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| Timestamp | Since previous | Game | minibobbo's comment | |
|---|---|---|---|---|
| Oct 5 03:16:49 | A Bad Sign | ♥ 0 | Nicely done! It took a couple of loops to see what was going on, but once I got the hang of it the rest of the game proceeded pretty quickly. I learned that you can pick up a box, jump, place it in the air, and then just off it again, which sped up the early game, but really didn't help when I had to bring the key all the way up. I feel like there was more story there that will just remain a mystery :) There were some minor things you could improve on for next time. I had a little bit of tearing on the map tiles (you can do something like extrude the tiles out a space. Here's an example utility https://github.com/sporadic-labs/tile-extruder). Also, it would have been nice to have another set of animations for when the guy is carrying things :) | |
| Oct 5 03:28:01 | 11m 12s | Space Loop | ♥ 4 | I really liked the atmosphere and the sense of exploring. I was a little confused because I the first thing I was told was that there were notes, then the message "Press E to interact" pops up, so I naturally wanted to interact with the notes and thought I was doing something wrong when I couldn't. Some of the minigames were confusing. On the move-the-small-square game I think the hit detection is a little off on the batteries. Also, the spinning clock timing game gave no indication that you had to hit spacebar and nothing else in the game would have led me to that point. I like trying to figure things out, but this seemed arbitrary at times. The graphics were nice and I really liked learning a little more each playthrough. Nicely done! |
| Oct 5 03:44:02 | 16m 01s | Sad Dads: Loop of Lawn Maintenance | ♥ 1 | I'm not sure what the beer boost did. Or why my tractor would randomly stop working (I think I was refueling). Also it was hard to control. Plus, my wife wasn't happy. So 10/10 in realism! |
| Oct 5 03:58:41 | 14m 39s | Loop Invader | ♥ 3 | The first time I played this it didn't let me type in any of the boxes, so this game was really confusing. I watched the video and then read the tutorial and revisited it though and found it to be fun. I like the options that you have for sorting out and detecting the bad data. The only real problem was the repetitiveness of the whole experience. The music loop is a little too short and once you come up with a good solution you just apply it over and over again to every level. I really like the concept and the idea of writing equations to physically sort data is super cool! It would be great to use this same concept in another game also! |
| Oct 5 04:04:48 | 6m 07s | Awesome Ludum Boat Race | ♥ 1 | This was simultaneously peaceful and frantic. I'm playing alone and enjoyed the experience. I then added a second player to see what would happen and was stoked to see split screen local multiplayer! Nicely done! You are probably going to hear this a lot, but your paddles are reversed :) Paddling on the right side of the boat should turn you left, not right. |
| Oct 5 04:08:53 | 4m 05s | Stuck While True | ♥ 1 | I feel like I'm missing some controls or something. I don't see how this is possible. Is it possible to grab blocks and pull them or something? whiletrue.png I really like the concept and this could lead to cool puzzles. |
| Oct 5 04:12:21 | 3m 28s | Lamps | ♥ 0 | Somehow I got all my lamps to disappear. I can't find any of them. nolamps.png |
| Oct 5 15:02:32 | 10h 50m | Hoop Knight | ♥ 2 | This was a ton of fun. Although I object to the king's accusation of bullying! I just wanted a hoop and he got all pissy at me. Plus, they were his bombs. Not mine! Great use of the theme! The gameplay was extremely polished and a lot of fun. Very unconventional having the king employ goblins in his security force :) The goblin archers were by far the hardest thing in the game. I made it through only getting hit 3 times and 2 were in the first level (and the third was from a goblin in one of the later levels). I also really liked that the king and the knights were visible right from the start before they came out to fight. That's a little touch that I really enjoyed. |
| Oct 5 18:13:11 | 3h 10m | Dragon Loop | ♥ 0 | Like many others have said, it gets easy pretty quickly. I also didn't even bother training anything other than strength and just fought dragons over and over again without doing anything else, since that is what got gold way quicker than working. Just fight dragons and occasionally smith. It also eliminates the entire stamina loop. Also, I wasn't sure if it was ever going to end. Maybe a deadline of a final dragon or something? dragonloop.png Also, you typed DRADON EMERGENCY instead of DRAGON EMERGENCY :) I liked the main loop though. I wish there were some more interactions between all the different elements. Maybe rebalance it? |
| Oct 5 18:21:42 | 8m 31s | Looping Condor 3000 | ♥ 2 | I agree with many of the other comments. You did hit an almost zen like state. After a while I got good at figuring out how quickly I had to be moving to just hold down the turn button to circle the entire lock without slowing down and that was a great feeling. I agree that adding a timer would make it more interesting because the only thing stopping me from just crawling through each level is my own impatience. The graphics were simple, but clean and worked really well. Nicely done! |
| Oct 5 18:31:04 | 9m 22s | Loopy Boy | ♥ 1 | A fun experience. I agree that setting up the player and then letting him go I think would make for a nicer experience. It was a little strange to adjust it in real time. Graphics were simple, but easy to look at and understand what everything was, so that is nice. I think that adding some physics puzzles would be nice also. |
| Oct 6 01:27:11 | 6h 56m | Rad Boar Rewind | ♥ 1 | Nice entry! The puzzles were cool and it has a very nice "interacting with your past selves" feeling. The art reminds me a lot of Braid and the music keeps giving me Zelda 2 vibes for some reason... |
| Oct 6 03:53:47 | 2h 26m | Upventure | ♥ 1 | This was a ton of fun! I loved the clean art style (I just finished Paper Mario this evening) and the controls were tight, which is important for a game like this. The only comment I have is what some others have said. The camera worked great going up, but every time I had to go back down I was making leaps of faith into enemies and just hoping that I didn't die. I only died 3 times making it to the top and 2 of them were because of this. Music and the length were perfect. You should be very proud of this! The ending made me laugh. |
