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AreyWarlord

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TimestampSince previousGameAreyWarlord's comment
Oct 6 10:22:30 UnderLoop ♥ 2 Cool and fresh idea of labirynth-solving game. (can't name it puzzle though, there is no logical guess, just back-and-forth method) Could use some built-in map-making tool, especially if you decide to make game bigger and add some conditional transitions (e.g. Up-Down-Up-Down leads to romm 7, but from roon 5 it leads to secret room) Nice graphics and music, potential for a great story. No bugs, a bit umcomfortable jumping. Gives the "A-ha!"-feeling when you get it how it works. Good job!
Oct 6 10:51:03 28m 33s Stuck on Mars ♥ 3 Good game about attention and quick decision making. The art is really good but I'd make important gameplay elements more visible. Uneven train acceleration makes the game a bit uncomfortaple to play. And, I didn't get it if you can pick up resource only if a lead car of train crosses it. One big like from me for tutorial. The game would feel really nice on mobile platforms. Good job!
Oct 14 16:35:28 197h 44m Wage Slave ♥ 1 Good art and awesome sound. Thought customers' replies and interface texts not always fit the coffe I served and each other. Also, this game needs some more clarity, like - what are all those unsigned bottles and where is the steamer? >_>
Oct 14 16:57:21 21m 53s Souless Loop ♥ 2 Initial impression was - okay, one more roguelike. But then I found out that you really need to explore your enemies and to find a strategy to defeat them all. Good job!
Oct 14 19:17:55 2h 20m The Guardian ♥ 2 Very good-looking and fun action game. For me gameplay session was too long, I'd advice to increase aliens' power with time.
Oct 15 16:31:11 21h 13m Ascend ♥ 2 Awsome puzzle idea. Awsome art and awsome music. (controls need a bit of polishing) Great game!
Oct 16 17:01:19 24h 30m Parry knight ♥ 1 Combat throug parrying is a great idea, but for it to work well the animation of enemy attack must be very clear and readable so the player can predict when to rice the shield. Graphics and sound are really good.
Oct 16 18:27:26 1h 26m Chompy ♥ 1 Kinda meditative game, with good controls. Sound is great, good job.
Oct 16 18:39:03 11m 37s Serious Ham ♥ 2 Awww yezzz guys, this is awesome. Some UI and controls polishing would be great, but still - awesome.
Oct 17 13:09:55 18h 30m Demongraft ♥ 3 Realy cool twist! Lots of emotions! Art is beautiful. I wanna the Beast as a stuffed toy. >_>
Oct 17 18:42:29 5h 32m Looping Meadows ♥ 0 A hypnotic game. Brilliant example of "easy to learn, hard to master". Great job.
Oct 18 17:17:34 22h 35m Leopold the Lich ♥ 2 This is adorable. You even get a reward (reviving) if you loose, but you did well enough. Leopold is officially my top-2 favourite lich (top-1 is still Arthas, sorry).
Oct 18 17:49:36 32m 02s Tower of Madness ♥ 1 For Celeste-like games you need to be very careful with controls and challenges. Despite its difficulty Celeste is very player-friendly, your game still needs polishing. Nevertheless, great job. I love the idea behind the level design and my greatests thanks for checkpoints on different stages of levels.
Oct 20 19:44:38 49h 55m Stagnatum ♥ 0 The art is charming. The game itself could be runner, so the player only jumps and fights. Great job!
Oct 23 09:21:54 61h 37m Loop around in a cycle ♥ 0 Interesting and fresh mechanic. Level design feels a bit messy, I could use more space between obstacles, especially when new mechanics are introdused (like cathing-shooting arrows). Overall, very good job.
Oct 23 10:55:15 1h 33m Cthuloop ♥ 0 Fresh look on match3\combat genre! Game really could use some sounds and a bit more readable graphics: it is a bit hard to differ elements when they have the same shape and similar colors. Nevertheless, good job! I'd download something like this from store and watch loads of ads, if not donate.