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Nikolai Shkurkin

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TimestampSince previousGameNikolai Shkurkin's comment
Oct 6 05:54:44 Pig-em-Up: Lassos Are Loops, Too! ♥ 1 Very nicely done 😄 This was a fun a refreshing game! I thought the bar at the top was a timer... it wasn't until the end until I realized it was my health. Getting the pig to flicker would be an easy way to show that it is getting damaged. I liked the hand at the top that told me to GOOOOOOOO 😆
Oct 6 06:06:22 11m 38s Day in the Life of an Ordinary Turtle ♥ 1 Lol the Devil boss's walk animation though 😆 I was stuck at the first screen for a while because I didn't know that I had to press space to do stuff... Looks great but there doesn't seem to be much of a game here (more of an art piece) which is cool. Cool to see it on so many platforms!
Oct 6 06:18:32 12m 10s A.C.E. ♥ 1 I tried to open the macOS application but all I got was "The Application A.C.E - Mac OSX.app can't be opened." Then if I try really hard I get "... because the developer cannot be verified." Let me know if you publish a newer version that world on the latest macOS. Cheers.
Oct 6 06:22:42 4m 10s Shrinking Space ♥ 1 Hmmm it says "Apple macOS" but I only see EXEs in the zip?
Oct 6 06:28:22 5m 40s PoussRacers ♥ 1 Very pretty! Not sure what the goal is? If I jump sometimes I fall forever... sometimes I land on the other side... Also this only worked for me on Google Chrome web browser, I got an error when using Safari.
Oct 6 06:43:35 15m 13s Cursed Labyrinth ♥ 1 Wow those animations at the last scene are fun! I appreciate that there is a beginning, middle, and end. I played the web version but couldn't play on Safari (switched over to Google Chrome).
Oct 6 07:10:29 26m 54s Hyperloop ♥ 6 Wow that was good! Great art and music and inter-death dialogue. It is really easy to die, and I had to switch my play style to be super defense so I could cheese the AI. Finally got it after four very quick deaths. I think tweaking a few things could help elevate the experience: jumping felt delayed so platforming was a bit clunky, I don't how much life I have left which made it harder for me to take risks, the numbers of possible player characters dwindles but the AI reset every time you die... a lot of games follow this style but it can kind of tedious to kill the same thing over and over again until you can dance around them carefully enough.
Oct 6 14:48:51 7h 38m Hamsterwheel ♥ 1 Sticking to the walls was a nice touch! The platforming was a little unforgiving, but I think the wall-stick mechanic is something to expand upon. Also: đŸŽĩ na-nana-na-na-NA-NAAA na-nana-na-na-NA-NAAA đŸŽĩ 😆
Oct 6 15:13:19 24m 28s Box Hole ♥ 1 THIS BOX WILL DESTROY ALL HUMANITY. THINK ABOUT WHAT YOU ARE DOING. 😆 Simply amazing. I was *this* close to quitting but I am glad I goofed around and found the *you know what*. Cheers.
Oct 6 15:16:53 3m 34s MONKEY BUSINESS ♥ 2 "MONKEY BUSINESS is damaged and cannot be opened" â˜šī¸ (I'm on the latest macOS)
Oct 6 15:31:50 14m 57s Dungeon - Repeat! ♥ 0 Made it to the end! I thought it was really interesting that you can mess with your past lives. There is a lot of potential there for all kinds of puzzles. Awesome and great work!
Oct 6 18:58:04 3h 26m The Time Terrorists ♥ 1 Very pretty and a great concept for a puzzle! It would be nice if the characters all had something visually unique about them from the start (given randomly perhaps?). It is hard to track a single character from the electric box to the graffiti wall for example, especially if they pit-stop all in the same room. I ended up killing guys randomly until one wasn't a bystander, and then finding the person next to the bomb.
