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Feedback comments for LD47
irwatts's games and stats for all events →
| Timestamp | Since previous | Game | irwatts's comment | |
|---|---|---|---|---|
| Oct 5 00:22:30 | Chrono Drift | ♥ 1 | Cool parallax effect with the stars! This was more difficult for me than it initially seemed. I kept building up too much momentum, which would send me flying an unrecoverable distance. | |
| Oct 5 00:33:30 | 11m 00s | Fleder Flopin | ♥ 1 | I was drawn in by the interesting name, but kept playing for the madness inside. It wasn't very apparent when new things were spawning in due to visual noise, but everything definitely got more hectic. I thought the music was catchy and fitting. |
| Oct 5 00:50:47 | 17m 17s | Mouseherd | ♥ 1 | I loved this. The setting reminded me of one of my favorite puzzle games, Chu Chu Rocket, but the mechanics felt fresh. Charming art and presentation. WASD movement and being able to rotate the arrow in place would be nice polish, but great work! |
| Oct 5 01:14:50 | 24m 03s | Around | ♥ 1 | Nice color palette and clean UI presentation! You had me at corgi. A little vertex animation on the dog would help it from feeling too static if standard animations are out of scope. |
| Oct 5 01:46:14 | 31m 24s | Loop Industries | ♥ 1 | Short and sweet, but fun. The text cracked me up, and while the movement was a little clunky, everything felt solid. |
| Oct 5 02:02:11 | 15m 57s | Hudson | ♥ 1 | Super cool! I figured out the upgrades right before dying in my first run, but successfully escaped my second try. Innovative idea and solid execution. I couldn't find a way to exit without Alt-F4, but otherwise fantastic! |
| Oct 5 02:17:50 | 15m 39s | Loopity Loop | ♥ 1 | I found this unique and funny! The speed makes it a bit hard on the eyes to read the text, but I like the fusion of rail and memory puzzle gameplay. |
| Oct 5 02:27:35 | 9m 45s | Ghost Cubed | ♥ 2 | Charming art and presentation. The postfx while recording look nice. I liked the chill music and ploop sound when you fall. Movement felt a little rough, like there was too much friction, but overall well done! |
| Oct 5 02:53:40 | 26m 05s | Eternal Ember | ♥ 1 | This is rather tranquil. I like little experiences like these that focus on one feeling. One thing that would be nice is an audio cue to reflect stoking the fire. Something like an ember cracking would help with input feedback. |
| Oct 5 03:09:50 | 16m 10s | In The Loop | ♥ 1 | Those juicy platform hit reactions feel great. Love the polish on this one. The difficulty ramped up pretty high for me, but it always felt like it was my fault. Well done! |
| Oct 5 03:31:36 | 21m 46s | Track Day | ♥ 2 | This is a great one! The vehicle handles as expected, aside from no reverse (Shouldn't be reversing anyway!). The skid marks, springy barrier poles, and UI stingers feel very nice. Well done! |
| Oct 5 03:49:30 | 17m 54s | Strange Planet | ♥ 1 | I really love the art and little quips the character makes. Gameplay is great, and reminds me of Crimsonland. Music would definitely help the atmosphere, but this is excellent work! |
| Oct 5 04:51:57 | 1h 02m | Stuck in a Loo | ♥ 1 | This one made me laugh. Excellent interpretation of the theme. Game feel was on point, with a consistent quality. Using a combo of WASD and arrow keys yielded some hilarious maneuvers. Good shit! |
| Oct 5 06:18:40 | 1h 26m | Catching Shrooms | ♥ 0 | Had fun with this, though I had some slowdown when loading the next loop. Getting closer and closer to hitting the target felt like good progression. A little fog could hide the loading of the next section when looping! |
| Oct 5 16:21:28 | 10h 02m | while(true) | ♥ 2 | Love the mechanics of this! I had some technical issues with the web player though. Tile graphics weren't loading so I couldn't see the rocks and it became a memory game, but I really like the art in the screenshots. Performance was also a little sluggish, making typing feel less than ideal, but that could be my machine. A hotkey to move to the next level without touching the mouse would be a nice addition. Nice work overall! |
