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fmdkdd

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TimestampSince previousGamefmdkdd's comment
Oct 8 21:10:35 wipestuck ♥ 1 Quite the potential there! Too bad you didn't have time to add some more interactivity, because what is already present is high quality. Keep it up!
Oct 8 21:26:57 16m 22s Mobius Station ♥ 1 Neat take on Wilmot's Warehouse. I would suggest to make the button to start deliveries a bit more obvious, but on the other hand that got me to run around the station in circles, so I guess that reinforced the theme ;)
Oct 8 21:57:27 30m 30s CycleCycle ♥ 1 Fading out the trails combined with the restricted field of view means rounds can sometimes take a while. Since the originality lies in the sphere setting, it would have been nice to be able to zoom out a bit. Have you thought about doing the same thing on the *outside* of a sphere instead of the inside?
Oct 8 22:17:28 20m 01s The Power Loop ♥ 1 +1 for PuzzleScript. Nice idea, although I got stuck on level 6. Maybe a gentler introduction to the idea of pushing people and generators would have helped? I can see that plenty more could be done if you keep introducing twists on the mechanic.
Oct 11 10:37:57 60h 20m Vegenant ♥ 1 The game controls well. I liked the variety of enemies, though it would have been more interesting for them to have different behavior besides homing at you. Electric vegenant seemed a bit weak. And yeah, as others have suggested, having audio feedback would make a huge difference here. Good ideas and unique style; keep improving!
Oct 11 10:56:06 18m 09s Stuck In Paris ♥ 1 Original! Clearly the traffic was much more fluid than the real thing ;) I got 20+ loops by just looping in the innermost circle, where no cars seemed to ever spawn. I would have expected other cars to change lane more haphazardly and forcefully; more realistic and more challenging. The motion blur was also tad overboard, otherwise good job!
Oct 11 11:17:28 21m 22s Looper ♥ 0 Very good presentation. An apparently simple idea that is well executed. I do wish retrying after death would not go through the whole level transition though. Instead of insta-death, you could also count the number of pricks the player hit and have a 'par' system to unlock further levels. Controls can be a bit confusing, even after you realize Right always goes in the direction of the track, it's hard to readjust your brain when you switch, thus you are always on your toes after each switch. I would try to change the player circle into a form that has different front and back, so that you have an additional visual clue of the direction of your vessel. I suspect this game would work very well with Pong-style paddles!
Oct 11 15:08:43 3h 51m Paper Loop ♥ 0 Playing the traveling salesman are we? I like the concept. Though the game in its current state is a bit too easy to cheese: you can just move the blue waypoint around to change the direction of the postman, which is equivalent to having unlimited waypoints. I would suggest that at least the waypoint the postman is driving towards to cannot be moved by the player. But maybe you could also 'freeze' all the waypoints until the postman has done a full lap, so that the player actually has to think ahead. A timer would also create tension: either a global one to finish the level, or one that refreshes at each delivery.
Oct 11 15:28:36 19m 53s Loophole ♥ 0 Super clean presentation. The minimalistic art style and audio work well together, and yet the polish is far from minimal. The title screen is gorgeous, and I liked the ripples and the drawing animation for placing a circle. The mechanism is simple, but does not get old as the game is short. I'm sure you could get some variation in later levels (such as reversing directions, playing with speed and radius of the circles). My main gripe would be the slowly-panning camera which gets in the way of placing your circles. I liked that the level is explored this way, but having to wait until the transition stops was a bit annoying. Speeding up the transition a little would solve this. Anyway, very solid title.
Oct 11 16:25:09 56m 33s Loopy Particle Simulator ♥ 1 Looking at the particles looping around and colliding to create even more speedy particles was great. The escalating music is a nice touch as well. Overall, a very solid toy. I do wish there were more puzzles though. Hopefully you turn this into a Zach-like full-fledged game, and I would be all over it!