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Feedback comments for LD48
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| Timestamp | Since previous | Game | almost's comment | |
|---|---|---|---|---|
| Apr 27 23:38:47 | D.N.N. Engineer | ♥ 3 | Nice puzzles - I did get to the end. The last one was tricky, I was waiting for a while for that last node to come on-screen but it turns out you can solve the puzzle without it. I couldnt find any way to remove an edge or to unselect a node. Even hitting the trash can button didn't seem to unselect nodes. Also - when using a touch screen computer the game totally worked, but it was hard to tell whether or not a node was selected when tapping on nodes to select them. I will say, the puzzles don't really feel like neural networks to me, more like an abstract graph. I do like the mechanics though, I think that it's nice to think about balancing connected group size and managing the number of edges. | |
| Apr 28 04:07:55 | 4h 29m | Deeper and Deeper | ♥ 2 | Pretty cool! Nice mechanics, really nice pixel art, and cool light/water/fire effects. I agree with your blog post that more levels would have been nice - it was getting pretty good. I thought it was cool that the camera followed the torch so I could check things from a distance. Some minor feedback: - I was stuck on loading at 100% in chrome but tried a different browser and it worked. - I accidentally replayed a couple times by clicking right You can update the jam version after the deadline for bugfixes (to correct the Z vs K thing in room 2) https://ldjam.com/events/ludum-dare/rules "if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log)." |
| May 8 01:44:41 | 237h 36m | My name ? | ♥ 2 | Pretty cool! I liked that clickable objects had a visual effect and that combination locks had an icon indicating which puzzle elements corresponded to this lock. I ended up taking notes while I was playing because there were so many clues - and it worked out well since I had the clues ready when I needed them :) The difficulty seemed pretty good. For a couple puzzles I was confused initially but I just had to come back to them later after I had the missing clue. I have such a hard time listening to audio versions of morse code :( but I did manage to do it anyways (with a bit of trial and error for the last letter). I don't know if rearranging the books in the bookshelf did anything. I tried a bunch of different orders. |
| May 13 22:39:57 | 140h 55m | Chthonic Brilliance | ♥ 2 | Really polished! I thought the green blob character was really cute :) I made it to the end. I was stuck for a while on the first box-pushing level because I didnt realize that the platforms were one-way and I could hop up from below. I liked that there were simple levels to introduce new mechanics, though the difficulty curve overall was a bit back-and-forth between easy and hard. Arrow key controls would have been nice, other than the ambiguity for diagonally up to platforms. |
| May 15 20:28:40 | 45h 48m | Sing Deeper, Songsharks!!! | ♥ 1 | Interesting idea! It plays out like a puzzle game, with the platforming mechanics just as a way to test/verify the solutions. I was very confused when I first ran the program. It explained the WASD / shift / space controls, but I just kept falling off the bottom of the screen. I stumbled upon the fact that I could reposition the sharks but hopping on them didnt accomplish anything. Then I came back here to read the description and found that I am supposed to be trying to get to the music note. After that I had no problem, and made it to the end. A couple more levels would have been really nice (some even simpler level to introduce the concept, and a couple more puzzle-like levels at the end) But understandably time is short during LD. I like the sound and animations for the sharks - they look so happy :) |
| May 18 04:44:19 | 56h 15m | The Deepest Threat | ♥ 1 | Cool game! I like that it is relatively simple but still has some strategic aspects and it's satisfying to get stronger :) A couple times I fought an enemy who was hidden behind a platform and this felt a bit weird since I couldn't see what I was fighting. The music was also a bit simple/repetitive, but it wasn't too bad. I beat the deepest threat! I found that with two decent defense items and some lifesteal I started out-healing all of the enemies that I faced, so I prioritized defense, attack and lifesteal, ignoring hp later on. I also think I was able to 'heal' myself once by removing a +hp item and then picking up a new +hp item a little bit later. I liked that there was a progress bar on top of the screen so I knew that there was going to be a final boss and how close I was to it. deepest threat.png |
| May 18 04:58:45 | 14m 26s | Sticky Diagnosis | ♥ 1 | Interesting controls and mechanics. I'm not sure if I was messing something up, but I found the game really hard - it seemed like I could only have one leftovers attached, and if enemies came from the wrong side (or the leftover took too much damage) I felt pretty helpless against the enemies. I liked that I had to go pretty deep in order to get leftovers. |
| May 18 05:15:27 | 16m 42s | Below the Ocean | ♥ 2 | Very cool! Time: 11:19 Deaths: 22 Diamonds: 2/8 I really liked the rope/tether mechanic, and I thought that you made good use of it through your level design and with the checkpoint system that allowed you to change your tether point. I got frustrated with the fact that touching the side of a spike kills you, even when you are moving away from the base of the spike or moving laterally (not moving towards the pointy bit). One of the early diamonds required some jumping that was too precise for me so I gave up on it and many of the later diamonds. The normal levels seemed to be a pretty good difficulty for me though. One other point: It was tough sometimes to jump away from the wall as I would step off of the wall and no longer be able to jump. It would be nice if there was a small grace period that allowed me to jump even though I am no longer touching the wall. |