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Feedback comments for LD55
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| Timestamp | Since previous | Game | ice9's comment | |
|---|---|---|---|---|
| Apr 15 23:50:20 | Summoner Defence Forces | ♥ 5 | Really clean style. The art is good (even though you didn't have your artist). I like the idea and it fits the theme. I feel like there's some balancing issues that could help - I always seem to not have enough units to protect the first enemies for example. | |
| Apr 16 10:35:55 | 10h 45m | Crazy Court Summons | ♥ 4 | At first I wanted a mini-map, but I kinda liked having to take a chance with which direction to take. Strangely, in order to back up I had to repeatedly press the down arrow - holding didn't seem to do anything. Some decent fun and a unique take on the theme! |
| Apr 16 12:03:25 | 1h 27m | Decades And Dragons | ♥ 5 | Well written, simple but fun. Great job! |
| Apr 16 19:05:35 | 7h 02m | Capture the King | ♥ 3 | Concept is cool! I wish I could reason a bit more about what my pieces would do though. It seems like they were not making moves that would make sense in normal chess (having an opening to attack the king, but not doing so. |
| Apr 16 23:01:39 | 3h 56m | Summon Creativity I | ♥ 2 | Liked the meta humor :) Could have been a bit more engaging if there were a bit more involved puzzles, but very impressive work for just by yourself! BTW, it took quite a while to load for me (on a macbook) - to the point where I only waited long enough cause I got distracted on my phone 😅 |
| Apr 17 21:12:09 | 22h 10m | Necromancy Survivors | ♥ 1 | Really good Compo entry! I was a bit confused at first wondering if I should be running away or had some way to attack, but once things started to spawn and I understood the mechanics it was quite fun. |
| Apr 17 22:06:46 | 54m 37s | Part-Time Familiar | ♥ 1 | Nice story. I like how some of the different characters' paths can come together. The "main" ones work well, but I would have liked for the other two to have a bit more interaction and references to each other. Not sure if it's just my setup (playing the web version on a macbook), but there were some long pauses/freezes. Also the text was quite tiny for my eyes - I wouldn't want it to cover the nice art, but it was a bit straining to be honest. |
| Apr 18 09:04:33 | 10h 57m | Eternal Battle In The Hells, or something | ♥ 1 | Really neat idea and cool visuals! Wish there was more of a goal/more consequences to making one thing versus another, but it's a great start for something if you carry on with it. I'm jealous I didn't think of the idea :p Is there some way to change the color of the demons summoned? It seems like regardless of what color shape I draw the demons spawned are always green. |
| Apr 18 21:49:47 | 12h 45m | Wiz Biz: A Summon's Sacrifice | ♥ 1 | Good concept and diversity of the puzzles, even if the puzzles were a bit simple. I also can't imagine coming up with good puzzles during the time of a jam! The jump was a bit awkward because of the friction with the side of the platforms and walls (you probably want a different physics material for the top vs sides). Also for the next jam, it could be helpful to write up the controls in the description page - I know you mention that the crab doesn't always work, but I also don't know what it's supposed to do. |
| Apr 18 22:17:37 | 27m 50s | Thalatta's Grand Heist | ♥ 0 | I ended up getting stuck (I think early on with just the torch). The puzzles up to that point felt a bit guess-and-check. Especially with the torches, as you can't see where the correct locations are without making light nearby randomly. It was an impressive production though to even have voice acting! |
| Apr 19 12:13:04 | 13h 55m | Super Pal Summoner! | ♥ 2 | You hit on something really addicting! Has some strong 2048 vibes. The sounds when you make a combo are very satisfying. My main gripe is that the 4 green pigs combo is literally mathematically impossible 😝 Really impressive for a compo! Would have been nice with some music and some UX changes (a better way to see all the combos, not allowing you to drop the current piece on tiles which it won't "register", etc) |
| Apr 19 15:36:52 | 3h 23m | Mansion of Dreams | ♥ 1 | As others have said, it's a bit difficult 😅 But I like the concept. Maybe with more time the tooltip clues could be a bit less specific (they read like exact instructions with words swapped for other words). The mood based on eating things was also maybe a level of complexity that wasn't needed. Or could have been a feature that was introduced later on? Overall a fun idea though. Congrats on putting it all together in time on your own! |
| Apr 21 19:54:55 | 52h 18m | Grave Wrangler | ♥ 2 | Cool concept! I think the biggest thing missing is consequences for where you place the spawns. It's a nice twist to the normal way to strategize, but on this single rectangular map, there wasn't much to where I placed them (basically always in one corner). Despite that, I still have fun. |
| Apr 22 12:26:14 | 16h 31m | Sage & Summonion | ♥ 1 | Has a lot of potential fun, but was also a bit frustrating. Took me a while to understand how things work (knowing that scanning "picks things up", except for the health potion) and I still didn't end up understanding what some things did (I upgraded to have a second spell, but couldn't see how to equip something to it). The self-damage also messed me up quite a bit. Music and visuals were great. |