| Oct 5 16:33:08 | 11m 40s | Die with the spikes | ♥ 1 | The atmosphere and cinematic feel of this is great. Love the sand piled up in the corners. The safe tiles not actually forming a path feels strange though, and it forces you to just randomly click and memorize the path. |
| Oct 5 16:48:51 | 15m 43s | Sloop | ♥ 1 | I had fun with this. Almost made it level 7 before dying. Being forced to switch between attacking and dodging adds some interesting flow. Quality felt consistent and the enemy hits were satisfying. Nice work! |
| Oct 5 17:05:16 | 16m 25s | Seratonin Style | ♥ 1 | Cool color palette and character style! I like the premise too, though it would be neat if the enemies were negative emotions like self doubt, helplessness, and dread, rather than headaches. |
| Oct 5 17:28:57 | 23m 41s | Looped Fellas | ♥ 2 | The presentation of this is incredible. Excellent graphics, audio, and mood. I laughed multiple times. Sometimes it felt like it didn't register as over the lighter section of the wheel though, like it was too strict on one side. |
| Oct 5 17:49:34 | 20m 37s | Creatures of the Sky | ♥ 1 | Even without sound this has great atmosphere. Got both endings, and though none of them made me happy, I appreciate the grim message. |
| Oct 5 18:03:58 | 14m 24s | Binary Loop | ♥ 1 | I really like the minimal art style. Everything read well and hazards were intuitive. Nice level design as well. I had some issues with the controls and collision at times though, and the footstep audio was a little piercing to the ears. |
| Oct 5 18:21:01 | 17m 03s | Looping Condor 3000 | ♥ 2 | Great game feel and overall quality. The opening crawl made me smile, and I really liked the animation of the stars popping. The audio volume did feel a bit loud, but that's a minor gripe for an overall well done game! |
| Oct 5 18:42:29 | 21m 28s | Kosmosrunda | ♥ 1 | This is near perfect to me. Feels great to play. Love the personality of the art. The music is awesome. The scene transitions are sweet. It didn't seem like I could restart from a controller, so reaching over to hit R was a bit awkward. The levels could also use a checkpoint or two, but this is an excellent entry! |
| Oct 5 19:32:26 | 49m 57s | Loopstuck | ♥ 1 | It felt like I was playing a nightmare. From the unsettling player character, to the fever dream audio, this game is greasy. Controls seemed deliberately slippery, and I can respect that. |
| Oct 5 20:06:17 | 33m 51s | Unnatural Selection - Circle of Life | ♥ 1 | I really love the music and mood in this. I'm still listening to it while writing this. Excellent work! It took some generations, but I managed to breed some fast moving creatures and collect all the orbs. selectionEnd.png |
| Oct 5 20:34:03 | 27m 46s | Infinite rails | ♥ 1 | This was a nice and relaxing puzzle. The wireframe style fits well. I would have played more levels if available. There were was at least one spot where the two arrows were so close that it was a bit difficult to see which was active. An indicator floating above the track might help message that better. Good work overall! |
| Oct 5 23:17:07 | 2h 43m | The Ring Of Happiness | ♥ 1 | Love the voxel animations and storytelling style. Background music would definitely complete the experience. I had to see all the different story branches and enjoyed it all the way through! |
| Oct 6 18:18:33 | 19h 01m | GREY MILK | ♥ 1 | FYI Windows security is flagging the exe as containing "Trojan:Win32/Wacatac.C!ml". Love the cereal background! |
| Oct 7 22:28:04 | 28h 09m | Bermuda Triangle | ♥ 2 | Funny premise with satisfying ship magnets. I felt like the music was out of place though, and thought the mood was better without it. The ability to speed up the game was appreciated! Wave 2 was definitely a jump in difficulty! |