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ultrarat

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TimestampSince previousGameultrarat's comment
Apr 25 05:10:56 MR BUZZ'S FANCY-ASS PICNIC ♥ 1 I am all about the hat Mr. Buzz is wearing. He is a fancy fly. Nice job
Apr 25 05:23:29 12m 33s PARTY ON! ♥ 1 Bringing Toilet paper to the dance floor was um... filling me with disturbing thoughts that the dance floor might be slippery and not a fun place to be but I guess that was the point. I Would have thought if you needed other party supplies it would just be a candy vending machine or photo booth props. I like how the spotlights and other club changes happened through the night, nice feel good feedback about progress.
Apr 25 06:02:34 39m 05s Monster Love ♥ 0 Very nice doing a C++ Direct3D game, haven't seen that in awhile.
Apr 25 06:15:43 13m 09s Raising Cerberus ♥ 1 awww... so sad when I make something that cute die. I agree with what others have said in that this fishing is odd, I think the fishing would make more sense from a side perspective rather than top down, and if the things you hit with your lines didn't get destroyed? Big scope for a jam, good job.
Apr 25 06:22:58 7m 15s Manual Breathing ♥ 2 I feel your pain with the unreal webplayer, props just for that. Funny concept, I wish there was more drama with the tiles disappearing behind you.
Apr 27 01:27:07 43h 04m Electro Service 2: Electric Boogaloo ♥ 1 I like a good windows screen gets linux os themed fedora viruses haha. I do wish I could see scores in the end even if it breaks the whole meta computer analogy a bit since I can't really tell how I did. Not sure if this was just me but I really wanted to be able to "put back" a tool that I picked up on accident and didn't use.
Apr 27 01:46:46 19m 39s Kardiossomatic ♥ 1 Great Atmosphere and clear art direction. Difficulty seems really hard for a jam game where players probably don't have a lot of time to understand how to play, but I get running out of dev time.
Apr 27 02:05:31 18m 45s DiscoPuzzle Flooring Inc. ♥ 1 I got to 3.36%. I like the pure puzzle concept, but like others have mentioned I think it would work better with preset goals in smaller levels rather than random (seemingly) endless pieces.
Apr 27 02:15:55 10m 24s Cutie Chowdown ♥ 1 Cute entry. It would help new players a lot if you had more description of the goals I think.
Apr 27 02:33:08 17m 13s Rebooting Flowers ♥ 1 Great for a first unity game! My game design improvement feedback is could use more particles to know the shooting water worked :)
Apr 27 03:06:44 33m 36s Keep It Alive! ♥ 1 I found love, or at least a coffee date! I like the theme take. I think it'd be fun to have more reasons to use your phone... like needing to wait for a bus to pass and be tempted to check social media or just wait haha.
Apr 27 03:18:50 12m 06s Keep the party alive ♥ 1 I like the irony in the idea of keeping a party alive by killing the guests, Good concept. But Even with the video I had trouble understanding if a guest was hypnotized.
Apr 27 03:28:25 9m 35s Whisper of the Flame ♥ 2 Great first jam game, wise choice to keep it simple so you can finish. I like the art choice where the brightness = life.
Apr 27 03:36:03 7m 38s Cool Plants / Chill Beats ♥ 1 Good work. I think it nicely adds to the chill feel that theres other things you can interact with. Desk lamp on, Desk lamp off. When I read idle game I made an assumption I could somehow buy upgrades that would eventually water my plants but I don't think thats the case here.
Apr 27 03:40:40 4m 37s Busy Bee Business ♥ 2 I see, it's the pine cones that have been killing bees, real life conspiracy mystery solved! Good relaxing game. Kind of wish the pine cones would destroy if I stopped them for long enough but other than that super zen.
Apr 27 03:57:05 16m 25s Birb Island ♥ 1 11/10 You can pet the bird. Seriously huge scope for compo. I had a small usability issue where I kept forgetting I had to hit "confirm" after gathering a resource. The look of them makes them and frequency makes them seem more like a passing notification rather than a modal to me.
Apr 27 04:24:25 27m 20s Party Animal ♥ 2 This game cheered me up in that I remembered large crowds can be the worst to clean up and babysit very realistic :) Fun game, The cute animals made me laugh with the sfx. I'm impressed you got tutorial arrows in. It seems like the difficulty just ramps up in terms of frantic speed and avoiding running into people, I wonder if there are different way to combine tools or anticipating certain animals having a type of problem. It seems like right now I can only get through under a minute.
Apr 27 04:33:39 9m 14s SPOF: Single Point Of Failure ♥ 1 Fun game. Nice you have such a detailed tutorial. I kind of got stuck early on my first play through because I lost one of the only two connected servers I had and it seems there's no way of making money without that. The game didn't restart or warn me so time just passed.
Apr 27 04:44:34 10m 55s Pocket Bomb ♥ 0 Clean execution of a simple clear concept. I could see a bit more feedback about how much time a successful minigame action bought you being useful. PocketBombHighScore.PNG
Apr 27 05:10:31 25m 57s Keep Reputation Alive ♥ 1 ha, Nice paint particles. I like the narrative. Was a bit confused you can just run over bushes too? so not sure if anything is special about those tiles?
Apr 27 05:26:25 15m 54s Seafood ♥ 0 Haha... very cute, yet dark. Really nice you had time to get the tutorial and lore in game. UI wise I wish the feeding bars on level 3 would stick to the edges of the screen.
May 11 06:32:39 337h 06m Life of the Party ♥ 0 I really like playing with social interaction concepts as a core gameplay mechanic! The angry sound made me laugh. Is there a win state where the players anxiety goes away? Penalizing players for matching color and shape seemed unintuative from my expectation of memory matching games, I kind of wish the last topic would have just been grayed out or something. I think I just had bad RNG luck because I frequently would get topics added to me that were identical to ones I already had that limited my options.