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Feedback comments for LD46
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| Timestamp | Since previous | Game | almost's comment | |
|---|---|---|---|---|
| Apr 21 20:43:14 | Bard: Keep the Story Alive | ♥ 3 | I like the semi-randomized but readable stories. My favorite phrase was "Crow stalked powerful sheep" The game isn't too hard, though I only told 6 stories. The fact that I have to choose 'Play' again between each story kind of makes me feel like I've beaten the game after a single story, but I think I'm meant to tell up to 20 stories based on the description. I also wanted to type the next word a little bit before the previous word had moved off-screen. Would have been nice if things moved a bit faster. For one phrase I was distracted and didn't see the first word, so I wrote the next three but it counted all 3 as wrong since they were the last 3 words not the first 3 words. | |
| Apr 21 21:21:27 | 38m 13s | Drop the egg Jeff | ♥ 3 | I like the concept! The physics / controls are a bit finicky: - I get stuck on tiny ramps (that triple jump section early on is a real pain) - the player drops the egg when turning from left to right - the sliding pose isn't able to catch the egg (hands extended) for epic catches. - sometimes the gg seems to fall straight through my arm The game is a bit addicting, so I kept trying anyways :) I made it past the first body swap and up the 4-jump, but egg fell in the water |
| Apr 21 21:35:31 | 14m 04s | AMT: Alien Medical Technician | ♥ 3 | It wasn't clear how good was good enough (Do I lose a life for 81%, and so on) The concept is simple enough and a nice balance of difficulty and satisfying when you get it right. Art is quite polished! Intro is a bit long. I don't think I ever saved the banana (on hard), though I did have enough lives to get past it. |
| Apr 22 23:53:27 | 26h 17m | Shieldbearer | ♥ 2 | Smacking people with the shield gives a very satisfying impact sound and knockback! The visuals in general felt really slick and polished. Some feedback: - The music started out pretty loud and scared me - I turned my computer volume down and then it was ok. - It felt a bit weird that my movement controlled the emperor instead of the shieldbearer. I think I would have liked it most if I was the shieldbearer and the emperor followed me (and if I turn 180 degrees I can walk through the emperor to get to the other side of him rather than him spinning around me). - Some sort of score indicator would have been really nice - how long did I live or how many people did I smack? If that was there I would probably get addicted and keep trying to do a little better :) - I didn't think to click any mouse buttons until I saw you mention the roar attack in the above comment - I was just running at enemies. |
| Apr 23 00:04:17 | 10m 50s | Keep the station alive | ♥ 2 | A satisfying action game! I lost on my first attempt but on my second I was able to win on the second try. At first I was taking a lot of risks to myself in order to keep the station safe but then I realized the station doesnt have a health bar - and it is in fact invulnerable 😛 Then I prioritizing my own safety much more highly and even found that I can shoot through the station to get at enemies on the other side. The missiles were very cool and an effective way to take out those dodging enemies in the later waves. I liked the difficulty progression as time passed. I suspect that missile drops would not spawn when I had 3 missiles ready but I wasn't able to confirm that. |
| Apr 26 19:11:44 | 91h 07m | Anibun Help Me! | ♥ 2 | I like the art - the anibuns and enemies are cute, and the visuals are pretty clear! I wasn't really sure what I should be doing - for most of the game there were so few enemies that there was no threat. I went exploring and found books about 3 of the anibuns. Dunno where the last book was. When the final wave arrived I was luckily pretty grouped up, so managed to do ok mostly button mashing (trying to swap and guard). I survived, but with very low health. Some minor feedback: - When I was exploring, the camera didnt move until I was really close to the edge of the screen so I sometimes thought it was the end of the map, and I wasnt able to see what I was walking into. (larger screen in general would help with seeing approaching enemies and nearby allies) - When I was reading I tried pushing buttons like Z and C to make the text continue and I would dash or swap away from the book. |
