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Feedback comments for LD46
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| Timestamp | Since previous | Game | twobitadder's comment | |
|---|---|---|---|---|
| Apr 21 02:58:44 | Extraterrestrial Dinosaur Savior | ♥ 0 | very solidly built! i like the responsiveness when collisions happen, it feels very nice. my only thing is it was a little confusing to figure out how to do anything with the menu, since the "confirm" command was explained behind a menu that you had to confirm to see, lol. but, i mean, it was solved by just hitting buttons on my keyboard anyway, so no big! | |
| Apr 21 03:06:05 | 7m 21s | The Being | ♥ 1 | it's a very interesting idea, definitely! i would have been happy to see a little more done with the warp dash - as it stood, i felt like i could accomplish everything i wanted to between the regular warp feature and double-jumping, but the warping felt very nice to use! |
| Apr 21 03:10:43 | 4m 38s | Captain Bean and lil JalapeƱo | ♥ 1 | i loved the theming, and i would have been excited to see it expressed more in the gameplay/visuals. that title screen is wonderfully done though! it took me a couple lives to figure out who i was controlling and how to control them, but from there it was pretty smooth sailing for the most part. congrats on your finish! |
| Apr 21 15:29:43 | 12h 19m | Garden Royale | ♥ 2 | nice work! i thought it was very satisfying to shoot the guns (responsive and that little recoil felt like a nice addition), though i found sometimes that i wasn't dealing any damage. i really enjoyed the idea too, it was a nice little twist on typical deathmatch style games |
| Apr 21 15:45:34 | 15m 51s | Gardener 2.X | ♥ 1 | very relaxing game, i liked spending a while just tending to the garden. nice work! |
| Apr 23 00:00:34 | 32h 15m | The God Of Adventurers | ♥ 2 | i love the concept - i love the frenetic nature of it but i admit it's a little difficult to track some of the finer points. do characters only touch spaces once, or not return to spaces that are lower/the same level? what determines where they go, is it just a random walk? stuff like that. overall though, it's really not an issue, and i do really enjoy how fun the concept is, and the art! edit: nevermind, i just read your tips above. ok, that's on me for missing those! |
| Apr 23 00:09:25 | 8m 51s | Vivere Computatrum | ♥ 3 | ok, so i snapped this game up as soon as i saw it in my feed. i looove little management/city builder games like this and the story was too good to pass up. so i played it last night, and i loved it! but, i did get a little frustrated after failing a couple of times and learning the strategies i needed to take the hard way. but, truly, i actually looked forward to giving this another try after i got off work today. i want to get that victory! so, i think you guys have done a wonderful job here. the animations are nice, the mechanics are interesting and i love that little twist of flavor to it. great work! |
| Apr 23 00:42:24 | 32m 59s | Your Pet Alien | ♥ 1 | man i know people are getting creeped out by the noises but it gave me some wild nostalgia for old-school games. i love the aesthetic you have here! i agree that maybe it would be nice to have some small additional warning for the mom, but honestly it was a good addition to the tamagotchi-style gameplay. nice work! |
| Apr 23 00:51:02 | 8m 38s | Lab Rat | ♥ 2 | i really enjoyed the discovery aspect of the game! i had a little bit of trouble with holding two tools, but i did really enjoy trying to figure out how exactly to combine everything i had to get what was necessary. it was a lot of fun! |
| Apr 23 04:29:46 | 3h 38m | FIRE-MUST-BURN | ♥ 0 | the ability to cut down trees and drag the trunks around was a nice touch to work around the RNG sometimes not working out in your favor, i like it! also, i have to say, it really was mesmerizing to watch the whole forest go up in flames. maybe a little worrying for me, but i guess what i'm trying to say is that it was very pretty! it also got incredibly difficult with firemen later on, but the ability to move around fast and not have to worry about getting hurt by the fire never made it so much a chore as just an additional challenge. good work! |
| Apr 23 04:47:13 | 17m 27s | Biorunner | ♥ 2 | the effects are top-notch - the laser, the damage noise that pops across the screen, the music and sound and how it provides direction for the next threat. i really think you guys hit it out of the park with the mood here! plus, i think the amount of health you receive for enemies is very well balanced: you can still get careless and end up having to respawn, but careful management of your specimen's shield and some dodging can help you get back that lost health in no time. nice work! |
| Apr 23 05:30:41 | 43m 28s | Last Healer | ♥ 2 | this game has some gorgeous spritework, and i really loved the prose describing the world - it did a really good job bringing you into it. Herman had a good point in including some kind of tooltip or information on the spells to give you a better idea of which spell to use in a given situation. i enjoyed the concept and i would love to see it developed more! |
| Apr 24 00:01:43 | 18h 31m | Crank-Light | ♥ 1 | very good atmosphere, and the mechanics help to serve that atmosphere very well. i'm especially a fan of the tooltips providing some insight as to why a thing might be going wrong, it fills in the gaps that you might not be able to figure out for yourself. the arrows were similarly very helpful for preventing you from wandering around forever, which was nice. i think i only made it through the last ten seconds of survive purely by luck and stumbling into potions and swinging my axe blindly, but the music was fantastic on that part! i really enjoyed this! |
| Apr 24 00:11:33 | 9m 50s | Party Bus Forever! | ♥ 1 | i loved the humor in this game! i also really enjoyed having to orient myself on the fly in order to be able to pick the correct direction - that was definitely a welcome little challenge! i agree with dreamcastgh0st above that having some insight into how the cops move would definitely go a long way toward helping you feel like you have a little more control over the situation. i did love the theme and the style though, it was fantastic! keep the party alive! edit: i also freely admit that i'm a huge dum dum and didn't try and maneuver the cops around with the lights at first. good god. maybe have that in big red text for people like me who are going to just not think all the way through a mechanic? lmao that's also... man i really should have thought of that. |
| Apr 24 01:56:31 | 1h 44m | Life of a Battery | ♥ 1 | hey, congrats on your game! i really enjoyed the dark aesthetic to it, it was very nice. the jumping felt a little slow and floaty, but it worked out very nicely with the little bit of physics that was applied to you when charging at a station. i actually had quite a lot of fun bouncing between stations by using that little push that you get to sort of fly around. it made it a lot of fun! |
| Apr 24 03:21:05 | 1h 24m | Feed Me! | ♥ 1 | i legitimately enjoyed the aesthetic of this very much - i do love me some clean 3D art and this was very clean. i also had... i admit, a surprising amount of fun throwing the fruits. the arc they had and the way they rolled was just very satisfying for me, as silly as that is to admit. i was a little unclear on when the little dude would follow me or when he'd chill in a room, but i think that mostly just had to do with the fact that as i got more confident i'd go blazing off in some direction jumping over holes and cutting corners and such, and the little creature wanted nothing to do with it lol. it was very relaxing though, and i'd find myself just... watching it as it picked away at whatever fruit i chucked at it and enjoying the experience. it was very meditative! |
| Apr 24 03:29:21 | 8m 16s | Nurturer (Compo) | ♥ 1 | i found this a very interesting idea! i liked the ability to chain safe paths and deposit spots with the trees, and placing down plants along the way to help supplement the future levels was a neat touch! i think it'd be interesting to expand upon this concept with different shapes of safe zones, or different kinds of inputs/outputs for energy. overall though, i really like the concept you came up with and the implementation! |