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Feedback comments for LD43
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| Timestamp | Since previous | Game | fmdkdd's comment | |
|---|---|---|---|---|
| Dec 8 11:44:13 | The lord of Possessions | ♥ 1 | Good feel, lovely graphics and animations. Good job there! I can easily see this as a full game, if you add variations in enemies and items that spice up the gameplay. | |
| Dec 8 13:33:24 | 1h 49m | ETA: Estimated Time Of Arrival | ♥ 0 | Even though the inspirations are obvious, this is still a good mix of interesting mechanisms. I would really like to play a more polished version of this; had quite bit of fun with this version though. Good job! A minor bug: you can shoot through doors if you stand close enough. |
| Dec 8 15:58:06 | 2h 24m | A.I. Careers Advisory Service: Your Path To Success | ♥ 1 | Nice idea! The writing is good, and the simple mechanism reminded me of the Reigns games. Unfortunately, as a player you only have a couple of decisions to make at each rung of the ladder, and these decisions have few impact on gameplay. With more alternatives and meaningful choices I think it could be very good. |
| Dec 18 12:00:51 | 236h 02m | Bokeh | ♥ 0 | Very interesting concept! Forcing the player to shoot in rhythm is a good way to prevent bullet spam. The fact that you have to choose between switching stances or shooting with the current stance introduces a nice tension. Alas, I did not have a player 2 at hand to test how it plays out in a match, but the next time I do, I'll be interested to discover how balanced the stances are. I think this as the potential to being shown at an art+game show. The music and bokeh aesthetic is a really good mix. You could do a cooperative variation as well, where the two players shoot enemies rather than each other. |
| Dec 23 10:34:00 | 118h 33m | There Will Come Soft Rains | ♥ 1 | When I discovered this LD's theme, I thought of making a climate change game where you had to save people from the rising seas (Choplifter-like). We decided against it because we weren't sure the gameplay would be that good, but I would have liked to have made a game raising awareness. I'm glad you went through with this idea. I liked the geographical context when choosing the region to play with, and that some propositions had external sources. It anchors the game in reality and gives the player something to take away. Gameplay-wise, I would have liked to have some visibility on the outcome of your choices. If I'm the head of the government, then surely I have *some* information on that. You don't have to give the player all the information; decisions could have a visible "expected outcome" and a hidden "actual outcome". The actual outcome may have a random component, or be affected by previous decisions and/or the current budget/stability etc. |