FoonLudum Dare ExplorerLD46 → Chaleace Tournament auto-battle

Chaleace Tournament auto-battle

By lythom

View on ldjam.com

CategoryRankScoreCount
Overall18263.2224
Fun11323.3624
Innovation17363.0224
Theme22043.0224
Graphics20622.8124
Mood22022.6623

Comments

craig-cordeiro 2020-04-23 01:29

Equipping the sorcerers between rounds was a lot of fun. Once the actual battles started things ended so quickly that I didn't really know what was happening. Still, a great starting point for a fun game! I hope you develop it further!

mypalmike 2020-04-24 12:04

This is fun. A little difficult to understand the rules but I ended up figuring out how to equip my guys so they started to win ever round. Would be great to see this developed more. Nice job.

vex 2020-04-26 14:20

This is a hilarious take on autochess. I felt the sorcerers were either doing too much damage or didn't have enough life to truly enjoy the spectacle, but super fun and unique idea.

whiteseraph 2020-04-26 14:29

The game bugged out on the 2nd battle, and on the 3rd one the opponents no longer had a chalice. There's also a little bit of an information overload when you start the game, hovering over the wizards displays way too much info that's not explained. I like that you made an autobattler as I really like that genre, but it needs more work on polishing the inbetween battle stuff.

magicanz 2020-04-26 18:40

Really like it, quite buggy but interesting gameplay.

colozz 2020-04-27 12:46

This is really good, I love the concept of watching my minions defeat the enemy team. The tournament thingy is also a good idea.

The game lacks a bit of late-game as I stopped buying stuff after a few rounds, introducing better gear as the game goes on would have been great but we don't have much time to work on the games :)

Good job :)

the-eyes-within 2020-04-27 12:51

I like the concept a lot and hope to see some longer battles if you keep developing the game. Good job!

2020-04-27 13:05

Really cool game !

tydyus 2020-04-27 13:08

super addicting when you understand the concept. Some indication for "item's combition" could be great.

(i play the post jam version)

gamescodedogs 2020-04-27 13:39

I love elegant the game loop is. Thanks for the game! Wish you the best of luck.

lazzydev72 2020-05-10 13:17

realy nice. The sprites looks very good Well done.

honey 2020-05-10 14:36

Very interesting idea and pretty impressive graphics for one person in 72 hours! What bugged me a bit was the UI. When all my interaction with the game is just drag'n'dropping stuff and thus changing stats, it would be nice to be able to see better which part of equip would be enhanced, or at least have the UI better structured. In this kind of game, I think it is crucial. It was kind of bothersome to having to remember all the stats and stat changes, when there could (and should) have been UI that showed you the information for you to dig into and think and plan.

Also I would like to know at least something about the next encounter, so I can pick the right equip for it. But still it is pretty neat idea that could be build upon!

ellian 2020-05-12 17:12

Played the original build, and while it's definitely broken and buggy, it was a lot of fun! The autochess mechanics of buying and combining items was incredibly fun, and generally speaking it's just exciting to play. Would love to see more, good job: