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Feedback comments for LD52
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| Timestamp | Since previous | Game | fmdkdd's comment | |
|---|---|---|---|---|
| Jan 14 22:29:47 | Dice Settlers | ♥ 1 | Excellent! The visuals were maybe a bit busy at the very start: even though the slots were you cannot spend the dice at hand are grayed out, the background graphics (like the herbs) still stand out. But once I knew what to look for, it was fine. The tutorials helped. I burned at lot of cycles at the end because my last dice did not have the required temple face. Luckily, I had enough resources saved to buy a new one so I did not get locked out. Inspiring entry, thanks :) | |
| Jan 14 22:42:09 | 12m 22s | Last Harvest | ♥ 0 | I'm not sure I figured out why you need roads exactly, and at first I was confused that I could build stuff but not everywhere, but it seems I just ran out of apples to build them. I guess this could have been more explicitly told by the UI. Otherwise, the game is maybe a bit short, but I liked the impending doom setting and the music. |
| Jan 15 10:18:25 | 11h 36m | F.U.D: Food Under Development | ♥ 1 | Fun, rather well executed and easy to grasp. Though it seems the in-game scientists managed to produce steak trees, so surely in the future they will be able to make breakfeast trees directly ;) |
| Jan 15 11:36:55 | 1h 18m | Harvest | ♥ 1 | This one got a good laugh out of me. Good idea, but the I wish the truck would go even faster so that I could do a barrel roll and lose all my harvest. |
| Jan 15 11:43:19 | 6m 24s | The Shameful Harvest | ♥ 1 | Amazing pixel art, and a great deal of juice in the presentation, especially the way the text is presented. Loved the banter as well. Finding out what killed you wasn't super obvious though. Maybe pause the game for a second or so and add an aninamation and/or sound effect? |
| Jan 15 11:46:48 | 3m 29s | Abduction | ♥ 1 | Looks like we've ended up with similar ideas for this jam ;) Defending yourself with the things you gobble up was a nice touch. It got hard fast though! I think if you added just a few sound effects the game would feel even better. |
| Jan 15 11:55:04 | 8m 16s | Stellar Harvester | ♥ 0 | There's a good start of a game here. I think the controls just needs a bit of tweaking, as currently it's too easy to shoot up in space quickly, and too difficult to stay on ground. Also, since you have made multiple planets, I can't help but think that the player should be able to walk around the planets, Mario Galaxy-style, and not fall into bottom space. Would love to see that :) |
| Jan 15 12:13:14 | 18m 10s | Flower Farmer | ♥ 0 | This is really nice and a bit addictive. A button to sell by 10 or 100 would be very nice indeed. Also, maybe the sell price does not rise fast enough? My state of the art flowers only sell a few dollars more than the starting ones, even though they take longer to grow + all the upgrades costs. Meaning that it's easier to keep selling the starting flowers than develop very high tier ones. |
| Jan 19 21:38:19 | 105h 25m | It's a Platformer | ♥ 1 | +10 for writing a GB game during a jam! Kudos to you. Simple game, but cute graphics. Would have loved some music and/or sound effects to go along. Regarding your write-run-fix loop, couldn't you grab the source code of a GB emu (say, SameBoy), and hack it to automatically re-run a given ROM file when it changes on disk? That way you should be able to setup a complete compile+relaunch chain in one command/hotkey. You could even just reload the ROM, and keep the RAM as-is, so the game would keep its current state while reloading the code. (Or tell the emu to reload a save-state after ROM load, which is maybe safer.) Anyway, just a thought :) |