something like this, the slow down after you stop pressing the button means you fall off platforms very often. You also keep jumping repeatedly if you hold down the jump button, which is another major problem for a platformer. Otherwise, I especially enjoyed the background art here. Being able to see that meteor in the distance was both really cool and really striking.
Oct 7 06:13:51 36m 12s Inside the Planet ♥ 2 I quite liked how this looks. Unfortunately, the jumping from the edges of the cube to some of the platforms inside isn't very intuitive, which sort of breaks the gameplay. The spikes being the same color as the platforms also makes them pretty difficult to see. So I ended up quitting pretty quickly. you might have something pretty cool here if those things were fixed, though!
Oct 7 06:19:24 5m 33s The Titan's grave ♥ 1 Felt a tad too HP spongey for my taste, but I do appreciate what was done here. The art is also quite good, too.
Oct 7 07:14:33 55m 09s Divine Drifter ♥ 0 It looks great, but the gameplay felt really broken to me? The drifting didn't really feel much like it was doing anything and the acceleration equally didn't feel like it was working properly. I also got a windows crash message before the title screen, which was odd.
Oct 7 07:26:30 11m 57s DEATH STRING ♥ 0 Good take on the theme for sure. I have to agree that having a way to tighten the rope would have been really fun. I was warned that the game was laggy in browser and it was, but I still got to the boss just fine.
Oct 7 07:35:32 9m 02s Stagnatum ♥ 3 Very much appreciate the character art and the 3D level polish. The attack doesn't feel the greatest, but it's still works really well. Great job!
Oct 7 08:04:41 29m 09s Twisted Citadel ♥ 1 Nothing too out there to make the level loop like this, but this is easily the best iteration of that idea I've seen so far. There's a ton of content here and it's all really well done. The graphics and sound are all pretty much perfect as far as I'm concerned and the gameplay feels fantastic to control. I especially love how the sword swing stops you a bit when you're in the air.
Oct 7 08:17:24 12m 43s Space Drummer ♥ 4 Really, REALLY liked this idea. I have a couple nitpicks, but this is really well implemented overall. The drum sounds do feel like they have a bit of a delay to them at the starts of the audio files, which is slightly off-putting, but it doesn't actually matter in the game. I can also see just spamming notes being the ideal win scenario here, so it's nice that you limited how many of what you can place. It does still mean you need to place the maximum allowed to be optimal, though. I'd really like to see this made into a full game, especially with a progression system of some kind to help fix some of that. Inventive idea overall that I think you guys did a great job on.
Oct 7 08:34:54 17m 30s Hell Glider ♥ 3 Quite a nice looking and playing game, with a ton of content too. I've got only a couple small criticisms. First, the levels feel to generally claustrophobic for how fun it seems like it'd be to go really fast (especially with your fancy camera tilting). Next, the character feels really stiff without animation, although obviously in a game jam you can only do so much. And finally, the cranks were a bit difficult to turn in the levels because of the somewhat cramped nature of them. Generally, this is a fantastic job. Congrats!
Oct 7 09:01:16 26m 22s Fort Loop ♥ 2 The movement and throwing felt pretty stiff, like it was snapping to a grid or something weird. I disliked that you needed to press a button to put the diamond into hole when you seemed to auto-attack enemies. It also seemed like something the diamond would be dropped immediately from the same button press as when you pick it up, causing some frustration. And finally, I wasn't actually able to get my controller to work, which was a shame. I did quite like the art and the game generally seemed good otherwise. I ended up stopping at a level that seemed to involve throwing the diamond through a hole that looked to be a bit too precise for this game's controls.
Oct 7 09:20:43 19m 27s Looper ♥ 1 Not a huge fan of the controls here to be honest. They feel a bit laggy, with the wall jump & setting loops being especially weird, and the controller support doesn't seem to work properly. I really enjoyed the visual art and especially the character, but the sound is a serious mismatch and the music is a tad annoying. I think this one could've been great with a bit more time in the oven, but great effort nonetheless!
Oct 7 09:29:58 9m 15s Stuck in the Loop ♥ 1 I dig the style here. The drifting feels nice, especially when you get speed upgraded. Unfortunately, the enemies sort of get in the way of what is probably the fun here. I'd have liked to see more level design to encourage the drifting and going fast instead of inhibiting it, but otherwise, great job here!
Oct 7 09:44:05 14m 07s BLOBIUS ♥ 0 Extremely polished and well done. It is very hard, but is also very addicting. Only two things really bother me. First, there's no real telling when enemies will enter the loop, which can become annoying when there are a lot of enemies both inside and outside. The other issue was just that it can be difficult to tell which arrow key will go which direction depending on where you are. I felt that the controls on the outside of the loop are often reversed to what I'd expect, which confused me. I have no idea what the solution to that would actually be, though, and might be outside of the scope of a jam. But generally, this is pretty easily one of the best jam games I've played!
Oct 7 10:06:58 22m 53s A Moth's Attraction: Experience the cycle of Moth! ♥ 1 I really like the art here. Wish it was more of a game, but good job nonetheless.