| Oct 6 04:01:34 | 7m 47s | Between Times | ♥ 1 | I agree with much of what others said. This is a very nice first entry and you should be proud of what you made. It was a little confusing to figure out who was saying what during the ending. I wasn't sure what I was saying vs what the guy was saying. The art looked nice, but you should try to have all the assets match up in perspective next time. Here's a site that does a decent job of explaining the basics. https://trembelingart.com/what-perspective-art-beginners/ Nicely done! Next time get some music in there! |
| Oct 6 04:09:37 | 8m 03s | What Goes In Must Come Out | ♥ 2 | That was a nice little diversion. I stopped around 6000 points but I think I could have gone much higher. poo.png I think the problem is that you don't ever have to poo. Just wait until you are under 50% before picking up the purple and just randomly eat greens until you can get to a purple with under 50% food. Maybe you could add some objects to dodge or have the game change in some way as you progress? Nicely done coding everything from scratch! |
| Oct 6 04:18:24 | 8m 47s | Stuck in Orbit | ♥ 1 | Nice effort and good work on the programmer music. There is definitely room for improvement there, but you have to start somewhere! I also really struggle with music and sfx, so I appreciate the effort. For feedback, the background got way too busy. I'm not sure how close I was to finishing (I defeated 2 or 3 large ships. I think 3) but the little green ships were impossible to spot in all the debris flying around. The bullets were equally hard to see. Maybe make the background elements smaller, or more muted so the guys jump out a little more? Also, the enemy ships could be a lot bigger and that might help. The art was simple but it does its job well. Nice work! Edit- Actually, lining up your shots so the bosses repeatedly ran into the stream of them was really satisfying. I forgot to mention that :) |
| Oct 6 04:24:07 | 5m 43s | Knock, knock... Boooooo | ♥ 2 | That is 114.89 seconds of my life I am never going to get back :) This is actually a running joke in my house with my kids (although we do banana and orange). So now the kids come up to me and say knock knock. When I say who's there and they say banana I just glare at them and they laugh. I really loved the music and the way that the green cubes disappear. Cool stuff. |
| Oct 6 04:30:26 | 6m 19s | Time Surge 2: Clean Up Time | ♥ 1 | I remember Time Surge! It is nice to see a sequel 7 years in the making! |
| Oct 7 17:06:06 | 36h 35m | Lonely Blob | ♥ 1 | This was really clever and a neat experience. I do also like squirrels. Graphics were simple, but worked. It is obviously an area for improvement, but it had a lot of charm. The bloom around the white slime is nice. I appreciate the volume slider also. |
| Oct 7 17:09:07 | 3m 01s | Late To Work: Escape the Mundane | ♥ 0 | I won! I'm not sure why or how, but I did! The goals were unclear to me. I thought I was supposed to be going to work, so I ignored all the misc stuff and focused on the things I needed to get there. Then I scored 0/X on a bunch of ratings, so I decided to pick up more things. The graphics were nice and the feel of the game was great! |
| Oct 7 17:14:06 | 4m 59s | Going Postal Starring Dick Danger | ♥ 0 | I really enjoyed the postal puns and the whole feel of the game, and the fact that I was hiding in a cardboard box to avoid bullets made me giggle. I think slowing the whole game down would have helped a lot. The aliens shots were so fast that it was pointless to try to duck and avoid them. I felt like shooting them before they cold shoot was much more effective. The conveyor belts moved so fast also that changing their direction was pointless. I couldn't plan ahead, so the switches mostly just blocked my bullets :( |
| Oct 7 17:21:20 | 7m 14s | Stuck In A Loop | ♥ 1 | This was some very cool concepts! The trouble was, there was no indication (other than the text) of what was supposed to do what. If there was a visual representation about what I could drag around (maybe a unique color or outline?) and what I could transform by right clicking (maybe an icon?) it would have helped a lot. |
| Oct 7 20:54:56 | 3h 33m | Slime Wrangler | ♥ 1 | Simple concept but there was some fun stuff there. I liked the little touches like the trail behind the slimes as they moved around and the different sections of the lines. Art was simple, but worked well. I would recommend scaling down the instructions at the top and bottom of the screen to give the game more playable area and stop the slimes from traveling behind the GUI elements. IT felt weird to draw the lines behind the text boxes :) I did notice that there were times when I would draw a line around the slime and it would count it, but then the slime would hit it at the same time. So it played both the "complete" and "break" sound effect. You would hurt the slime but lose two lines. It didn't happen all the time, but it did happen enough that I lost more than one level because of it. Nice work! |
| Oct 8 02:27:20 | 5h 32m | ZBX 9800 | ♥ 1 | This was wonderful. A lot of fun, a great UI experience. There were some issues, but nothing that made the game unplayable or anything like that. You should be proud of this! A couple suggestions: - As others have mentioned, the monitor resolution makes playing this tricky at certain resolutions. - The graphics were simple, but got the job done. I'd suggest each time adding something new (particles one time, double the animation frames the next, animated sprites in the background to make things feel more alive, etc.) - The sound got repetitive after awhile. Not bad and certainly not annoying or anything, but an area you could improve on that would have a large impact. - Setting the distance walked by time was a little difficult and led to a lot of guessing and checking. It would be nice to instead have it be in distance (cells maybe?) so I could estimate without the guessing. - Giving me the ability to see the level as I am entering the commands would be nice. Maybe something on the side like Human Resource Machine? hrm.jpg Again, all suggestions that I think would add to the whole experience. it is nice as it is! |