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Feedback comments for LD47
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| Timestamp | Since previous | Game | ice9's comment | |
|---|---|---|---|---|
| Oct 6 04:14:47 | TimeHop | ♥ 1 | Some cool new ideas for the idle genre. Congrats on balancing this in such a short time! | |
| Oct 6 04:30:30 | 15m 43s | Leave the yard | ♥ 0 | It's got potential! |
| Oct 6 04:34:24 | 3m 54s | Vitruvian Escape! | ♥ 1 | Getting used to the wall jump is hard! Solid game. |
| Oct 6 04:40:21 | 5m 57s | Shooty Loops | ♥ 2 | Now I'm dizzy :p It can be annoying when the debris is too close to hit (but still takes up a bunch of the screen). Still a fun asteroids-like game. And nice sketch. |
| Oct 6 04:55:50 | 15m 29s | Crocodial | ♥ 4 | It reminds me of the old school skiing game where the abominable snowman shows up! Pretty fun. It felt strange to me that you had to click up at the corner to choose a powerup when that also moves your characters. And I wasn't clear on the tradeoffs of choosing different powerups once my circle of powers was full. Lots of cute/fun art. Especially the bazooka bear :) |
| Oct 6 05:07:43 | 11m 53s | The Loop | ♥ 1 | Pressing space scrolled down in my browser (firefox) even when the game window had focus, so it ended up being a race against time for me. Still, felt like it had potential to be quite fun. |
| Oct 6 05:18:20 | 10m 37s | The LoopHole | ♥ 0 | I like the idea of the level wrapping around :) I ended up taking advantage of that and just falling instead of jumping around the platforms though. Maybe adding a penalty for falling could make it more interesting? Or some other skill related thing you have to do to fall successfully? |
| Oct 9 06:08:02 | 72h 49m | Loopy Particle Simulator | ♥ 1 | Cool idea that fits really well with the theme! Wish there was more time to polish the controls (being able to select move more than 1 pipe at a time, hover over a pipe to see the speed/type of particles in it, etc), but besides some missing polish it was a fun game to toy around with :) |
| Oct 9 06:21:15 | 13m 13s | Groovy Loops | ♥ 1 | It's cool to build out your own platforms! Simple, but fun with a nice tune. The slidyness was a bit annoying - especially since it seems to be slidy from it's own momentum and not just when I'm moving left/right. |
| Oct 9 06:35:23 | 14m 08s | Sisyphus Beetle Takes His Daughter to Work | ♥ 2 | lol 10 stars for humor and an 11th star for the Sisyphus reference |
| Oct 10 05:59:57 | 23h 24m | Soccer Loop | ♥ 2 | Cool idea! I like having to plan ahead during the easier levels to make the harder ones more tractable. Past me always making things more difficult :p |
| Oct 10 06:08:29 | 8m 32s | Get Out | ♥ 1 | It's a little simple, reducing how much strategy you can apply to the game, but was still decently fun in it's novelty, looked nice, and definitely fit the theme |
| Oct 12 02:43:06 | 44h 34m | Stagnatum | ♥ 0 | Really cool art style! The music added to the mood as well and the ending was a nice touch to add to the story. In terms of gameplay, I wish there was more to up the difficulty - as is I could just mash attack and get through it all. Maybe a tighter timing with shooting back the enemies projectiles? (I did like that you could do that at all though) |
| Oct 12 03:16:56 | 33m 50s | Anne's Topological Adventure | ♥ 1 | Really clever! Fits great with the theme and congrats on getting that all coded and designing so many levels in just 48 hours! |
| Oct 15 06:36:44 | 75h 19m | Within The Threes | ♥ 1 | Cool idea to use the audio cue to guide you through the level! I also like the art style, but in some places it looked like the sprites weren't setup quite right and there were some parts that looked like exits but weren't, and vice versa. The fade into darker and darker areas was cool too. |
| Oct 16 04:52:59 | 22h 16m | Brace for Impact | ♥ 1 | Cool idea. I don't think I've played a similar game that involves two different places for the obstacles to come from. However, like MikoziQ mentioned, there is something off about the perspective that makes it hard to predict where things will be (I like MikoziQ's suggestion, but I think there's also something off about the math). Tying in the rhythm could also help. |
| Oct 18 01:03:16 | 44h 10m | Neon Embrace | ♥ 1 | Nice and simple, yet fun. I wish it wasn't quite so hard right off the bat so I could have a chance to really get used to the controls. I also couldn't help but compare it to super hexagon and would have liked the music to tie in better with the game state. That said, the music was still a nice touch. |
| Oct 18 01:15:15 | 11m 59s | State your name | ♥ 1 | Great writing and an excellent idea for the theme of the jam! |
| Oct 24 21:30:59 | 164h 15m | Loopster | ♥ 1 | I like the M.C. Escher style! Not really sure what's going on with the jumping humanoids though. It was fun to try and chase the path given how tight the timing was. The stairs being so bumpy was off-putting though. |
| Oct 26 02:49:55 | 29h 18m | EXPLR-57 Rescue Mission | ♥ 0 | Nice and simple. Nice work for 48 hours! I do feel like it might be a bit too simple or lacking in agency. If there were some decisions to make or trade-offs that could make it more interesting to try multiple times. Definitely ticks the box for the theme :p |
| Oct 26 03:45:49 | 55m 54s | SPACE TAXI | ♥ 1 | Interesting idea that fits the theme nicely. Wish there was a better UI for placing the traps (took me a while to even realize you place them before starting since it was so small on screen). |