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AreyWarlord

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TimestampSince previousGameAreyWarlord's comment
Oct 5 14:24:20 Shrodingor Unstablor Borgor ♥ 3 New waifu)))) #2 Four Guys disturbed me much more than MeatGuy. =D Love mix of English and French. I'd love to see this borgor doing different stranger things to the eaters with each bite.
Oct 5 16:05:23 1h 41m Randomazer ♥ 2 Guuuuuuuys this is soooo good. Best tutorial I've ever seen. Love the controls, pogression design, levels, checkpoints. =D
Oct 5 16:45:16 39m 53s Drop vs Planties ♥ 2 Interesting concept, but with current set of enemies and abscence of world mechanics like obstacles you don't actually need any forms but gas. Also game could use in-game tutorial, e.g. like in Binding of Isaak. This prototype can grow into a cool game. =)
Oct 5 17:26:37 41m 21s Unstabled ♥ 1 Now this is how you play with the pun. Good job.
Oct 5 17:45:02 18m 25s GLITCHERZ ♥ 2 Well, it would be better to play with a friend, but you also may find some fun in finding a way to kill your oponent and not kill yoursef playing alone.
Oct 5 18:24:00 38m 58s Cursed Duality ♥ 0 The character feels to slow for such kind of game. And in the beginning, when player is unfamiliar with the concept, the game feels too fast. But the very concept is cool.
Oct 5 20:29:09 2h 05m Monster Shopper ♥ 1 Nice stealth game. =) Though I don't know why that "spam space" mechanic. And sometimes NPC can spot me from where I don't even see them, please don't do this to me. %)
Oct 5 21:09:12 40m 03s Acidium ♥ 1 Why block the progress when not enough scre points? It would be so much better if there were three options in dialogues, "good", "neutral" and "bad", and "good" and "neutral" options became unavailible if the previous night Alex didn't defeat her stress. =( Gameplay itself is cool and dialogues are brilliant.
Oct 5 22:20:02 1h 10m Unstable(d) ♥ 2 It's cute. =) But I didn't get how the charge works. And road feels to wide for donkey's speed.
Oct 5 22:28:57 8m 55s Nuclear Puzzle Defense ♥ 1 Nice match-3 variation. Really fresh idea. It might be a bit better if rocket moved discreetly and projectiles flew faster. =)
Oct 5 22:57:44 28m 47s aaaaabbBBbABCSDgaw6stE_P! ♥ 2 This is awesome. The game actually made me laugh. xD It lacked soound a bit. I'd really love to hear all the mayhem noise. =) And typing for narrator to indicate when I should read and when I can look on assets without FOMO. =) P.S. Is it the childhood of Asterius from Hades?)
Oct 5 23:20:20 22m 36s WOLFGUN ♥ 1 I love the visuals. Staged upgrades in shop are cool. Enraged state feels really unstable. =)
Oct 5 23:43:34 23m 14s Cat Connect ♥ 3 Well this fells really unstable in match-the-theme way.) Though maybe breaking the controls in the end of HP and taking "last moment success" feel from the player is not a very good idea - even on this jam.
Oct 6 19:16:47 19h 33m Delusion ♥ 3 Nice one. Though lacks kinesthetics a bit and monsters feel to fast for the projectiles. Also I couldn't get how sanity is restored (or was it a bug?), and some healing would be nice. Love the visuals.
Oct 12 15:43:16 140h 26m LIFT-UP MACHINE (nightly version) ♥ 3 Well, some cool twists happened here. :) Though I could use a bit more interactions with objects, like meteors explode and throw back the progress, so the player should avoid them.