Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Kurt Roembke
Feedback comments for LD47
Kurt Roembke's games and stats for all events →
| Timestamp | Since previous | Game | Kurt Roembke's comment | |
|---|---|---|---|---|
| Oct 5 19:04:39 | Exit Condition: Zero | ♥ 0 | Nice! For a jam game it has quite a bit of tutorial. I wonder if those tutorials could have been left as regular levels that slowly introduced new tools to get the jobs done. Good, thorough work though!! | |
| Oct 5 19:41:12 | 36m 33s | Punpkin Loops | ♥ 3 | Cuuute. Love the weird spider pumpkin thing. Fun music and Halloween vibe. |
| Oct 6 13:34:53 | 17h 53m | Orbital Hostage | ♥ 1 | Orbit physics are a super nice touch. I found it to be challenging enough to keep replaying to try to beat it. Nice job!! |
| Oct 6 13:40:07 | 5m 14s | Raildle | ♥ 1 | Nice music! Good work doing everything yourself! |
| Oct 6 14:06:53 | 26m 46s | Friday Night Funkin | ♥ 1 | Great combo of art and music. |
| Oct 6 14:15:36 | 8m 43s | Fort Loop | ♥ 2 | Some of the early puzzles stumped me for a while but I was interested enough to push through. Props to you! |
| Oct 6 14:43:52 | 28m 16s | Pufferfish Panic : Proliferating Pressure | ♥ 1 | It reminds me of my childhood playing The Incredible Machine. Fun music and sound. I was playing with a laptop trackpad instead of mouse so spinning pieces was next to impossible. It would have been nice to have a keyboard option to spinning the pieces before placing them. Nice to see audio and language settings! Good work! |
| Oct 6 14:47:16 | 3m 24s | Addicted | ♥ 3 | I love the "Why is this so short" button. Good for you for sticking with it and pushing through your obstacles and releasing a game!! |
| Oct 6 20:19:21 | 5h 32m | Super Platypus Drifter | ♥ 3 | Adding StarFox like characters and dialogue definitely gave this game a leg up from some of the similar space games I've seen on this jam. I liked orbiting to save fuel. Didn't get very far!! |
| Oct 6 20:26:49 | 7m 28s | Meth'a Loop | ♥ 2 | Reminded me of old newgrounds games with the edgy drug use and running from the cops. Not sure I love the concept, but I absolutely dig the music and art style. The mood was definitely HIGH with this one. |
| Oct 6 22:33:23 | 2h 06m | Track Day | ♥ 1 | That timer cracked me up. Good work! Some wacky music could add a lot to the MOOD :P |
| Oct 6 22:39:57 | 6m 34s | Loopy Orbits | ♥ 1 | I think that the vibe of this game carried me quite a ways. Even when I couldn't quite figure out how the orbit was effected by the planet positions, I still felt interested in poking around. Nice music, sound, and art. Great vibes. |
| Oct 6 22:55:25 | 15m 28s | Loopin'Space | ♥ 2 | The audio and art work super nice together. Some music would have really sold the whole thing. Interesting game mechanic. I mostly just stayed in the center and tried to get a few ships with one rocket. I get why moving while your missile is traveling would have been more difficult to implement but that would have been fun!! Especially since then you could try to get even more ships while you the missile tries to correct its path to get back to you. Good job! |
| Oct 7 16:25:14 | 17h 29m | Light footsteps after the rain | ♥ 1 | Easily my favorite submission I've played so far on this LD. The music, photography, generated people, and ai voices came together so well. Putting the player in a mood and then asking them to participate is also a really nice touch. Great work! Keep doing you. Also, who did the music? I loved it. |
| Oct 8 21:01:53 | 28h 36m | Legacy Looper | ♥ 1 | Nice game! The art and sound work really well together except for the green collectable sfx. It being dry took it out of the reverb space that was consistent in the rest of the sfx and music. Otherwise I thought it all worked really well. |
| Oct 10 14:59:13 | 41h 57m | In The Loop | ♥ 1 | Really good. The only gameplay criticism I have is that the segments where you have to reenter the circle multiple times to move forward was way more tedious than fun and felt like it slowed down my interest in continuing to play. I think it was much stronger when it was combinations of jumps and obstacles rather than repeat entry bits. The game is so well polished that it also makes me wish the music/sound was just as polished. The Tibetan Singing Bowl would have been stronger if each circle had its own frequency so that the sound was a bit more adaptive to play. That being said, the game is already super well polished and the audio that is there does enough to not detract from the game. Awesome job!!! |
| Oct 10 15:07:37 | 8m 24s | Cycloop | ♥ 2 | Super polished visual aesthetic. I would have loved to hear the same polish in the audio to really sell it all. Some light electrical purring when moving, maybe tweaking the jump sound to have a bit more reverb, and adding light atmospheric music would have done a lot! That being said, this was a super great effort even if it wasn't your first attempt at a project of this scope. Keep doing your thing!! |
| Oct 10 15:20:51 | 13m 14s | Liftman | ♥ 1 | This was a pleasant surprise!! I like how the tone remained a bit quirky and light until the first time you get one wrong and it actually managed to be quite unsettling. It's difficult to pull of that type of tone shift ala Twin Peaks, but I think you managed it! Fun music. Great jam! I like that you managed to do compelling story/game loop and thought about every aspect that adds up to a full game experience. A lot of people won't balance them all in a jam so congrats on that. |
| Oct 12 13:29:17 | 46h 08m | Orbital Rescue | ♥ 1 | Nice art and polished gameplay! I love the camera zooming. Some Atari-like music would have brought it all together. Nice work. |