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Feedback comments for LD46
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| Timestamp | Since previous | Game | Tattomoosa's comment | |
|---|---|---|---|---|
| Apr 20 04:23:42 | Mutual Survival | ♥ 1 | Should maybe start off a bit slower and ramp up. Would be cool if there were powerups too | |
| Apr 20 04:36:48 | 13m 06s | King's Table | ♥ 1 | Really cool idea. I had fun trying out the different configurations, but it felt like the best option was always to build a corridor. Not sure if I just wasn't being clever enough. The rhythmic nature of the attacks and the hopping was great, but it would have been nice if there was music to go along with it. The sound effects and graphics are good otherwise though |
| Apr 20 04:38:52 | 2m 04s | Chess Mess | ♥ 1 | You've listed linux/mac executable but there is only a .exe file in the download. Screenshot looks neat but I don't have a way to play it. |
| Apr 20 05:00:37 | 21m 45s | A Game of Life | ♥ 3 | It took me a while to get something that sustained for any length of time. I felt like it moved a bit too quick to wrap my head around. Eventually I got it to go for a while and it was pretty cool but I still think it was a bit fast to feel like I could appreciate it and contribute. The presentation is very nice! |
| Apr 20 05:33:38 | 33m 01s | Confluence | ♥ 1 | Really liked the mood a lot. The sounds are especially nice. The game loop of navigating to a battery to learn the layout and then having to escape the swarm to get back was nice. It didn't really make sense to me when the computer changed sides at the end, some kind of notification would be good. I did figure out I should kill it though. I'm surprised to read that others were having trouble finishing - I actually thought it was kind of easy. I think a bit of momentum in the ship movement would be really nice, like drifting after letting go for a bit. |
| Apr 20 05:46:39 | 13m 01s | Spirit Quest: Journey to Devil's Mound | ♥ 2 | That music though! I really liked the look of the spirits too. The battles were a bit repetitive, seems like it could've used some rock/paper/scissors kinds of mechanics with different abilities or something. I found myself always either in a loop of boost-boost-attack, or meditating over and over once I took a few hits. |
| Apr 20 05:54:24 | 7m 45s | Fishing Around | ♥ 1 | Seemed like I couldn't ever click on a yellow fish. Seemed like the optimal strategy was to just rapidly click as soon as you get a critical mass. Really cute graphics/sounds, dug the aesthetic. |
| Apr 20 06:01:38 | 7m 14s | Bomber Escort (or boomer escort) | ♥ 0 | It felt a little bit too slow. I thought the handling was okay but I would prefer if you could build up a bit more acceleration before topping out. I got 2863 points. |
| Apr 20 06:17:44 | 16m 06s | Hungry Flames | ♥ 1 | I had a hard time keeping up when the ghosts showed up. The movement was a bit finicky. There's a point when you start losing where you can't see bottles anymore so you're done but you haven't actually lost yet, would be nice if coming back from a bit closer to dead was possible. Cool idea though, liked the colors. |
| Apr 20 06:36:12 | 18m 28s | Social Distancing For LadyBugs | ♥ 2 | Nice music, great mood! Congrats on finishing your first jam |
| Apr 20 06:40:39 | 4m 27s | CellForm | ♥ 1 | Really cool concept but control+clicking didn't seem to work for me so I got stuck on that section of the tutorial. |
| Apr 20 06:45:00 | 4m 21s | A Night In The Dark | ♥ 2 | Really dug how the outlines turned white in the visible edges of the shadow. Animations are very slick. |
| Apr 20 06:50:02 | 5m 02s | Me and My BEAST | ♥ 0 | Game speed is definitely too fast. The graphics are extremely charming though and I like the concept. |
| Apr 20 07:21:24 | 31m 22s | Fermi Paradox | ♥ 1 | Very cool! The procedurally generated ships look great. I made a little rogue-like tech demo in Rust/specs a while back but I couldn't imagine doing it under game-jam time constraints... The borrow checker would not be happy with all the gnarly things I do to my poor game-jam code lol. Excellent work, it plays extremely smoothly and the concept is a great take on breakout/pong/space invaders and a perfect fit for the theme. |
| Apr 20 21:28:58 | 14h 07m | The Grain Against Disasters | ♥ 1 | Nice concept but as far as I can tell there are a lot of times when there's no way to win. I never made it past year 7 and I definitely felt like that was just the time I got lucky. Would be interesting maybe to try a variation where you discard and draw a new hand every year. |
| Apr 21 17:58:49 | 20h 29m | December 20XX | ♥ 0 | Excellent work! By far my favorite take on 'keeping a fire alive' I've seen so far, really clever to make it a little robot. Would have liked to see one of those big ones in the ice come out for a final showdown, but totally understandable given the deadline. Great environmental storytelling. My only nitpick was that the smallest circle for the axe was sometimes too small to react to. |
| Apr 22 03:09:14 | 9h 10m | Keep IT Alive | ♥ 2 | I wish responding to the scams would have had more of a payoff, and there was a bit more content, but what was there was really nice. I got the endings where you get fired and where you automate your job and stay forever. Is there a scam ending? I took a bunch of scams both times... I had an issue where lines were aligned strangely and some of my responses were cut off. It seemed to happen no matter how I resized the window (on the web build). |
| Apr 23 01:54:52 | 22h 45m | Forests of Xahil | ♥ 0 | Cool roguelike, the hex movement felt good once I finally got used to it. I think it could use some kinds of loot on the map or other goals. |
| Apr 23 21:45:52 | 19h 51m | Keep it (Alfred) Alive | ♥ 1 | Very fun, nice simple idea. Would have liked there to be just a hair more warning before the red bullets came in from the sides of the screen. |
| Apr 24 02:28:30 | 4h 42m | The Dragon's Curse | ♥ 2 | I played 3 times and never really got very far... it seems like its just random if you can do well or not, and the odds are stacked way against you. The art and music were very nice though, and it made me chuckle several times. |
| Apr 24 02:41:25 | 12m 55s | Pigeon Ascent | ♥ 2 | This was very nice! Pombo 4eva!! Killed the pigeon god in 2 hits. Btw I liked the feature where if your Pombo was Pombo enough the shop stopped charging you for purchases... and my Pombo was the Pombo-est of them all. Long may he reign!! (But actually it was probably a bug, still had a great time tho) |
| Apr 24 02:56:02 | 14m 37s | BÅL | ♥ 2 | Nice looking fire, great mood. Really enjoyed the style, great work on the wood burning shader especially. The way you stylized the trees was also really nice. |
| Apr 24 03:10:47 | 14m 45s | Corona Grocery Run | ♥ 0 | The writing was great but it could have used some more content |
| Apr 24 03:25:06 | 14m 19s | The Heart Of The Keep | ♥ 1 | Excellent mood, great sound. Nice surreal story. The color transitions were great. |