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Feedback comments for LD47
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| Timestamp | Since previous | Game | almost's comment | |
|---|---|---|---|---|
| Oct 7 01:09:03 | The Curse of Cattenburg | ♥ 4 | The art and visual polish were great! The gameplay was a bit repetitive/simple though, and some animations seemed to play slowly which meant a lot of time waiting. I found the warrior's attack and mage's action points to be pretty effective. Most of the time I am just using reveals to find attacks and specials (using the warriors special) I also found that there was no reward for beating enemies, so I ran from every fight, but it still took a while to collect the relics. I did manage to win! and I suppose my thief was close to dying, but mage and warrior were healthy. | |
| Oct 7 01:41:58 | 32m 55s | TALLY MARKS | ♥ 3 | Nice music and mood - the 3D effect was pretty cool too! I liked the pixel art I was pretty confused on the room with the glowing white thing in the center. I eventually threw a robot at one of the blue capsules on accident and realized they were breakable so I broke them. After that it took me to an empty room and then it said Tally Marks and took me to the title screen. Dialogue along the way suggested that there was more to come so I didnt think it was the end of the game, but maybe it was a game over? not sure. |
| Oct 7 04:12:38 | 2h 30m | Clone Arena | ♥ 2 | Very fun! I died a ton. I made it to the far-left and far-right powerups, I was not able to make it to the top powerup. I had a few clones spam the triple-shot attack in the far right area to get a high score of 62. I liked the way that there was some timed platforming puzzles in addition to the action. Bumping my head while jumping was a bit awkward. There were also some times when I clip through moving platforms from the side or from below. |
| Oct 7 05:24:10 | 1h 11m | MonkeyVM | ♥ 4 | Completed! I struggled on 3-4, but I eventually just focused on getting out of the start and it worked :D 2-4 I am missing a star, but I got 3 stars for every other level. The game is fun, though sometimes it is confusing to think about what will happen, so trial and error or brute force (within reason - for example I can be sure that I need a certain set of commands but not sure of the order) The visual polish was great too, which made it fun to watch triangle man fly around |
| Oct 7 06:40:35 | 1h 16m | Tip of My Tongue | ♥ 2 | I played after seeing it on ursagames stream. I like the word puzzles! I think I got one wrong and failed to find another. It would have been nice to have some indication of which way to go. |
| Oct 11 00:02:43 | 89h 22m | Aztec Ride | ♥ 3 | I managed 2278. I like the art! And the idea is pretty cool. I found it really hard to catch people though. They often end up flying off the top of the screen and then the camera rotates, so I have no idea where they will land. I think it would be nice if there was some visual indication for off-screen people. Maybe also a visualization for which way they are falling. I kind of wanted the screen to not rotate, but I think flipping upside down in a loop is part of the fun. I had a few passengers fall through my train, and that felt like a bug, though someone above comments that they might need to land on empty seats, which seems tough. |
| Oct 11 01:15:11 | 1h 12m | Hack'n Loop | ♥ 4 | The gameplay is fun and I like the music and visuals a lot! I liked that all of the enemies had simple attack patterns and warning effects before they shoot. I found it hard to make progress though. There are so many enemies per loop and they have so much health! Also when there are multiple cubes grouped up, it can be hard to find time to approach since there is always one that is shooting. I usually died on loop 2, and made it to loop 4 once. Some minor feedback: The walk offscreen animation was jarring because I often approached the edge of the door and it would teleport me a bit. On the game over screen the "loop number" has arrows next to it that look like level-select buttons On upgrade selection, the first tiem I saw the screen I thought it was choose one of 4, I didnt realize it was choose a pair. maybe words "AND" and "OR" could be added for clarity. I did a lot of dashing, and the dash sound became a bit annoying. The sword slash sound was good though! |
| Oct 11 04:47:20 | 3h 32m | Twist Turn Shoot Burn | ♥ 2 | Interesting mechanics - though movement felt intuitive enough after a bit of practice. Aiming seemed to be the main challenge. I found that I could (sometimes) shoot through walls, and this seemed like a decent way to shoot enemies from a safe distance, but since I could only sometimes do it, it might have been a bug. For enemies that don't turn when I turn, I could setup an ambush and wait for them to come to me. I got to 13, but then there were enemies coming from multiple sides and I bumped into one when trying to run past it. Pretty fun once it got going. Some minor issues: I went back to the main menu on accident a few times with X, and going to the main menu seems to reset the volume of the game, which was annoying. Also, in the main menu space was select instead of z/x. Pressing escape crashed the game with an error about failing to load the font arial.ttf (Windows) |
| Oct 11 05:20:06 | 32m 46s | Recursive Arena | ♥ 2 | Cool idea! Being totally silent is unfortunate, it makes the shooting feel a bit less impactful. I liked the bouncy animations and visual effects. I lost track of which color I was playing a few times, which was confusing. |
| Oct 11 05:21:38 | 1m 32s | Curly's Chase | ♥ 2 | The 2-tile turn radius is remarkably unique feeling! The -bonk- effect is really cute. I didnt like that fireflies would run away from me and hide in a corner, forcing me to bonk or rewind :( It would have been nice to have some indicators of the general direction of fireflies (especially once only a few remain) I looped around some areas I had already been because I was worried that I might have missed one. |
| Oct 11 23:20:26 | 17h 58m | Orbital Clutter | ♥ 2 | The collision effect is really satisfying :) I found it hard to click on the planets - Especially the small planets that are fast moving, and the planets that are dark because they are far from the sun. It would be nice if I could click near a planet. Or better yet, if I could click anywhere to pause all planets. I managed to beat all the levels, but struggled on both of the "survive 30s" levels |
| Oct 14 00:45:42 | 49h 25m | The Jolly Journey of J.J.'s Jelly-Jamventure | ♥ 2 | I was stuck on level 7 - there were a few beans that were too high for me to jump to. I tried saving some of the clouds until I was larger, but even so I still missed a couple. It would be nice if the clouds respawned each time I went around the loop. Then I came back here and noticed mention of a double jump in the description. I had no idea that was possible! The art and sounds are cute. |
| Oct 20 16:28:34 | 159h 42m | Full Ascend | ♥ 2 | I made it out of bounds in the first level with the following jump :) tmp.png Though there wasn't much to find up there The game is quite hard! Slippery ground, midair momentum, instant death and no checkpoints make it very hard to progress and frustrating sometimes. Hitting an icicle from the side also feels like it shouldn't kill me. There is a spot where you want to step off a platform and fall straight down and it is kind of hard to do so because of the way momentum is preserved. I made it around 6-8 screens to the right, but I could not make it out of the icy cavern area. |
| Oct 21 03:08:53 | 10h 40m | Loopita's Dream | ♥ 2 | Very short, but really well polished! Music art and gameplay all combined to make a really immersive experience. It was so pretty! Figuring out how to move, eat, drink etc was all very intuitive. |
| Oct 21 03:15:18 | 6m 25s | Hammy the Hamster | ♥ 3 | Cute :) It wasn't clear to me how I was supposed to use the key. I was trying to aim the key at the lock image in the air. I thought that breaking the bubble on the rock was bad since the key disapeeared. But eventually I realized that I have to break the bubble to "collect" the key. For the next level, the key fell through the rope ladder a few times, I'm not too sure how the physics are supposed to work. But moving slowly seemed to work. It would be nice if the camera was further out so that I can see where I am aiming. I made it to a really large level (where there are like 4 levels of platforms below where you start), but I stopped there. |