Oct 6 19:13:54 15m 50s Imperial Eggnog Incorporated ♥ 1 Looks great and I appreciate the voice acting! Would be good if the first nog you verified was a guaranteed "good" with a confirmation from the narrator, and the second one was "bad" with a similar confirmation. I had to wait until I did all 6 before I got some feedback on what was right or wrong (the very first nog I got had slightly discolored box art and I wasn't sure what to do since I was still learning how everything worked). Also "there is an extreme amount of cream headed your way... don't worry about it" is hilarious. Thanks for the chuckle.
Oct 7 03:04:01 7h 50m Lucy Liuper (~DreamLooper) ♥ 1 Wall jump for the win! 😆 I love the "past life interacts with the world" mechanic. There is a lot of potential there!
Oct 7 03:13:01 9m 00s Nugget ♥ 4 Haha wow what a ride that was. Did somebody on the team record themselves saying "bok bok bok bok..." ??? Super funny and I love the idea of "evolving" to overcome obstacles. Setting this all in a slaughterhouse is kind of horrifying... maybe a version with less blood or hanging bodies would be nice 😅
Oct 7 03:21:27 8m 26s A-Cornered ♥ 1 Awww so cute! đŸŋ Yeah I agree with everyone else that the art is really spot-on. I think I mostly got hit by the blue spikes... they can be hard to spot moving so fast. Something simple like placing a glow are shadow around the flying pieces as well as showing an alert on the screen where the projectile is coming from could be a huge help. Also, thank you for giving our game Boomie multiple shots @chris-fagan while we figured out our crashes 😄 Cheers!
Oct 7 03:56:27 35m 00s Mouseherd ♥ 1 I was afraid most puzzles were going to be solved by just randomly placing myself in places... but was pleasantly surprised that suddenly the level of complexity ramped up quickly with a few simple elements. Very cute and awesome work! 🐁 🧀
Oct 7 04:03:05 6m 38s GravLoop ♥ 2 Wow I totally fell through the floor and am now at the bottom of some black abyss with little red balls occasionally raining down upon me 😆 I had gotten the second fuel thing and then hit by an enemy mid-air. However, I love the little alien creatures and the sounds! đŸ‘Ŋ
Oct 7 04:11:58 8m 53s Featherfall ♥ 1 I WIN!!! Cute graphics and the world wraps in every direction! The vertical wrapping was pleasantly surprising, as were the little upgrades. Thank you for the chill game. Cheers.
Oct 7 04:35:02 23m 04s Chrysanthemums Fragrance ♥ 0 Wow this looks like a dense game. I went into the shack and clicking on the sink caused my game to freeze (i'm on macOS if that matters)... The fuzzy aesthetic is kind of fun, although it wasn't very clear to my why it got brighter and darker and it probably could have been toned down a bit. Also, why did I have to wait longer for stuff to happen due to "health reasons"? 😄 I swear I wasn't poking around the dead body. Having a few descriptions for what things are when you mouse over them (the various herbs, etc.) would be helpful as I didn't know what half the things were or what they might be used for (this game might have been to smart for me). Luckily I finally figured out that I could combine three different items to make a light source and head down into the basement. Very spooky! Lots of great environmental story-telling!
Oct 7 04:49:20 14m 18s Revenge of the zombie attack ♥ 2 Haha I was so confused for the first 10 iterations. I thought crowds of people were running away from the giant hopping zombie but it turns out EVERYONE was a zombie 😆 Started placing weapons it began to make a lot more sense. Kind of odd to have everything along the ground... couldn't really tell what was happening most of the time. I just clicked and placed things semi-randomly and it all seemed to work out just fine after a while 😄 There was a little strategy (placing barbed wire earlier to slow down enemies) which I think is something to lean into more. Cheers and thanks for the zombie killing fun!
Oct 10 19:15:08 86h 25m Ejected ♥ 1 This is an interesting concept! Took me about three tries before I figured out I could push off against rocks using jump, but that is good because there are a few ways to change momentum which I think gives the idea a lot of potential. It seems like it is really easy to get touched by the smallest part of the broken satellites to bring a run to an end. Reducing the collision area, or clearly showing the "area of death" would be helpful as you approached. Or perhaps instead of instantly killing you it severely reduces your oxygen level. Also, it would be nice to have a "meters to goal" for the arrow, because otherwise I'm not sure if I am improving between each run. Cheers!