| Apr 26 19:21:32 | 9m 48s | The Birb | ♥ 3 | I had a hard time telling what was solid or just visual. I thought the top of a tree would be a platform. I thought I could walk out the back of the TNT shop. There was a rock somewhere I thought I could walk in front of. There was a pit that killed me when I fell in it when it looked harmless (after getting the key when returning to the right, I jump down and cant see the ground or the pit). The later giant pit at least had a warning sign, but it's pretty scary to not know what you are aiming to land on. |
| Apr 26 19:33:56 | 12m 24s | Heartbreaking | ♥ 1 | Very difficult! I beat the first level with much effort and got super close to beating the second (heart hit the ground right next to the flag) I like the mechanic and speeding up the spinning heart felt satisfying when I timed it correctly. The blue rectangles don't look particularly dangerous, so it felt a bit odd to die to them. I would have liked there to be less pause before restarting after a death The 'heartbreaking' audio clip also got a bit annoying (perhaps just because it keeps reminding me that I died :P) |
| Apr 28 20:27:34 | 48h 53m | Tobias mustn't die | ♥ 1 | The visual effects on the menu and in response to key presses were pretty cool The gameplay seemed a bit too simple and the game too short. It would be nice if there was something that would change how much button mashing I want to do. (The rate of button mashing that is possible might also vary from keyboard to keyboard) |
| Apr 30 22:59:16 | 50h 31m | Preservation of the Legend | ♥ 2 | Pretty funny! I laughed at seeing what the challenges were, and some of them had decent gameplay as well! My biggest feedback would be the interface layout for the screen where you click "Next" - put the botton bottom right not top-left - make it look like a button (I tried a bunch of random keyboard inputs before I found it) - give some visual or audio feedback when it is clicked (I missed one of the challenge descriptions by clicking Next twice on accident |
| Apr 30 23:14:59 | 15m 43s | Anthill Death | ♥ 2 | Cool idea - I like the multitasking aspect. I scored 270,477 - it looked like 0 star, but I thought I had been doing pretty well :( Some notes: - Pressing multiple keys while also holding the mouse was a bit awkward - but maybe thats the point. I could also see pressing the number keys in sequence as a way to deal with beatles - 4321 - I didn't know during my first playthrough what was the point of the ants and how I win or lose (is it timed? do I have health?) (I played again and found out that there is both a timer and a health bar) |
| May 1 03:16:42 | 4h 01m | Kims little shop of Convenience | ♥ 0 | I also had a black screen in chrome but got it to work in a different browser Chrome's error message: ``` Uncaught Error: WebGL unsupported in this browser, use "pixi.js-legacy" for fallback canvas2d support. at Function.create (core.es.js:11679) at autoDetectRenderer (core.es.js:11911) at new Application (app.es.js:46) at eval (pixi.js:11) at Module../src/singletons/pixi.js (bundle.js:965) at __webpack_require__ (bundle.js:20) at eval (index.js:2) at Module../src/index.js (bundle.js:953) at __webpack_require__ (bundle.js:20) at bundle.js:84 ``` |
| May 1 03:47:43 | 31m 01s | Exterminators | ♥ 2 | For anyone wondering what each character does: Scorch: shoots a charged fireball Phaser: has a persistent beam attack Noir: shoots 3 bullets Axel: throws a boomerang Given that there are 4 possible characters it would've been really nice if you could change characters between levels or after failing a level. I was confused at first, but after figuring out what to do, I beat the first two rounds as Scorch and lost the final round (so many enemies! I couldn't kill them fast enough) I liked getting to run super fast, the minimap was helpful, and I did like the territorial gameplay - claiming objectives and moving on. |
| May 8 22:29:31 | 186h 41m | My Beloved Monster | ♥ 2 | My first run I had two virgins blood followed by a TV and died to 0 intelligence :( Second run I was able to figure out roughly what the options would do by trial and error and so was able to survive a while, but I felt like I was shifting stats around more than increasing stats. The emergency X actually seemed really good for giving overall +stats, but it was hard to safely trigger them. I eventually died because I tried to hide under the bed and I was too big :P I didn't like that some events had no choice involved, so it just depends on RNG for whether it happens and how it affects me. Visual effects on the text were pretty cool |