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Tattomoosa

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TimestampSince previousGameTattomoosa's comment
Apr 29 17:08:24 One More Drop ♥ 3 Good setup, some faster and more dangerous monsters would have gone a long way toward making it feel complete. I don't think my health dropped under 75%. Maybe monsters that you had to use a charged shot to even hurt at all? I liked the music, and the graphics took me back to the height of the flash game era which is nostalgic for me. I think it could have been zoomed out a bit more, I played with the map open frequently.
Apr 29 17:11:19 2m 55s Weasel Catcher ♥ 1 Pretty fun, but the blue/black weasels were very easy to catch against the walls of the cave. Would be much improved with any sounds, even if they were just small voice recordings or similar that could be done very quickly. I know that you disabled voting on sound, just mentioning because it really does affect the whole experience.
Apr 30 04:44:52 11h 33m Force of Nature ♥ 3 Very cool! You managed to pack a lot in here. The sound and music are particularly impressive! I also liked that the mobs weren't particularly dangerous to you, but were very dangerous to your town. The controls were awkward, though. Maybe something like WASD to move and leftmouse/middlemouse/rightmouse (and keyboard alternatives) to use abilities might have felt better.
Apr 30 05:28:59 44m 07s invertebrae ♥ 1 This was awesome! Favorite entry that I've played so far. I did have to look up the script once, I had missed that you could take the word 'before' from the email attachment. All in all, really innovative mechanic, really interesting take on the theme, great mood and atmosphere! Not to mention it's a fellow "just a website" game like mine. :) Really good job!
Apr 30 07:57:54 2h 28m Angry Planet ♥ 1 Really cool! Loved the art and their little screams. Definitely would have liked it zoomed in a bit more. Nice take on the theme, too.
Apr 30 21:02:07 13h 04m Victor Spumante And The Raindrops of Burgundy ♥ 1 Great use of absurd genre-switching to tell such an absurd story. The aesthetic was on-point for the narrative as well. I'm glad our tragic hero got a happy ending.
Apr 30 21:10:00 7m 53s All You Can Eat ♥ 1 Game is very difficult, but pretty fun. I really liked that you had to be careful to not shoot the dead again or else they'd disappear. That added some really interesting strategy and risk to everything. Also, the music and sound are great! IMO the first waves should be easier and the camera could be zoomed in quite a bit. I only played with mouse/keyboard and only solo, so maybe the difficulty is more balanced with a controller and/or some friends.
May 1 04:25:50 7h 15m HeartString ♥ 1 Visuals are very nice. I seemed to have some issues with hitting enemies, the arrow would fly through one periodically. Wish it had more sound effects, but I liked what was there. I thought the music was pretty good. Was there a way to read the books? There were so many designs and they seemed almost highlighted in the levels but no matter what I pressed I couldn't read one.
May 1 05:16:45 50m 55s The Current Sea ♥ 1 Very cool take on the theme! Surprised more people aren't getting it. It seems like an awesome puzzle mechanic, but after the initial hurdle of figuring out what's going on the game isn't all that puzzling. Some of the platforms were a bit tedious but I think if there were checkpoints that would make it all good.
May 2 17:16:41 35h 59m 60 Second Supermarket Sweep ♥ 0 Very cool that the level was destructive, but it seemed like I couldn't ever walk through the holes I made? I also had an issue with the camera popping out of the store and showing the outside wall when I was far enough south. The ambient sound was nice but maybe a little loud. The game didn't scale up in full-screen for me, but I think that might be some sort of Unity Web Player issue?
May 2 17:27:25 10m 44s Social Poker ♥ 1 Nice ending lol. Really nice take on the theme, since your *actual* life is a currency and not any in-game life. I really liked that. I think if maybe you had to spend likes to get a second deal then the gameplay would have been more engaging. I know the point is in the 'story' and I think it serves well as an art piece, but reading other reviews I see some people never made it that far and maybe some sort of risk/reward system would encourage more people to stick around for the ending. Some sort of background music or ambient sound would go a long way too.
May 2 17:38:54 11m 29s Swords and Kreatures ♥ 2 Whoa! Really complex game for 72 hours, good job! It took me a few games to get a win against the AI, so good job on that! Was there a way to recover health? I thought the tutorial was pretty easy to follow and the mechanics made sense. The UI is fine but more feedback would definitely be good (e.g. if you don't have the resources for a card, some kind of error beep or a message like "not enough resource!" would be really helpful). Maybe a ring around units that can still move on the current turn too.
May 2 17:47:07 8m 13s Seed. ♥ 0 Very nice take on the theme! Took me a minute to realize it was a new kind of tower defense. Good mood, good gameplay, good message. Good job, keep it up!