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Feedback comments for LD46
Whiteseraph's games and stats for all events →
| Timestamp | Since previous | Game | Whiteseraph's comment | |
|---|---|---|---|---|
| Apr 26 14:29:50 | Chaleace Tournament auto-battle | ♥ 1 | The game bugged out on the 2nd battle, and on the 3rd one the opponents no longer had a chalice. There's also a little bit of an information overload when you start the game, hovering over the wizards displays way too much info that's not explained. I like that you made an autobattler as I really like that genre, but it needs more work on polishing the inbetween battle stuff. | |
| Apr 26 14:33:09 | 3m 19s | Keep Gannet alive | ♥ 0 | It's short and sweet. A simple concept that can be expanded upon for a mobile game. My only issue is there's not enough time between "stages" for me to process what I need to click away and where is it, so that can be kind of RNG based if you are going to survive. |
| Apr 26 14:38:27 | 5m 18s | The Olympic Flame: 2420 | ♥ 2 | I like it. I'm not sure how RNG based is it(and could you just not get the cards you need), so that is an issue I have with the game, but other than that it really takes a simple concept and expands upon it in an interesting way that allows you to even try some out of the box strategies to try and win. Also kudos for the weird graphics. |
| Apr 26 14:44:52 | 6m 25s | Le LÉGUME | ♥ 2 | As others have said. graphics and audio are very good. I don't mind it being hard, but I think in the context of an LD jam it might be a bad idea as I can only devote a small amount of time to each game as I want to play and rate as many as possible. I'm not giving you any negative points for this, It's just my LD game design philosophy. At the end of the day, this is a 'complete' game with audio, gfx, and gameplay all tied together nicely. |
| Apr 26 14:49:07 | 4m 15s | Medic! Keep'em Alive | ♥ 1 | Graphics and audio are well done. Gameplay could use a little extra, but the concept is simple and easy to pickup(so many LD games have way too complex systems). I ran into a bug where I was able to run outside of the map to the left side, and could never return again but the game just continued. |
| Apr 27 11:59:05 | 21h 09m | Connection | ♥ 1 | It's a good game and I had fun playing it. It's easy to pickup. Note - the AI can fill a lane and close it in 1 turn if he has only one card of his own on it. Happened to me and It's very hard to prevent him to do so strategy-wise. I'm not sure the logic you are using behind the hood on how the AI places the cards, but might try imposing a limit of 2 cards/per lane/per turn if other lanes still have empty slots. Try going for a compo if you are doing everything solo, this would have been a very strong compo entry! |
| Apr 27 12:07:35 | 8m 30s | Plant Man | ♥ 0 | The controls are a bit janky. I also got completely blocked by the enemies at one point on the left side of the map where you have that vertical corridor. I landed on enemies there and couldn't jump of their heads or move anywhere. Adding the ability to jump of their heads would probably be good. Shooting the plant at yourself(so it kind of just stick near your head still) makes it almost impossible to move, probably due to some collider/physics issue. Another point of feedback as far as controls, if you are already using the mouse to aim the plant, make the mouse click throw the plant, not 'E'. |
| May 2 08:07:14 | 115h 59m | Raising Cerberus | ♥ 1 | I couldn't figure out what to do. I was fishing the souls on the styx but couldn't do anything with them after that(charon said I had nothing to sell). |
| May 2 08:12:39 | 5m 25s | Strazy Dazy | ♥ 1 | My two issues are the commands(arrow keys are confusing for a 1 2 3 4 layout, especially on a macbook pro). I think a 1234 or QWER layout would have been better. The other issue is I can press the button like crazy before the 'beat' comes, and I don't get punished for it. Other than that the game is nicely done and the music you created is very fitting. |
| May 9 16:31:04 | 176h 18m | Sim Cell | ♥ 1 | I'm very much into simulation games, and this one seems very interesting. I had a fun couple of minutes(even though I had no idea what I was doing), and then all my structure dissapeared into waste. Any type of tutorial would help this game a lot. Also the nucleus UI and picking what to build is a bit clunky. |
| May 9 16:34:45 | 3m 41s | Tiger Chow | ♥ 1 | I'm not sure if there's any more to the game than the 2 small minigames, as I only picked up 3 roadkills. The mini games are tedious. |
| May 9 16:39:20 | 4m 35s | Prime Rush | ♥ 1 | I ran the 1080p web version, but nothing would happen. I just moved my character around trying to figure out how to start the game. |
| May 9 16:55:29 | 16m 09s | Keep The Spirit Stone Allive | ♥ 1 | Good idle game. The visual feedback makes it much more interesting to play(I was wondering how long it would take to cover the whole area with trees and mushrooms). I can see that the post LD has some features that would have helped the entry a lot(the next wave button and speed increase). |