Oct 10 19:27:07 11m 59s Spelunker on Rails ♥ 1 Nice I love the concept! I wasn't always sure what the lose condition was... (did it matter that little bugs where on the track?) (did it matter how many loops I completed?) Sometimes it seems like enemies pooled around destroyed crystals (which I guess helped me a bit on the last level). I think additional little variations like power-ups, being able to switch up the track, placing slow-downs for enemies, etc. would be things to help expand this concept to the next level. For some reason you didn't put "audio" as a category I could rate but I thought your sound selections were great for this game. Cheers!
Oct 10 19:49:18 22m 11s Astro Juice - (DING ESPM-RJ) ♥ 1 Wow the character is so cute! I think my main complaint is that I felt like I was dying left and right by the smallest rectangular overlap with the blue ice. Instant deaths are not really that fun if you don't give a little bit of fudge room to the player. In the last section, for example, I was the Yellow character trying to reach the end and every time I jumped down I had to land perfectly between the two blocks of ice and very carefully not touch either block or I would have to death cycle to yellow again. I think there are a few approaches to take to improve this: (a) only count the block as touched if the player lands on the top of the block, (b) reduce the size of the hit-box for the block. Also, I wouldn't count death-cycling with Q to get back to the color you need to solve the puzzle (I ended with 74 "deaths", but in reality most of those are death-cycles to get back to the color I needed). Besides that, this is really awesome and worth expanding into a full game! Cheers.
Oct 10 20:09:45 20m 27s Gorilla Taxi ♥ 1 Hi, wow this really takes me back to the original Grand Theft Auto games, as well as driving the taxi around in Vice City! My favorite part of those games was listening to the radio, and I really appreciate that that feature is in this game. Thank you so much for this very pleasant experience in the sea of submissions! I guess a comment on the gameplay would be even with the retirement money lowered to $10,000 it's still a pretty daunting number to reach in terms of playing and rating games for this Jam. Also, there was a place where the road mysteriously ended and I was so confused and just kept driving through the white void (major road exiting towards the bottom-right).
Oct 10 20:25:40 15m 55s CircleRun ♥ 1 I agree with @shaolin-dave and would add that you should try to avoid having different levels of pixelation/resolution/scale for your different assets: Screen Shot 2020-10-10 at 1.20.22 PM.png The outer ring appears to be at a different resolution than the inner ring, than the player circle, than the obstacles, than the rubies. Keeping these consistent may take a little extra effort, but can go a long way to make the game feel polished. Good job putting this together! Cheers.
Oct 13 03:25:39 54h 59m Do-While-For ♥ 1 Lol wat the heck 😸 That was awesome! Totally weird and quirky and I like it. Boss music was EPIC! I was able to cheese the boss by staying mostly to the top-left, but otherwise didn't notice any other hiccups. The text was a little hard to read and I guess I wasn't even sure how the level progressed most times but hey, I pet the weird pixel demon cat god so I guess we're good.
Oct 13 03:53:06 27m 27s Circuit City ♥ 1 The robots are so cute! The sound of them bumping into each other constantly does get a bit old though 0.0 I'm not sure sound feedback was needed for that. Maybe a little animated sad face or something above the robot would have been enough to show that they were being blocked. Different little reaction emojis that are color-coded will let the player know really quickly what is happening without even having to look directly at the little robots. Overall fun and polished! (was missing a "delete" feature but eh, you only have so much time to code these things)
Oct 13 04:12:59 19m 53s Asteroid Catcher ♥ 1 Everything was way too tiny for my laptop display. Zooming in thankfully made the text bigger so I could read it, but most of the asteroids were way too tiny for me to be able to click on them to attract/deflect. Giving a huge field of view makes sense or else we wouldn't be able to see what is coming, but you could increase the clickable area of the asteroids to help circumvent the tiny size. I think otherwise the orbiting mechanics of this is really interesting and fun, assuming I can click on stuff 😄